Building mechanic on platforms sounds a little bit off. I dunno, maybe there are some nuances or yet unannounced mechanics but without robots or hand-made building, i think it would take away the immersion out of the game that is all about building.
I don't want to be critical obviously until we ...
Search found 7 matches
- Sat Oct 21, 2023 3:46 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 68598
- Thu Jan 13, 2022 2:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.50] "New unlocked item" icon shows up on crafting menus of irrelevant assemblers
- Replies: 4
- Views: 3884
Re: [1.1.50] "New unlocked item" icon shows up on crafting menus of irrelevant assemblers
Thank you for the update, boskid.
Have a nice day.
Have a nice day.
- Thu Jan 13, 2022 8:39 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.50] "New unlocked item" icon shows up on crafting menus of irrelevant assemblers
- Replies: 4
- Views: 3884
Re: [1.1.50] "New unlocked item" icon shows up on crafting menus of irrelevant assemblers
Umm. Any news regarding this? Not a bug? Won't fix?
I can provide more details if necessary.
I can provide more details if necessary.
- Sun Jan 09, 2022 7:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.50] "New unlocked item" icon shows up on crafting menus of irrelevant assemblers
- Replies: 4
- Views: 3884
[1.1.50] "New unlocked item" icon shows up on crafting menus of irrelevant assemblers
This is a minor "bug" but i still wanted to report. I searched on forums but couldn't find, sorry if it's already posted under different title.
Like the title says, "new unlocked item" icon on crafting menus (player, assemblers, chemical plants etc) shows up on menus of irrelevant assemblers.
Let ...
Like the title says, "new unlocked item" icon on crafting menus (player, assemblers, chemical plants etc) shows up on menus of irrelevant assemblers.
Let ...
- Mon Jan 25, 2021 1:31 pm
- Forum: Balancing
- Topic: I think assembling machines need some balance changes
- Replies: 35
- Views: 15337
Re: I think assembling machines need some balance changes
I don't think it is.
I believe devs will keep improving/changing different aspects of the game with patches in the future.
AM speeds can change too. We re-did factories or start over with new games many times already. I don't think it would be problem.
I believe devs will keep improving/changing different aspects of the game with patches in the future.
AM speeds can change too. We re-did factories or start over with new games many times already. I don't think it would be problem.
- Mon Jan 25, 2021 10:27 am
- Forum: Balancing
- Topic: I think assembling machines need some balance changes
- Replies: 35
- Views: 15337
I think assembling machines need some balance changes
I've been thinking about this since assembling machine recipes changed. Even before that, progressing thru post mid-game with a machine that crafts even slower than hand-craft speed always seemed ridiculous.
With v0.17, came recipe changes and AM2 now requires 2 steel plates. They've become more ...
With v0.17, came recipe changes and AM2 now requires 2 steel plates. They've become more ...
- Tue Feb 26, 2019 7:31 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 260672
Re: Version 0.17.0
Modernized and optimized rendering backend. The game now uses DirectX 11 or OpenGL 3.3 Core and requires DirectX 10 class graphics card.
Does that mean i won't be able to play the game anymore? I'm getting "Could not create OpenGL context: Could not create GL context: The operation completed ...
Does that mean i won't be able to play the game anymore? I'm getting "Could not create OpenGL context: Could not create GL context: The operation completed ...