Search found 8 matches
- Sat Oct 17, 2015 5:43 pm
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 53845
Re: Friday Facts #108 - Unexpected Features
I just wanted to leave this here: http://www.netlib.org/fp/dtoa.c If you're going to write your own print formatting (printf replacement), you'll need a way to output floating point values. It probably won't surprise you that this part is harder than everything else put together! I haven't experimen...
- Thu Jul 23, 2015 6:42 am
- Forum: Won't fix.
- Topic: [0.12] Updating to .12 from .11.22 - Cannot run Auto-Updater
- Replies: 12
- Views: 21219
Re: [0.12] Updating to .12 from .11.22 - Cannot run Auto-Updater
I had this problem as well ("Error when opening C:/Program Files\Factorio\data/../tests/run-tests-x64.bat for reading: No such file or directory"). That tests/ directory exists, but there is no batch file in that directory. Actually, there are no files at all, just an x64/ directory (and t...
- Fri Jun 26, 2015 9:35 pm
- Forum: News
- Topic: Friday Facts #92 - Personal roboport
- Replies: 78
- Views: 55595
Re: Friday Facts #92 - Personal roboport
My modular armor was *already* full. Full of sweet juicy goodness from all the modules. And I must have this, so what to sacrifice? One of the four exoskeletons? One of the five personal MK2 shields? So much sadness, so much excitement. A little more research at the top end of the tech tree would be...
- Sun Feb 15, 2015 7:07 am
- Forum: General discussion
- Topic: Game keeps saying 25 objects are missing construction robots
- Replies: 11
- Views: 16381
Re: Game keeps saying 25 objects are missing construction ro
Of course if you let the automatic insertion of robots into the ports run for too long, you can end up with a few thousand extra robots that you didn't really need .
It'd be nice if there were a way to count active robots so that I could turn off production automatically .
It'd be nice if there were a way to count active robots so that I could turn off production automatically .
- Sun Feb 15, 2015 6:07 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328210
Re: Thank you (Make the dev-team happy today!)
I love Factorio and am a little jealous of you guys :). I worked in the game industry for a short while and then moved into CAD (I now work for a pretty big company )... well, I do love my job, but sometimes I start thinking about all the fun algorithm problems in Factorio and I wish I were helping ...
- Sun Feb 15, 2015 5:26 am
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 46976
Re: Friday Facts #73 Minds versus bytes.
I'm excited for a space part of the game. It's not totally clear from the comments so far, so I thought I'd talk about the bits that I'm excited about. I really want the surface factory to stay relevant during the space phase of the game. I think the surface should provide a supply line for getting ...
- Sun Feb 08, 2015 7:44 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 230182
Re: Electric energy
I find that in the late game, I use tons of solar power, and usually shut down my steam generators. This means I'm spreading out far and wide to find enough oil (mass battery/plastic production!), while leaving vast fields of coal totally untapped because it's nearly useless. Arguably, that's just a...
- Sat Feb 07, 2015 7:10 pm
- Forum: News
- Topic: Friday Facts #72 - Back to the cold
- Replies: 17
- Views: 25142
Re: Friday Facts #72 Back to the cold
What is the book? I'm pretty sure it's one of these: http://store.lds.org/images/estore/products/121/162700_34406121_p_348.jpg source i.e. the Czech edition of the Book of Mormon. So the guy giving the package was probably a Mormon from Texas (I'm also LDS, so recognized it). We have a longstanding...