Search found 8 matches

by veriszg
Sun Nov 10, 2024 5:12 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
Replies: 39
Views: 11724

Re: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)

I have to agree with predecessors. I've experienced fluid mixing many times during the game.
At first I thought this was because mods and longer underground pipes.

I have debugged piping thoroughly and what I can tell, my pipes were full, but after loading the game... bam! water instead of light ...
by veriszg
Sun Nov 10, 2024 4:57 pm
Forum: Gameplay Help
Topic: Space platform "Unload" cargo doesn't just work and "Import" is wrong word in Platform Logistics
Replies: 3
Views: 7062

Space platform "Unload" cargo doesn't just work and "Import" is wrong word in Platform Logistics

I've tested this for some time and just can't confirm that there is any difference between "Unload" checked or unchecked for platforms .

Also I couldn't find any precise info how does it work.


2024-11-10 17-21-25.png


The platform just follows requests assigned to groups.
It takes items from ...
by veriszg
Wed Nov 18, 2020 7:49 pm
Forum: Bob's mods
Topic: [1.0] bugs and balance issues.
Replies: 65
Views: 36189

bob enemies vs rampant

enabling colored artifacts
in bob's enemies mod
causes rampant mod to crash during game start
by veriszg
Thu Dec 20, 2018 5:41 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 300595

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Thanks for the info! I'll try to use current version then.
Still I feel that I learned a bit about the game and modding even if these tweaks are now obsolete :lol:
by veriszg
Wed Dec 19, 2018 11:43 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 300595

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Also tweaked Stacking Beltboxes mod and now testing its compatibility with UltimateBelts (tier 6-10).

Changed in your mod the file shared lua. Added parts:

Checking mod:

if mods["UltimateBelts"] then
DSB.TIER_COLOURS[6] = {r=0,g=120,b=0}
DSB.TIER_COLOURS[7] = {r=120,g=0,b=0}
DSB.TIER_COLOURS ...
by veriszg
Wed Dec 19, 2018 11:37 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 300595

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Correction for prototypes\mods\mods-ultimatebelts.lua
I made a bug with colors. This is correct version (0,90,120) for tier 9


{
tier = 9,
transport_belt = "extreme-express-belt",
underground_belt = "extreme-express-underground-belt",
splitter = "extreme-express-splitter",
colour = {r=0,g=90 ...
by veriszg
Wed Dec 19, 2018 10:46 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 300595

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

I have just made my small mod to update your loaders for UltimateBelts mod and it worls properly.
The code:

-- get DCL to generate a matching loader
if deadlock_loaders then
deadlock_loaders.create( {
tier = 6,
transport_belt = "ultra-fast-belt",
underground_belt = "ultra-fast-underground ...

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