Hi everybody!
Are there any estimates concerning the availability of T-Shirt Merch? I am interested in the "Dark Grey Factorio Shirt - Logo," size XL, in particular.
I hope I am asking in the correct place (if not, please, let me know).
Best regards, Tomas
Search found 45 matches
- Wed Jan 26, 2022 5:56 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 75148
- Sun Jan 09, 2022 10:16 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1033
- Views: 333837
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hi!
Has anybody attempted to make work Angels + bobs + Py + Krastorio? I am working on it for some time now, but I figured I should ask if there is someone else crazy as I am, and where else should I ask than here
Has anybody attempted to make work Angels + bobs + Py + Krastorio? I am working on it for some time now, but I figured I should ask if there is someone else crazy as I am, and where else should I ask than here
- Wed Jul 03, 2019 2:17 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1033
- Views: 333837
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Really excited to try a "include everything"-mod run for maximum difficulty! ABPy is actually easier than pure Py. More complex as in more alternatives, but most of Angel's alternatives are a lot easier than Py's, and there are a lot of them. Adding MadClown's makes it even more easy. 1 r...
- Tue Jun 11, 2019 7:21 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1033
- Views: 333837
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
alright well i want to apologize to anyone still having issues. unfortunately pycoaltbaa has become an utter nightmare to keep patching and doing bug fixing on. it wasn't written in a way to make anything this any issues easy or even part of the plan given it was only meant to be a patch for angel ...
- Mon Jun 10, 2019 3:55 pm
- Forum: Mods
- Topic: [Mods for 0.18] Amator Phasma's Mods
- Replies: 64
- Views: 26880
Re: [Mods for 0.17] Amator Phasma's Mods
Hello Amator Phasma,
I happen to hit onto some kind of trouble in my modpack, preventing game to load.
Are you aware of this? If not, would like me to upload save file for you?
Thank you very much for looking into it, regards
Delanii
I happen to hit onto some kind of trouble in my modpack, preventing game to load.
Are you aware of this? If not, would like me to upload save file for you?
Thank you very much for looking into it, regards
Delanii
- Wed May 15, 2019 11:30 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1033
- Views: 333837
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Maybe it would be better to use some sort of tracker for this stuff? what do you mean by tracker. like use the issues board on github? Yes. Or the discussions on mod portal at least. In the mod description you suggest to write everything here. Ya I should probably update that. Was written back when...
- Sat May 11, 2019 7:59 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1033
- Views: 333837
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Alright quick update everybody. I've got omnipy working. Just got to update it to include the pyph resources when that's active. I'm working on getting abcpz working fully as an extended minerals is giving me that num-6.png error due to it trying to make a recipe with that icon. After I fix that I ...
- Mon May 06, 2019 1:00 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 393
- Views: 291270
Re: [0.17+] Space Exploration WIP
I have a suggestion re: robot attrition. Personally, I'm playing with the defaults, and as I understand it, you added it so exploration to other moons/planets didn't immediately turn into bot-bases. My suggestion is this: add gravity to moons and planets. Nauvis is the baseline; no attrition. Bodie...
- Mon May 06, 2019 9:12 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 393
- Views: 291270
Re: [0.17+] Space Exploration WIP
Hello Earendel, a thought came across my mind: As I looked over your roadmap, mod content already implemented, and thoughts around thread, I would like to ask you if you have a plan for "goal" of your mod? In vanilla sandbox, it is launching a rocket. Thats around entry point to your mod :...
- Fri May 03, 2019 6:25 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 393
- Views: 291270
Re: [0.17+] Space Exploration WIP
Earendel, Just wanted to tell you again this mod is awesome. Finally had time to get far enough along to get to the stars, and its super cool. Dont let the criticism get ya down, for every critique i bet you have 20 happy gamers that just arent bothering to commend you, or are trying to not clog up...
- Thu May 02, 2019 11:19 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 393
- Views: 291270
Re: [0.17+] Space Exploration WIP
Just started on my space station, got a few problem with other mods, probably shouldn't use that many with this one, but nothing i couldn't fix. One question though: do teleport mod break the mod competently, as in crash, unplayable, or are they "only" a major break in the balance ? Yes i...
- Wed May 01, 2019 7:36 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 393
- Views: 291270
Re: [0.17+] Space Exploration WIP
Hello Earendel! I am watching this mod closely and the work is just awesome! You even encouradged me to try out blender to start and work on some graphics. I noticed there is incompatibility with omnimatter. Is it temporary, or definitive? I understand it might not be in full compliance with mods id...
- Tue Apr 30, 2019 9:10 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1033
- Views: 333837
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hello, I have one more here... Does anybody else have now all his ores infinite? Meaning, I now have all resources in "yield" instead of "expected ammount" :D Regards, Delanii look at the startup setting for bob ores if the bobmods-ores-infiniteore option is active. Thank you ve...
- Mon Apr 29, 2019 5:00 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1033
- Views: 333837
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hello,
I have one more here... Does anybody else have now all his ores infinite? Meaning, I now have all resources in "yield" instead of "expected ammount"
Regards, Delanii
I have one more here... Does anybody else have now all his ores infinite? Meaning, I now have all resources in "yield" instead of "expected ammount"
Regards, Delanii
- Mon Apr 29, 2019 8:29 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1033
- Views: 333837
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hello, from "looking behind" perspective I am happy to confirm that all Amators mods are working together with full Pyanodon (and a lot more of others). Sadly I have hit game loading incompatibility of those with Omnimatter. Kingarthur, would you be interested in looking into it someday? ...
- Sun Apr 28, 2019 12:49 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1033
- Views: 333837
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hello, from "looking behind" perspective I am happy to confirm that all Amators mods are working together with full Pyanodon (and a lot more of others). Sadly I have hit game loading incompatibility of those with Omnimatter. Kingarthur, would you be interested in looking into it someday? I...
- Wed Apr 24, 2019 5:12 pm
- Forum: Mods
- Topic: [Mods for 0.18] Amator Phasma's Mods
- Replies: 64
- Views: 26880
Re: [Mods for 0.17] Amator Phasma's Mods
Hey saw your post on pycoaltbaa. While I know nothing about your mods as I've never used them. I know the biggest changesare with pycoal processing modifying the first 3 science packs and pyhightech which does some major changes to the circuits. I dont know how youd prefer to to do compatibility. I...
- Wed Apr 24, 2019 5:10 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1033
- Views: 333837
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Indeed petrochem it is. I was able to make work Amator recycling by simply disabling modification of basic electronic components recipe, but I am still having trouble with Amator Coal and Steam, as I can´t find simple solution like "disable one thing." This might be hidden in some compati...
- Wed Apr 24, 2019 5:07 pm
- Forum: Mods
- Topic: [Mods for 0.18] Amator Phasma's Mods
- Replies: 64
- Views: 26880
Re: [Mods for 0.17] Amator Phasma's Mods
Indeed petrochem it is. I was able to make work Amator recycling by simply disabling modification of basic electronic components recipe, but I am still having trouble with Amator Coal and Steam, as I can´t find simple solution like "disable one thing." This might be hidden in some compati...
- Mon Apr 22, 2019 11:18 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1033
- Views: 333837
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Looks like there are some issues with Amator Phasma's mods. I don't know if you have bandwidth to support them, but so far I've been finding them pretty cool. Capture.PNG Hello Recon and kingarthur, I looked into Amators mods, found them quite fun and challenging in some aspects (recycling) which I...