Search found 5 matches

by FearThePenguin
Thu Jan 27, 2022 8:22 pm
Forum: Pending
Topic: [1.1.53] Crash while in the blueprint menu (ElectricPole::drawWireInternal)
Replies: 1
Views: 1020

[1.1.53] Crash while in the blueprint menu (ElectricPole::drawWireInternal)

No Mods https://clips.twitch.tv/VibrantSavoryGaurThunBeast-_5Mvuwmg5JSnvJ5h I am using a python script for the Twitch Plays logic that uses a windows api to send keyboard and mouse commands. It doesn't seem like my bot would cause an issue but what do I know. As far as I can tell, the game crashed w...
by FearThePenguin
Thu Jan 27, 2022 8:13 pm
Forum: Videos
Topic: Presenting Twitch Plays Factorio | Chat Controls the Game
Replies: 1
Views: 2206

Presenting Twitch Plays Factorio | Chat Controls the Game

I have created a system where chat commands are used to control a game of factorio completely. https://www.twitch.tv/chatplaysfactorio Information and commands can be found in the description of the stream. Special care has been taken to make the commands as usable as possible with a wide variety of...
by FearThePenguin
Tue Dec 11, 2018 9:24 pm
Forum: Modding help
Topic: Unknown Entity Name
Replies: 4
Views: 1702

Re: Unknown Entity Name

Awesome, thank you so much for your time and help!
by FearThePenguin
Tue Dec 11, 2018 9:00 pm
Forum: Modding help
Topic: Unknown Entity Name
Replies: 4
Views: 1702

Re: Unknown Entity Name

I am using https://github.com/gotyoke/Factorio-AnyPct-TAS and https://forums.factorio.com/viewtopic.php?t=43759 seablock. I took gotyokes tasks.lua and changed it to local task = {} task[1] = {"speed", 1} task[2] = {"mine", {0.7,0.7}} task[3] = {"build", "landfill-...
by FearThePenguin
Tue Dec 11, 2018 7:46 pm
Forum: Modding help
Topic: Unknown Entity Name
Replies: 4
Views: 1702

Unknown Entity Name

Hello, I am trying to use the Factorio TAS mod with bobs and angels but I get the error ' Unknown Entity Name' when trying to build a non vanilla item. It seems to me that the mod can only see the vanilla prototypes. Can someone guide me in the right direction for what I can do for this mod to be ab...

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