Search found 49 matches

by Locane
Wed May 27, 2020 5:01 am
Forum: Releases
Topic: Version 0.18.27
Replies: 60
Views: 6880

Re: Version 0.18.27

The new sounds are pretty good, but who missed this equipment grid bs lol I play at 125% interface size because I can't see shit otherwise. I cannot confirm this. Maybe some mods you use are not adapted to 0.18.27 yet and mess up the UI? With vanilla Factorio 0.18.27 on 125% interface scale it look...
by Locane
Tue May 26, 2020 10:00 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 60
Views: 6880

Re: Version 0.18.27

The new sounds are pretty good, but who missed this equipment grid bs lol I play at 125% interface size because I can't see shit otherwise. So much wasted space https://i.imgur.com/Mq07DJ5.png PS: Can YOU tell the difference between my concrete and refined concrete in the screenshot above? Because I...
by Locane
Sat Mar 21, 2020 1:20 am
Forum: Mods
Topic: Krastorio 2 - Remove wood from item requirements?
Replies: 14
Views: 727

Re: Krastorio 2 - Remove wood from item requirements?

Sorry for trying to help other people that share my opinion, I suppose.

Saying a design choice (like adding wood to the cost of a circuit) is asinine is not the same as saying a person is asinine.

I'm sorry you disagree with my opinion, feel free not to post about it! :)
by Locane
Fri Mar 20, 2020 4:55 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 212
Views: 19665

Re: Friday Facts #339 - Beacon HR + Redesign process

It needs an animation of little radio waves at the top to communicate that it is transmitting something.

The electricity LOOKS COOL, but it doesn't say "sharing with others" it says more "power plant" or "rail gun".
by Locane
Thu Mar 19, 2020 5:43 am
Forum: Mods
Topic: Krastorio 2 - Remove wood from item requirements?
Replies: 14
Views: 727

Re: Krastorio 2 - Remove wood from item requirements?

Nevermind. I used Cygwin to grep for the relevant definitions, I found most of them in \Krastorio2_0.9.4\prototypes\recipes. Here is my modified version in case anyone wants it. I commented out the Wood requirement for: - Basic Tech cards (now requires iron instead) - Circuits - Coke https://drive.g...
by Locane
Thu Mar 19, 2020 4:38 am
Forum: Mods
Topic: Krastorio 2 - Remove wood from item requirements?
Replies: 14
Views: 727

Krastorio 2 - Remove wood from item requirements?

Is there a way I can modify Krastorio 2 files to remove wood from item requirements?

It's absolutely asinine that a circuit board requires wood. I hate the fact that wood creation is 3 steps up on the tech tree when you start with nothing researched.
by Locane
Thu Mar 19, 2020 2:10 am
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 30
Views: 6217

Re: Do not pause game when looking at research in single player

I am shocked that this isn't in the game by now.
by Locane
Tue Mar 17, 2020 10:17 pm
Forum: General discussion
Topic: Prioritize personal roboport construction bots?
Replies: 14
Views: 909

Re: Prioritize personal roboport construction bots?

What you *can* do and what you *should* do are not always the same choices among your options. You *can* make a giant roboport network that covers your entire base. That does not mean that you *should*. If you choose to do so anyway, then you are choosing to accept the “MINUTES” wait you complained...
by Locane
Tue Mar 17, 2020 7:26 pm
Forum: General discussion
Topic: Prioritize personal roboport construction bots?
Replies: 14
Views: 909

Re: Prioritize personal roboport construction bots?

Blaming my base building style and efforts for why logistics / construction bots systems take too long or act dumbly is pretty classic for forum threads like this. It's not always the player that's wrong; sometimes the design or implementation is wrong, too. Factorio is a game about automation and l...
by Locane
Tue Mar 17, 2020 9:09 am
Forum: General discussion
Topic: Prioritize personal roboport construction bots?
Replies: 14
Views: 909

Re: Prioritize personal roboport construction bots?

Could we have a feature to turn off base construction bots within the scope of my personal roboport build area? That would solve the problem - then I could use my construction bots to re-vamp a section of my base in peace without my personal bots ignoring the ghosts / removal marks *right in front o...
by Locane
Tue Mar 17, 2020 5:29 am
Forum: General discussion
Topic: Prioritize personal roboport construction bots?
Replies: 14
Views: 909

Prioritize personal roboport construction bots?

Does anyone know if there's a mod, or a way to set deconstruction / construction planning to prioritize personal roboport (and my inventory) over the logistics and roboport base network? I know that I can turn my personal roboport off, but that's not what I want. I want the opposite. I like the robo...
by Locane
Sun Feb 16, 2020 4:59 am
Forum: News
Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Replies: 57
Views: 7958

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

Can we work on making the alien / survival dynamic a little more... deep? Like, I'd like to see other forms of life on the planet. Birds? Mammals? What do the bugs eat? DO they eat? Maybe there's some kind of earthquake activity, or volcanos, or I don't know, acid storms. I guess I'm just sad that t...
by Locane
Sat Jan 25, 2020 9:54 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 21085

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

From what I understand it was a perfectly amicable decision, he was happy and relieved, optimistic about new projects for him to work on, and that mostly he feels bad about leaving us at the last minute, but that he decided it was the best for everyone Wow, okay, that paints an entirely different p...
by Locane
Sat Jan 25, 2020 2:02 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 21085

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Addendum: personally, I think you're spending too much time on trains. Could be my play style, but I couldn't care less if they're very slightly more efficient; if I had been running things I'd have scrapped most of the train functionality for a more simplistic approach to work on other more importa...
by Locane
Sat Jan 25, 2020 1:55 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 21085

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

I love Factorio, I love Wube and your FFs but I find it not appropriate to describe Dominik's departure in the way you did it. I trust your decisions, we all sometimes have to make hard choices but revealing too much detail is not always good. I love the transparency Klonan, but have to agree; ther...
by Locane
Sun Jan 12, 2020 7:01 pm
Forum: General discussion
Topic: FFF - When are the discussed changes released?
Replies: 3
Views: 330

Re: FFF - When are the discussed changes released?

Damn. That's what I was afraid of. I wish that was more clear in each post.
by Locane
Sun Jan 12, 2020 6:14 pm
Forum: General discussion
Topic: FFF - When are the discussed changes released?
Replies: 3
Views: 330

FFF - When are the discussed changes released?

I really enjoy the deep-dive in to the development process for Factorio through Factorio Friday Facts. A lot of the things I'm excited by, but it's not clear to me when the changes that are discussed are actually put in-game. When are things like the new particle system and faster load times release...
by Locane
Sat Jan 11, 2020 4:32 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 9088

Re: Friday Facts #329 - Campaign reassessment

I am a fan of the Expanding Campaign. Consider: An "electrical storm" mechanic that overtakes each OLD area as the new area is unlocked. The "electrical storm" causes everything to run at half rate, and very slow damage over time to the player. The player will be forced to rebuild, but not totally l...
by Locane
Wed Oct 02, 2019 5:07 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 15587

Re: Friday Facts #314 - 0.17 stable

I like where your head's at with this post. I do agree, some non-zero amount of frustration and hardship is worth it in games - Unknown Worlds CEO Charlie Cleavland recently gave a talk about the lessons he learned making Subnautica, and one of them was that. "A little bit of frustration is good, bu...
by Locane
Mon Jul 29, 2019 10:28 am
Forum: Ideas and Requests For Mods
Topic: Rails-also-carry-electricity mod?
Replies: 4
Views: 317

Re: Rails-also-carry-electricity mod?

That would be an ok compromise.

Ideally though, the railway itself would have the small electrical range, and require being powered at one or more of its ends.

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