Search found 13 matches
- Wed Sep 13, 2017 1:34 am
- Forum: News
- Topic: Friday Facts #207 - Lua noise specification
- Replies: 45
- Views: 28743
Re: Friday Facts #207 - Lua noise specification
Wonderful work! Keep it up devs!
- Fri Dec 23, 2016 11:07 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 41256
Re: Friday Facts #170 - Blueprint library GUI design and redesign
Hurray for GUI improvements!
- Mon Nov 07, 2016 9:18 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 41627
- Tue Sep 06, 2016 8:07 pm
- Forum: News
- Topic: Friday facts #154 - Challenge us
- Replies: 61
- Views: 34701
Re: Friday facts #154 - Challenge us
i like the Hi-Res belts. Hope more things get converted to Hi-res!
- Sun Mar 06, 2016 12:06 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 249850
Re: Friday Facts #128 - Back down to earth
I think the "loader" would be an excellent late game item, just so long at it comes at a balanced price as you said. I would love to see it in the game!
- Sat Feb 28, 2015 11:50 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion for the end game (Colony center)
- Replies: 5
- Views: 3365
Re: Suggestion for the end game (Colony center)
I think the freedom of choosing the way you build you factory is important. Limits to that should be minimized in my opinion.
- Tue Feb 24, 2015 8:59 pm
- Forum: Technical Help
- Topic: Saves will not load after multiplayer de-sync
- Replies: 2
- Views: 1797
Re: Saves will not load after multiplayer de-sync
I will try that, thanks for the advice! 

- Mon Feb 23, 2015 11:51 pm
- Forum: Technical Help
- Topic: Saves will not load after multiplayer de-sync
- Replies: 2
- Views: 1797
Saves will not load after multiplayer de-sync
My friend and I were playing 11.15 when we found the nasty de-sync bug after connecting to the map.(https://forums.factorio.com/forum/viewtopic.php?f=7&t=8462) When 11.16 came out we tried to get back in the game (same map). My friend tried to load the world and discovered after pressing the load ...
- Mon Feb 23, 2015 10:53 pm
- Forum: General discussion
- Topic: Instead of rescuing the colonists..
- Replies: 3
- Views: 3312
Re: Instead of rescuing the colonists..
So the game has the player as resourceful, ambitious, conquistador type of guy who murders millions of natives for leather to make his sofa.
The next version he will sit atop of a heavily armed industrial base and command a space battleship. When some one like this goes out to pick up helpless ...
The next version he will sit atop of a heavily armed industrial base and command a space battleship. When some one like this goes out to pick up helpless ...
- Mon Feb 23, 2015 10:35 pm
- Forum: Ideas and Suggestions
- Topic: Sneak Biter
- Replies: 1
- Views: 1426
Re: Sneak Biter
This sounds really dangerous and would add another aspect to the game. However I think that it should be detected at a shorter range (5 tiles, maybe?) than other aliens. This is so automation of defenses is still possible. As for its target I think it would be cool if it targeted chests mining ...
- Mon Feb 23, 2015 10:28 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion for the end game (Colony center)
- Replies: 5
- Views: 3365
Re: Suggestion for the end game (Colony center)
I think it would be cool if you needed to build a rocket defense to protect the launch and landing of the rescue ship (or ships). Then when they comes back down the colony is started as Mazter says here. (Not sure about the no bots thing, bots are a very useful resource and a colony like this would ...
- Fri Feb 20, 2015 10:31 pm
- Forum: News
- Topic: Friday Facts #74 - The brainstorming
- Replies: 106
- Views: 86252
Re: Friday Facts #74 - The brainstorming
I don't know if I like the space idea it seems to change the game dramatically. Personally I think it would be better if both the current model and the space model were in game and when you started a game you would have to choose you path. I hope this is read and considered by the Dev. team. 

- Sat Feb 14, 2015 2:28 am
- Forum: Ideas and Suggestions
- Topic: Multiple end game scenarios. (Development idea)
- Replies: 1
- Views: 2067
Multiple end game scenarios. (Development idea)
Hello everyone.(Edit: I realize I should have put this in ideas and suggestions, sorry.)
I am hoping to change the ONE thing that I don't like about where this game is going.
I wish for the game will continue to be the same up until the ending. This would mean that only the very start and very ...
I am hoping to change the ONE thing that I don't like about where this game is going.
I wish for the game will continue to be the same up until the ending. This would mean that only the very start and very ...