Search found 27 matches

by Gladaed
Tue Oct 31, 2023 11:00 am
Forum: Technical Help
Topic: Black Screen on focus loss due to HDR
Replies: 0
Views: 193

Black Screen on focus loss due to HDR

When I alt tab my display turns black for ~3 seconds. This appears to be related to HDR being turned on. Is there a way to force factorio to stay active on my main display while interacting with my secondary display(s) in order to not get flashbanged by the primary display changing? This may be more...
by Gladaed
Mon Apr 29, 2019 8:53 pm
Forum: Won't fix.
Topic: [0.17.34] Cliffs Opaqueness&Display
Replies: 1
Views: 867

[0.17.34] Cliffs Opaqueness&Display

This is a purely graphical glitch. Due to the way cliffs are implemented as opaque, wierd trees i get some display issues, which are mildly irritating at worst. A brief list: - boulders lie on running conveyors. They are actually see through so even their surface joins with the conveyor. Same goes f...
by Gladaed
Sat Apr 27, 2019 10:34 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 134850

Re: [0.17] Please post bugs and balance issues here.

Not all Stationairy worms are updated to the new fireing mode, leading to a deadly mix of enemies. (bobs enemies mod)
by Gladaed
Wed Aug 29, 2018 10:04 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385566

Re: Development and Discussion

Hi, Marathon Mode seems broken (currently) it is impossible to use the copper from coil machine without flooding everything with copper ore since everything you craft consumes way less copper ore than iron ore. I would suggest halving the wire output of that recipe (and maybe buff wires in expensive...
by Gladaed
Sun Sep 03, 2017 10:55 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385566

Re: Development and Discussion

Why do the gases gain in volume when you crack them? It should be 1 to 1 or 1 to <1, As the amount of molecules doesn't change. (1 Mol of atoms of a gas always has the same volume if you change the type of gas.)
by Gladaed
Mon May 29, 2017 5:14 pm
Forum: Modding help
Topic: Map Generator
Replies: 5
Views: 2011

Re: Map Generator

The respawn gets you to a land tile
by Gladaed
Mon May 29, 2017 3:36 pm
Forum: Modding help
Topic: Map Generator
Replies: 5
Views: 2011

Re: Map Generator

Is it possible for you to provide an option that reverses the comperator in the water filling step? (As far as i know it's a if perlin > threshold and i'd want a if perlin < threshold so water/land masses get inverted.)
by Gladaed
Mon May 29, 2017 2:39 pm
Forum: Modding help
Topic: Map Generator
Replies: 5
Views: 2011

Map Generator

Where can i find the actual map generator that fills all tiles? can't seem to find it in a lua right now.

(I'd like to invert the water placement so that you get a map of island instead a sea filled landscape)
by Gladaed
Mon May 29, 2017 11:51 am
Forum: Resource Spawner Overhaul
Topic: Island Maps
Replies: 7
Views: 4704

Re: Island Maps

I just found the factorio api ... working on a mod
by Gladaed
Mon May 29, 2017 11:45 am
Forum: Resource Spawner Overhaul
Topic: Island Maps
Replies: 7
Views: 4704

Re: Island Maps

Do you know weather i can look at the c++ code / weather the land generation is even modable?
Or how i can write a method that get's called before your resource generation?
by Gladaed
Mon May 29, 2017 11:18 am
Forum: Resource Spawner Overhaul
Topic: Island Maps
Replies: 7
Views: 4704

Re: Island Maps

Orzek can you tell me how the map generation works? (Or shorter: the resources are sprinkled ontop of the landmasses after they generated right? You could just invert the sign in the water generation step and get an inverse map. (at the point at which if perlin>threshold)) I tried reading your code ...
by Gladaed
Sun May 28, 2017 10:16 pm
Forum: Resource Spawner Overhaul
Topic: Island Maps
Replies: 7
Views: 4704

Island Maps

Hi, I'd love the idea of having a map generator feature that inverts land and water on each tile so you can play a map consisting of Islands. (Or is there a easier way with current mods) EDIT: Encountered a probable bug: The spawn may not be on land and should be filled with a sphere or sth. similai...
by Gladaed
Wed May 17, 2017 9:55 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216104

Re: Bugs & FAQ

the crushed stone CaCl_2 produces 30 instead of 3 units according to the tooltip
by Gladaed
Fri May 05, 2017 10:29 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 145458

Re: Bugs and problems

2 Things: 5Dim Resources is called Rersources

on load of the modportal version 5dim_automization gets disabled because:

file not found __base__/graphics/entity/oil-refinery/hr-oil-refinery-fire.png
by Gladaed
Wed Apr 26, 2017 5:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.2] Blueprint bug
Replies: 2
Views: 1083

[0.15.2] Blueprint bug

Hi,

Factorio crashes when i open (take into my cursor) a blueprint in the blueprintbook which references objects which belong to a removed mod.

WORKAROUND: rightclick the blueprint and delete it's contents.
by Gladaed
Sun Apr 23, 2017 4:35 pm
Forum: Not a bug
Topic: Robots idling
Replies: 4
Views: 1652

Re: Robots idling

more like noob ... Dumb dumb newbie with hundreds to thousands of hours
also thanks
by Gladaed
Sun Apr 23, 2017 3:28 pm
Forum: Not a bug
Topic: Robots idling
Replies: 4
Views: 1652

Re: Robots idling

Fixed What you asked me to.
by Gladaed
Sun Apr 23, 2017 1:23 pm
Forum: Not a bug
Topic: Robots idling
Replies: 4
Views: 1652

Robots idling

I've encountered a bugthat caused robots to hang out in charging and waiting spots without completing their tasks. They don't reserve the charging spot but instead hover above them. Modded game: mainly Angels + SpaceX Screenshot 2017-04-23 15.16.58.png Screenshot 2017-04-23 15.16.48.png edit: added ...
by Gladaed
Sun Aug 21, 2016 12:23 pm
Forum: Bob's mods
Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
Replies: 96
Views: 52737

Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)

I'd suggest adding another advanced copper processing, which yields nickel as nickel is primarily gained by refining of nickel/copper bearing iron ore. (also copper could use another advanced processing)
by Gladaed
Sat Aug 20, 2016 9:09 pm
Forum: Bob's mods
Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
Replies: 96
Views: 52737

Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)

I assumed you had recipies for nickel extraction from other ores but i just noticed the are zinc only. My Bad. But, to me, they look EXACTY the same. I got no chance to differentiate. (and i appearently toggled off galena gives nickel) Suggestion: grab a chemistry book and figure out how to get rid ...

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