Search found 21 matches
- Fri Jul 24, 2020 6:13 pm
- Forum: Technical Help
- Topic: Factorio doesn't like my external soundcard
- Replies: 6
- Views: 2257
Re: Factorio doesn't like my external soundcard
I haven't had issues with any other software, but it could be just a coincidence. Anyway, using this setting (attachment) seems to work! ^_^
- Wed Jul 22, 2020 1:40 pm
- Forum: Technical Help
- Topic: Factorio doesn't like my external soundcard
- Replies: 6
- Views: 2257
Re: Factorio doesn't like my external soundcard
This seems to be in the technical help section now. I don't think there's anything to be done from the user perspective since there are no audio device options available and the card works with every other application I've used. I tried posting this as a bug report but it got moved by someone.
- Tue Jul 21, 2020 9:02 pm
- Forum: Technical Help
- Topic: Factorio doesn't like my external soundcard
- Replies: 6
- Views: 2257
Re: Factorio doesn't like my external soundcard
Log file attached
- Tue Jul 21, 2020 9:01 pm
- Forum: Technical Help
- Topic: Factorio doesn't like my external soundcard
- Replies: 6
- Views: 2257
Re: Factorio doesn't like my external soundcard
Post the log after a session with the issue. Here's what the log file says (when the game starts up and gives the "unable to initialize sound" error) 0.251 DSound: CreateSoundBuffer failed: DSERR_BADFORMAT 0.251 al_attach_mixer_to_voice failed 0.251 DSound: Deallocating voice 0.251 DSound...
- Tue Jul 14, 2020 8:02 pm
- Forum: Technical Help
- Topic: Factorio doesn't like my external soundcard
- Replies: 6
- Views: 2257
Factorio doesn't like my external soundcard
I have an external soundcard (Focusrite Saffire 6 USB) on this PC, and Factorio doesn't like it. When I try to start the game, either the game window just disappears immediately with no message, or alternatively, it boots up, gives a message "unable to initialize sound" and plays without s...
- Thu Oct 31, 2019 8:31 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 52980
Re: Friday Facts #318 - New Tooltips
Welp, should've educated myself on basic stuff like that before commenting. How embarrassing. But at least I know now, thanks for spelling that out for me.
- Thu Oct 31, 2019 3:57 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 52980
Re: Friday Facts #318 - New Tooltips
Thanks for a great blog yet again! Two things come to mind with these topics: 1) Regarding the tooltips: energy is in MW and capacity (e.g. accumulators) is in MJ, and I have no context as to how these relate. What about a somehow comparable number, e.g. MWh - or perhaps megawatt-minutes or somethin...
- Mon Dec 31, 2018 11:04 am
- Forum: Ideas and Suggestions
- Topic: Trains should burn low-grade fuel first
- Replies: 4
- Views: 1722
Re: Trains should burn low-grade fuel first
I could be wrong but I think if you just start feeding the new fuel type to your refueling stations, the old fuel gets used eventually and it doesn’t take too long for that to happen. I don’t recall running into an old train and noticing ”oh there’s still coal in here” or anything like that.
- Sun Dec 30, 2018 2:40 pm
- Forum: Ideas and Suggestions
- Topic: Make furnaces burn (or spit out) unused input
- Replies: 0
- Views: 722
Make furnaces burn (or spit out) unused input
TL;DR Make furnaces work with rainbow belts. What ? Mixed rainbow belts can be fun. But currently it can make furnaces "stuck" with one item of input material, as they burn two at a time. There isn't a gameplay workaround that I'm aware of, besides "cleaning" the furnaces manual...
- Sun Dec 23, 2018 11:36 am
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 80490
Re: Friday Facts #274 - New fluid system 2
That scorpion thing is so cool, congrats!
- Wed Dec 19, 2018 10:29 am
- Forum: Ideas and Suggestions
- Topic: Cursor placement in "Select a signal"
- Replies: 46
- Views: 16241
- Tue Dec 18, 2018 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Better and faster repair packs
- Replies: 2
- Views: 1680
Re: Better and faster repair packs
When would I need faster repair speed? It’s pretty fast as is.
Upgrade systems are fun only if the upgrades are meaningful.
Upgrade systems are fun only if the upgrades are meaningful.
- Sun Dec 16, 2018 9:51 pm
- Forum: Ideas and Suggestions
- Topic: Organize right side information panel for easier comprehension
- Replies: 4
- Views: 1967
Re: Organize right side information panel for easier comprehension
This'd be very nice!
- Sun Dec 16, 2018 1:14 pm
- Forum: Ideas and Suggestions
- Topic: Cursor placement in "Select a signal"
- Replies: 46
- Views: 16241
Typing combinator values faster
Sometimes I have to input many values in combinators. It'd be nice if I could just start typing after clicking on the combinator or on condition screen. Currently I have to hit the typing box ("or set a constant") with the mouse first. If that one could be auto-selected, it'd be sweet. Sor...
- Sun Dec 16, 2018 1:09 pm
- Forum: Ideas and Suggestions
- Topic: Make Chroma Support opt-in instead of opt-out
- Replies: 10
- Views: 5311
Re: Make Chroma Support opt-in instead of opt-out
I had to recreate scheme from scratch, after uninstalling and reinstalling Synapse. Chroma is a nice feature and works for most people, so I wouldn't remove (or "un-default") it just because you had an unusual problem with the Razer software. If a game uses custom lights and razer doesn't...
- Thu Dec 13, 2018 9:23 pm
- Forum: Ideas and Suggestions
- Topic: Better compression for savegames
- Replies: 15
- Views: 7407
Re: Better compression for savegames
It should sync every time I think, but it's missed it a few times for me too, so I use dropbox if I know I'm going to play on the laptop next.
I wonder if its hiccups are related to the unusually large saves?
I wonder if its hiccups are related to the unusually large saves?
- Thu Dec 13, 2018 3:23 pm
- Forum: Ideas and Suggestions
- Topic: Better compression for savegames
- Replies: 15
- Views: 7407
Re: Better compression for savegames
So I think it *can* be done, I'm just not certain it's worth the extra effort. Certainly not a critical issue nor top priority, but the huge cloud-synced save files are a bit of a problem, enough that reduction seems like a substantial benefit to me. As for effort, well, again I might be talking ou...
- Thu Dec 13, 2018 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Better compression for savegames
- Replies: 15
- Views: 7407
Re: Better compression for savegames
Some games don't apply compression to autosaves (or only minimal compression), whereas apply heavy compression to manually saved games. Useful approach, but I think it's still a problem if you have a 100mb savegame for example. You'll be uploading half a gigabyte to Steam every time just to send 5 ...
- Wed Dec 12, 2018 9:45 pm
- Forum: Ideas and Suggestions
- Topic: Better compression for savegames
- Replies: 15
- Views: 7407
Re: Better compression for savegames
Oh yeah, I forgot about 7zip. Looks like it's even better than rar5. I don't have the exact same save anymore, but one of the four 7zip compression options (PPMd on Ultra) squeezed the save down to 8.7mb instead of factorio's 15.0mb zip. Nice! That one took a bit of time, but other 7zip methods mana...
- Wed Dec 12, 2018 1:42 pm
- Forum: Ideas and Suggestions
- Topic: Better compression for savegames
- Replies: 15
- Views: 7407
Better compression for savegames
After noticing it took a while to sync my savegames, I got curious about the format, and gave different compression methods a try. 14.404 mb factorio version of my largest game (=80 hours in, completed one rocket) 13.499 mb "normal quality" zip using winrar 11.218 mb "normal quality&q...