Search found 4 matches
- Thu Jan 10, 2019 9:53 pm
- Forum: General discussion
- Topic: Mod advice: Best expansion on enemies/weapons that isn't too difficult?
- Replies: 4
- Views: 2922
Re: Mod advice: Best expansion on enemies/weapons that isn't too difficult?
I recently tried a combo of Bob's Biters and Rampant. I started in an island, so it wasn't terribly difficult to clear he few nests newr me early on. But when I had to expand to the mainland, carving out a little area proves very difficult. Then, once I assume evolution had maxed, nothing I could do ...
- Wed Jan 09, 2019 9:16 pm
- Forum: General discussion
- Topic: whats your preference for starting a new map?
- Replies: 7
- Views: 3716
Re: whats your preference for starting a new map?
Using the map editor disables achievements, unfortunately, which I learned when finally sitting down to earn "raining bullets" and "no solar" (or whatever). I love the challenge of maps with lots of water, so I either Google cool seeds or just play with settings until I find something I like.
- Wed Jan 09, 2019 9:00 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My 1 rocket per minute train-bus no-bot "megabase"
- Replies: 15
- Views: 40258
Re: My 1 rocket per minute train-bus no-bot "megabase"
I absolutely love this! Limiting yourself to only one rocket silo and no bots is my personal preference too, I feel like too many logistics bots tend to make me lazy in designing bases so I end up only having bots deliver materials to me directly
- Wed Jan 09, 2019 7:52 pm
- Forum: General discussion
- Topic: Question regarding trains
- Replies: 8
- Views: 4854
Re: Question regarding trains
I remember seeing something similar to "tunnels no, viaducts possibly" written by a Dev, but for the life of me I can't find it now.
Edit: it was from the Reddit AMA a while ago
Edit: it was from the Reddit AMA a while ago