Search found 8 matches
- Sun Nov 10, 2024 10:52 pm
- Forum: Gameplay Help
- Topic: Space platform "Unload" cargo doesn't just work and "Import" is wrong word in Platform Logistics
- Replies: 3
- Views: 804
Re: Space platform "Unload" cargo doesn't just work and "Import" is wrong word in Platform Logistics
Thanks! Requesting from cargo pad might be the solution to my questions!
- Sun Nov 10, 2024 5:12 pm
- Forum: Bug Reports
- Topic: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
- Replies: 38
- Views: 5875
Re: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
I have to agree with predecessors. I've experienced fluid mixing many times during the game. At first I thought this was because mods and longer underground pipes. I have debugged piping thoroughly and what I can tell, my pipes were full, but after loading the game... bam! water instead of light oil...
- Sun Nov 10, 2024 4:57 pm
- Forum: Gameplay Help
- Topic: Space platform "Unload" cargo doesn't just work and "Import" is wrong word in Platform Logistics
- Replies: 3
- Views: 804
Space platform "Unload" cargo doesn't just work and "Import" is wrong word in Platform Logistics
I've tested this for some time and just can't confirm that there is any difference between "Unload" checked or unchecked for platforms . Also I couldn't find any precise info how does it work. 2024-11-10 17-21-25.png The platform just follows requests assigned to groups. It takes items fro...
- Wed Nov 18, 2020 7:49 pm
- Forum: Bob's mods
- Topic: [1.0] bugs and balance issues.
- Replies: 65
- Views: 29895
bob enemies vs rampant
enabling colored artifacts
in bob's enemies mod
causes rampant mod to crash during game start
in bob's enemies mod
causes rampant mod to crash during game start
- Thu Dec 20, 2018 5:41 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 246454
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Thanks for the info! I'll try to use current version then.
Still I feel that I learned a bit about the game and modding even if these tweaks are now obsolete
Still I feel that I learned a bit about the game and modding even if these tweaks are now obsolete
- Wed Dec 19, 2018 11:43 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 246454
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Also tweaked Stacking Beltboxes mod and now testing its compatibility with UltimateBelts (tier 6-10). Changed in your mod the file shared lua. Added parts: Checking mod: if mods["UltimateBelts"] then DSB.TIER_COLOURS[6] = {r=0,g=120,b=0} DSB.TIER_COLOURS[7] = {r=120,g=0,b=0} DSB.TIER_COLOU...
- Wed Dec 19, 2018 11:37 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 246454
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Correction for prototypes\mods\mods-ultimatebelts.lua I made a bug with colors. This is correct version (0,90,120) for tier 9 { tier = 9, transport_belt = "extreme-express-belt", underground_belt = "extreme-express-underground-belt", splitter = "extreme-express-splitter"...
- Wed Dec 19, 2018 10:46 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 246454
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
I have just made my small mod to update your loaders for UltimateBelts mod and it worls properly. The code: -- get DCL to generate a matching loader if deadlock_loaders then deadlock_loaders.create( { tier = 6, transport_belt = "ultra-fast-belt", underground_belt = "ultra-fast-undergr...