Search found 76 matches

by Shingen
Wed Feb 17, 2021 9:06 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.1.25] Reservations and train limits don't update in train overview GUI.
Replies: 1
Views: 1431

[Klonan] [1.1.25] Reservations and train limits don't update in train overview GUI.

As the subject says: In the new train overview GUI, in the "Stations" tab, the numbers of reservations and train limits on the right side of the list of stations don't update. It shows a frozen state of the moment that the GUI was opened at, until someone else adds or removes a station of ...
by Shingen
Sat Jan 30, 2021 2:40 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 17646

Re: Friday Facts #364 - 1.1 stable

https://cdn.factorio.com/assets/img/blog/fff-364-train-gui-new-2.png what does the symbol of circuit network on the right side of all 3 train stops on the right, and 1 on the left mean? it's rather not the "disabled by circuit network" notification, because that looks different for me in 1...
by Shingen
Sun Jan 17, 2021 4:22 am
Forum: Won't fix.
Topic: [1.1.11] Drag-placing still places underground segments when rotating out of range and 2 other issues
Replies: 3
Views: 629

Re: [1.1.11] Drag-placing still places underground segments when rotating out of range and 2 other issues

overall i fully understand and agree that it is not supposed to be mind-reading, so i'm perfectly fine with leaving issue #3 the way it is atm. however, the issue #1 looks really dumb with the reversed underground belt - which, from what i can see, was fixed in 1.1.12, so that's gucci. i would perso...
by Shingen
Thu Jan 14, 2021 8:27 pm
Forum: Won't fix.
Topic: [1.1.11] Drag-placing still places underground segments when rotating out of range and 2 other issues
Replies: 3
Views: 629

[1.1.11] Drag-placing still places underground segments when rotating out of range and 2 other issues

to sorta continue https://forums.factorio.com/94359 OOJ3eSkDme.mp4 OOJ3eSkDme.mp4_snapshot_00.06.647.jpg during drag-pacing, when you rotate the belt after you move too far to place the first belt in the new direction, you get an underground belt segment - and a reversed one for that matter! I also ...
by Shingen
Thu Jan 14, 2021 2:09 am
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 16845

Re: Version 1.1.8

Awesome GUI! Suggestion: - Remember open tab and selected station/train. Maybe remember even scrollbar position. It is be useful for manage all stations one to one with same name. In this moment I want visit all my crude oil patchs and for every station I select second tab, scroll the scrollbar nam...
by Shingen
Fri Jan 08, 2021 10:26 pm
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 11383

Re: Version 1.1.7

jodokus31 wrote: ↑
Fri Jan 08, 2021 1:38 pm
peternlewis wrote: ↑
Fri Jan 08, 2021 7:10 am
No, I meant you should be able to flip the chemical plant and the refinery in the same way you can rotate them.
That still wouldnt help with blueprints, because the Pipe Layout wouldnt match
it wouldn't match if you flipped EVERYTHING? are you sure?
by Shingen
Sat Nov 14, 2020 12:53 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 58126

Re: Friday Facts #363 - 1.1 is getting close

character tab was rarely used, because it wasn't developed to its full potential i used it to change the color of my character in a civilized way. rarely, but basically at least once every game. i used it to see the actual proper numeric values of my batteries and shields. i used it to enable/disabl...
by Shingen
Fri Oct 30, 2020 5:18 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 39607

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

love the changes. will placing/force-placing blueprints change the rotation of existing belts etc., or does it work only with manual ghost placing? also: 1.1? If i'm not mistaken that means having to change the Factorio version in settings of all mods. Are there any actual backwards-incompatible mod...
by Shingen
Sat Oct 24, 2020 10:46 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 39927

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Just have a fuel train that drops fuel off at every station yeah... that's one of the workarounds that i don't like. and one that is not even possible in some cases. If it is possible to route the train to a fueling station, then how can it be impossible to send fuel to a station on the train's rou...
by Shingen
Mon Oct 12, 2020 10:51 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 39927

Re: Friday Facts #361 - Train stop limit, Tips and tricks

There is some logic " a manager" which controls traffic. It is not just limiter, it is traffic controller. On top is easier to talk about the feature as manager rather then limiter. Perhaps it would be nice to make it work as technology to research. In a way you're right that there's a so...
by Shingen
Sun Oct 11, 2020 12:24 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 39927

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Lets name the feature Departure queue manager abreviation used in the fallowing text is DQM Because: - it better describe what it does. Manages a queue of trains which are heading to a destination. (...) - wording " stop limit " sounds restrictively and negative. This feature helps & ...
by Shingen
Fri Jul 10, 2020 1:53 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 14077

Re: Version 0.18.34

most of the time, if i want to have about a full stack of something, i set the requests to something like from 80% or 90% of a stack size to one stack, so when bots deliver slightly more than the minimum, neither i get another stack, nor they have to fly all the way back to put it to some random st...
by Shingen
Tue Jul 07, 2020 2:03 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 14077

Re: Version 0.18.34

i mean, if you just set something to be in the range of 100-100 (or whatever is the stack size for that item) then it will not create a new stack either... Say you set 1k belts and you mine some belts up, then you have 11 stacks of belts tying up inventory space now. That can be mitigated by trash ...
by Shingen
Mon Jul 06, 2020 3:54 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 14077

Re: Version 0.18.34

i set the requests to something like from 80% or 90% of a stack size to one stack I do it because when I'm working on my base and I retrieve a few of something it will not automatically roll over to a new stack. i mean, if you just set something to be in the range of 100-100 (or whatever is the sta...
by Shingen
Sun Jul 05, 2020 10:57 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 14077

Re: Version 0.18.34

most of the time, if i want to have about a full stack of something, i set the requests to something like from 80% or 90% of a stack size to one stack, so when bots deliver slightly more than the minimum, neither i get another stack, nor they have to fly all the way back to put it to some random sto...
by Shingen
Fri Jun 26, 2020 7:34 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 9555

Re: Friday Facts #353 - Trailer update

it's not something i paid attention to when reading this FFF for the first time, but after reading those comments here and playing around with site's CSS, i'm on board that the new website's colors could be made better. just because it's an FFF doesn't mean the text color needs to be #FFF :P somethi...
by Shingen
Fri Jun 12, 2020 1:44 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 32312

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

oh, regarding the fluid flushing: i really don't understand how is that related to fluid mixing prevention . it's a greatly convenient* solution to clearing the wrong fluid from a pipe, but it really has nothing to do with solving the cause of the problem when fluid mixing happens in the rarest of c...
by Shingen
Fri Jun 12, 2020 12:50 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 32312

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

okay, this looks much better. they look like a part of the background now, so the important buildings are more noticeable etc. but i have one issue: with this flat design of a mess of cables, they look like destroyed remnants of some building, instead of an active working one, at least on a static i...
by Shingen
Fri Jun 12, 2020 12:45 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 17688

Re: Version 0.18.31

the point was that despite what you wrote it is NOT redundant now, and will not be made redundant even if they add this indicator to new assemblers. It will only be redundant if A L L machines get this indicator, and it will be as clearly visible and as configurable as Bottleneck is. https://media....
by Shingen
Wed Jun 10, 2020 7:20 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 17688

Re: Version 0.18.31

Not to mention that the bottleneck indicators are now made redundant by the built-in indicator on the new miner model. I thought these new indicators were only in the new miners? So bottleneck would be redundant just for them, not for assemblers, furnaces, etc. Is that correct? Yep yep, totally rig...

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