Search found 2 matches

by jan_kran
Thu Jan 03, 2019 11:42 am
Forum: Modding help
Topic: Possible bug in get_contents() on LuaTransportLine
Replies: 4
Views: 1029

Re: Possible bug in get_contents() on LuaTransportLine


If you are printing the raw
value in the console, the game will parse it like a localised string which gives that error. You need to use something to format the table, like serpent.block in the code posted by DaveMcW.


Yes, the problem was with formatting the output. Now it works as expected ...
by jan_kran
Thu Jan 03, 2019 9:59 am
Forum: Modding help
Topic: Possible bug in get_contents() on LuaTransportLine
Replies: 4
Views: 1029

Possible bug in get_contents() on LuaTransportLine

I'm trying to get content and quantity of items on belt with following command:


game.player.selected.get_transport_line(1).get_contents()

while hovering the cursor over belt with content. According to docs, return value should be in form of dictionary string β†’ uint
but I'm getting following ...

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