Search found 4 matches
- Sat Mar 09, 2019 12:56 pm
- Forum: Campaign / Scenario suggestions
- Topic: Tutorial experience - unfortunately not good
- Replies: 6
- Views: 5656
Tutorial experience - unfortunately not good
I just want to share my experience with the new tutorial. In one word, it’s annoying. Unfortunately, I have to put it like this. In comparison with the old one, it’s not fun to play. The atmosphere of the game is completely different. There is not enough discovery, experiment, self-learning. Too ...
- Sat Feb 16, 2019 3:07 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 97853
Re: Friday Facts #282 - 0.17 in sight
Regarding that picture with the 3 islands.
Will it be possible in v0.17 to have an ocean with dozens of largish islands?
Also, if there are any talented modders out there who could make a ferry/boat/steamer mod to transport goods from island to island I would be extremely happy!
Yes! I´d also ...
- Sat Dec 29, 2018 9:59 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 110
- Views: 58817
Re: Friday Facts #257 - NPE/Campaign update
Id like to see the rocket silo as first milestone for the player to achive. It is great that you start to smooth the curve out. At the same time I think that the rocket silo should be buildable from the start.
It does not have to be in the form as it is now. Now it reqires 6 different science ...
- Sat Dec 29, 2018 3:19 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 190241
Re: Friday Facts #275 - 0.17 Science changes
You should allow a player to be the rocket payload. :D
...then, if you click "Continue" in the victory screen, you drop-off in a far-off spot in the map with your inventory only. Preferably without a way of returning.
https://tvtropes.org/pmwiki/pmwiki.php/Main/NewGamePlus
This is great ...