Search found 27 matches

by Chaia
Fri Sep 15, 2017 8:05 pm
Forum: News
Topic: Friday Facts #208 - Tips and tricks improvement
Replies: 58
Views: 13196

Re: Friday Facts #208 - Tips and tricks improvement

For the tips and tricks images: Can't you render the ingame models and graphics live inside the frame, replacing a static image? It would be future-proof when you update the HD textures and you can maybe write tests which "images" get broken when you update entity dimensions at some time again, lik...
by Chaia
Sun Sep 03, 2017 12:03 pm
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 21747

Re: Friday Facts #206 - Workflow optimisation

I see a lot of people worried that "you can replace yellow splitters with yellow belts" means "you can't blanket replace yellow belts with red belts, because they'll also replace the yellow splitters." I don't see why this has to be the case at all. Why can't they allow you to replace all 3 yellow ...
by Chaia
Sat Sep 02, 2017 11:46 am
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 21747

Re: Friday Facts #206 - Workflow optimisation

V453000 wrote:
kovarex wrote:
ohmusama wrote:Non joining pipes confirmed
Things like that happen when the composition is created in the graphics editor, and not in the game.
Easter eggs on purpose :P
Easter eggs confirmed
by Chaia
Sun Aug 27, 2017 8:36 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 24491

Re: Friday Facts #205 - Teaching the things that everybody knows

I like the radar graphics! Version 0.16 will look super cool! I heard you're including some circuit network tutorials. Do you have: How filtered entities work when "set filters" is enabled - So, what if I send it 73 different signals at once? Which ones are chosen?(snip) Thats a thing I always wond...
by Chaia
Fri Aug 18, 2017 6:31 pm
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 19519

Re: Friday Facts #204 - Another day, another optimisation

A: The detailed look into optimizations are quite possibly my favorite things to read about in FFF. Please never stop. Indeed. FFF are my favorite way to start into weekends! Even if those are very technical sometimes, it is interesting to stay in touch with the developers and learn about their dai...
by Chaia
Thu Apr 27, 2017 11:48 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 27006

Re: Version 0.15.3

Am I doing something wrong? http://i.imgur.com/35wGWdH.gif I assume many MOD authors haven't created 0.15 compatible versions of their MODS. That being said, I've found the MOD Portal to be flaky in 0.15. That update window is for the game itself. It can be accessed in the main menue in the tab "ab...
by Chaia
Thu Apr 27, 2017 9:01 pm
Forum: Resolved Problems and Bugs
Topic: [.15.2] - No Game over screen after first rocket launch
Replies: 15
Views: 3279

Re: [.15.2] - No Game over screen after first rocket launch

posila wrote:Here you go, next rocket you should get victory screen and achievements.
Took me some time to build another new rocket, but this time I got a victory screen and the achievements :D

Thank you
by Chaia
Thu Apr 27, 2017 7:58 pm
Forum: Resolved Problems and Bugs
Topic: [.15.2] - No Game over screen after first rocket launch
Replies: 15
Views: 3279

Re: [.15.2] - No Game over screen after first rocket launch

I've updatet to .15.3, and launched another rocket. Now the statistics are updated, but I still don't get a victory screen. Map was freshly started with 0.15.0, no mods installed If you launched rocket number 2, unfortunately the victory is only triggered after the very first rocket launch Can I so...
by Chaia
Thu Apr 27, 2017 7:56 pm
Forum: Resolved Problems and Bugs
Topic: [.15.2] - No Game over screen after first rocket launch
Replies: 15
Views: 3279

Re: [.15.2] - No Game over screen after first rocket launch

posila wrote:Send me your save.
Attached.

I've launched 2 rockets so far and should get the victory screen and 3 achievements (win the game, no laser, no solars), but nothing happens
by Chaia
Thu Apr 27, 2017 7:47 pm
Forum: Resolved Problems and Bugs
Topic: [.15.2] - No Game over screen after first rocket launch
Replies: 15
Views: 3279

Re: [.15.2] - No Game over screen after first rocket launch

I've updatet to .15.3, and launched another rocket. Now the statistics are updated, but I still don't get a victory screen.
Map was freshly started with 0.15.0, no mods installed
by Chaia
Thu Apr 27, 2017 7:39 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 27006

Re: Version 0.15.3

https://forums.factorio.com/viewtopic.php?f=11&t=44986 This fixed bug wasn't mentioned in the changelog, did you forget it? It's this one: Fixed entering tutorial would remove scenario control script from current game. (44986) Ah, so tutorial did break all scripts? Thanks for replying, time to laun...
by Chaia
Thu Apr 27, 2017 7:32 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 27006

Re: Version 0.15.3

viewtopic.php?f=11&t=44986
This fixed bug wasn't mentioned in the changelog, did you forget it?
by Chaia
Thu Apr 27, 2017 2:03 pm
Forum: Resolved Problems and Bugs
Topic: [.15.2] - No Game over screen after first rocket launch
Replies: 15
Views: 3279

Re: [.15.2] - No Game over screen after first rocket launch

posila wrote:
Chaia wrote:Any ETA on the 0.15.3 release?
Should be later today.
Wow, did anyone tell you guys that you are awesome?
by Chaia
Thu Apr 27, 2017 1:32 pm
Forum: Resolved Problems and Bugs
Topic: [.15.2] - No Game over screen after first rocket launch
Replies: 15
Views: 3279

Re: [.15.2] - No Game over screen after first rocket launch

I have this issue as well, glad to see it fixed that fast.
Any ETA on the 0.15.3 release?
by Chaia
Wed Apr 26, 2017 9:14 am
Forum: General discussion
Topic: 0.15 boiler ratio?
Replies: 30
Views: 84215

Re: 0.15 boiler ratio?

On a related thing, the amount of coal used seem to have increased a lot? My burner inserters seem to work full time now. They use more, but I don't think much more than they did before. It's just that you only need 5 boilers for 10 engines now, when before you needed 14 so they single boiler is ch...
by Chaia
Fri Mar 03, 2017 5:31 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 35363

Re: Friday Facts #180 - Map interaction

All these additions are very nice but I want to see all my stuff in logistic network, when this is gonna be fixed? +1 This is very bothering if you just throw everything into your logistic network while playing on a low resolution device. Maybe add a scrolling bar to the logistic network storing ov...
by Chaia
Thu Sep 05, 2013 4:34 pm
Forum: Releases
Topic: Wiki spam fight
Replies: 7
Views: 13040

Re: Wiki spam fight

You forgot my nick Chaia too. Did already some editing which got exchanged somehow?
by Chaia
Sat Jul 27, 2013 10:41 am
Forum: Wiki Talk
Topic: Wiki editing access
Replies: 9
Views: 15579

Re: Wiki editing access

Still the same, I do count as auto-comfirmed user by the way according to my profile

Edit: Works now! Thanks!
by Chaia
Sat Jul 27, 2013 10:12 am
Forum: Wiki Talk
Topic: Wiki editing access
Replies: 9
Views: 15579

Re: Wiki editing access

I have no "edit"-button or anything
by Chaia
Fri Jul 26, 2013 5:23 pm
Forum: Wiki Talk
Topic: Wiki editing access
Replies: 9
Views: 15579

Re: Wiki editing access

Still can't edit anything in the wiki.

User: Chaia

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