Search found 65 matches

by Shingen
Fri Jul 10, 2020 1:53 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 10790

Re: Version 0.18.34

most of the time, if i want to have about a full stack of something, i set the requests to something like from 80% or 90% of a stack size to one stack, so when bots deliver slightly more than the minimum, neither i get another stack, nor they have to fly all the way back to put it to some random st...
by Shingen
Tue Jul 07, 2020 2:03 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 10790

Re: Version 0.18.34

i mean, if you just set something to be in the range of 100-100 (or whatever is the stack size for that item) then it will not create a new stack either... Say you set 1k belts and you mine some belts up, then you have 11 stacks of belts tying up inventory space now. That can be mitigated by trash ...
by Shingen
Mon Jul 06, 2020 3:54 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 10790

Re: Version 0.18.34

i set the requests to something like from 80% or 90% of a stack size to one stack I do it because when I'm working on my base and I retrieve a few of something it will not automatically roll over to a new stack. i mean, if you just set something to be in the range of 100-100 (or whatever is the sta...
by Shingen
Sun Jul 05, 2020 10:57 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 10790

Re: Version 0.18.34

most of the time, if i want to have about a full stack of something, i set the requests to something like from 80% or 90% of a stack size to one stack, so when bots deliver slightly more than the minimum, neither i get another stack, nor they have to fly all the way back to put it to some random sto...
by Shingen
Fri Jun 26, 2020 7:34 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 5353

Re: Friday Facts #353 - Trailer update

it's not something i paid attention to when reading this FFF for the first time, but after reading those comments here and playing around with site's CSS, i'm on board that the new website's colors could be made better. just because it's an FFF doesn't mean the text color needs to be #FFF :P somethi...
by Shingen
Fri Jun 12, 2020 1:44 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 16595

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

oh, regarding the fluid flushing: i really don't understand how is that related to fluid mixing prevention . it's a greatly convenient* solution to clearing the wrong fluid from a pipe, but it really has nothing to do with solving the cause of the problem when fluid mixing happens in the rarest of c...
by Shingen
Fri Jun 12, 2020 12:50 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 16595

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

okay, this looks much better. they look like a part of the background now, so the important buildings are more noticeable etc. but i have one issue: with this flat design of a mess of cables, they look like destroyed remnants of some building, instead of an active working one, at least on a static i...
by Shingen
Fri Jun 12, 2020 12:45 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 12557

Re: Version 0.18.31

the point was that despite what you wrote it is NOT redundant now, and will not be made redundant even if they add this indicator to new assemblers. It will only be redundant if A L L machines get this indicator, and it will be as clearly visible and as configurable as Bottleneck is. https://media....
by Shingen
Wed Jun 10, 2020 7:20 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 12557

Re: Version 0.18.31

Not to mention that the bottleneck indicators are now made redundant by the built-in indicator on the new miner model. I thought these new indicators were only in the new miners? So bottleneck would be redundant just for them, not for assemblers, furnaces, etc. Is that correct? Yep yep, totally rig...
by Shingen
Wed Jun 10, 2020 12:39 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 12557

Re: Version 0.18.31

abc_1.0.0.zip/abc/data.lua was already possible before. in fact it could have been abc_1.0.0.zip/foo/data.lua mods can also be loaded from folders directly, and those can now exist without the version number so what was abc_1.0.0/data.lua can now be abc/data.lua. okay, i knew about using unzipped f...
by Shingen
Wed Jun 10, 2020 12:02 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 12557

Re: Version 0.18.31

Mods can now be loaded from directories with the name of the mod but no version number. cool, finally! but how about, you know, not requiring mods to be in a folder inside of another (zipped) folder at all? i.e. i just can't understand why abc_1.0.0.zip/abc_1.0.0/data.lua which can now become abc_1...
by Shingen
Wed Jun 03, 2020 2:27 pm
Forum: Releases
Topic: Version 0.18.30
Replies: 17
Views: 7814

Re: Version 0.18.30

Any plans of pushing it to steam experimental channel for the clients? :mrgreen: It's showing up if you manually select it, but not updating when you have 0.18.x selected. geez, this again. it will ALWAYS happen eventually guys, just give it a couple of minutes... up to an hour. i'm pretty sure it'...
by Shingen
Mon Jun 01, 2020 4:28 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 7838

Re: Version 0.18.29

FactorioBot wrote:
Mon Jun 01, 2020 2:19 pm
Graphics
  • Reworked Engine unit icon.
  • Tweaked the color of Sulfur icon.
For people like me, who'd prefer to not have to update Factorio to see it:
engine-unit.png
engine-unit.png (12.06 KiB) Viewed 4824 times
sulfur.png
sulfur.png (8.53 KiB) Viewed 4824 times
lookin' good
by Shingen
Thu May 21, 2020 3:48 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 11151

Re: Version 0.18.26

Is this reverting the change in 0.17.0 or is that something else? Bugfixes Fixed that canceling production in assembling machine did return the products in progress. I think that refers to returning the finished product, not the ingredients no, you always get the already finished products. i suppos...
by Shingen
Tue Mar 31, 2020 3:33 am
Forum: Releases
Topic: Version 0.18.17
Replies: 8
Views: 9369

Re: Version 0.18.17

The .16 version had the executables etc. The .17 is different, in that it only has the data directory. your download must've crashed before it was completed. i can confirm there's a 'bin' folder with a binary file inside called 'factorio'. the downloaded .tar.xz should be 39 212 920 bytes in size i...
by Shingen
Mon Mar 30, 2020 7:35 am
Forum: Releases
Topic: Version 0.18.11
Replies: 20
Views: 7180

Re: Version 0.18.11

the contrast of the new button icons is pretty bad on Linux. that's supposed to be a railroad piece? Screenshot_20200310_095210.png it's not really a "contrast". your window, or at least these icons alone, seem to be rescaled in some poor way that makes them blurry. are you using some weird resolut...
by Shingen
Tue Mar 24, 2020 6:07 pm
Forum: Releases
Topic: Version 0.18.15
Replies: 17
Views: 8829

Re: Version 0.18.15

Now, a player is forced to click the green checkbox to set the request! wrong ENTER key can now be used to confirm the small "Set request" pop-up windows. PS: from FFF#338 topic: I only hope it will be enough to press Enter after inputting numbers, so we don't have to actually find the button with ...
by Shingen
Fri Mar 20, 2020 8:11 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 10770

Re: Version 0.18.13

Why did we have to remove the ability to create a blueprint, from the blueprint menu? I'm not sure how it's helpful that when you hit B only the ability to create a blueprint book is available. Alt+B is OK, but why need an extra key? I find the current solution perfect I don't find it unperfect, bu...
by Shingen
Fri Mar 20, 2020 2:36 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23614

Re: Friday Facts #339 - Beacon HR + Redesign process

As a late-game structure the Beacon should look more modern and clean compared to the entry-tier structures, but i kinda agree that it doesn't fit the rest of the world of Factorio right now. This end design looks nonsensical. A bulky structure on 4 thin legs (that reminds me of Howl's Moving Castle...
by Shingen
Thu Mar 19, 2020 12:08 am
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 10770

Re: Version 0.18.13

Why did we have to remove the ability to create a blueprint, from the blueprint menu? I'm not sure how it's helpful that when you hit B only the ability to create a blueprint book is available. Alt+B is OK, but why need an extra key? I find the current solution perfect I don't find it unperfect, bu...

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