Search found 21 matches

by Byproduct
Fri Jul 24, 2020 6:13 pm
Forum: Technical Help
Topic: Factorio doesn't like my external soundcard
Replies: 6
Views: 2257

Re: Factorio doesn't like my external soundcard

I haven't had issues with any other software, but it could be just a coincidence. Anyway, using this setting (attachment) seems to work! ^_^
this.png
this.png (4.59 KiB) Viewed 2092 times
by Byproduct
Wed Jul 22, 2020 1:40 pm
Forum: Technical Help
Topic: Factorio doesn't like my external soundcard
Replies: 6
Views: 2257

Re: Factorio doesn't like my external soundcard

This seems to be in the technical help section now. I don't think there's anything to be done from the user perspective since there are no audio device options available and the card works with every other application I've used. I tried posting this as a bug report but it got moved by someone.
by Byproduct
Tue Jul 21, 2020 9:02 pm
Forum: Technical Help
Topic: Factorio doesn't like my external soundcard
Replies: 6
Views: 2257

Re: Factorio doesn't like my external soundcard

Log file attached
by Byproduct
Tue Jul 21, 2020 9:01 pm
Forum: Technical Help
Topic: Factorio doesn't like my external soundcard
Replies: 6
Views: 2257

Re: Factorio doesn't like my external soundcard

Post the log after a session with the issue. Here's what the log file says (when the game starts up and gives the "unable to initialize sound" error) 0.251 DSound: CreateSoundBuffer failed: DSERR_BADFORMAT 0.251 al_attach_mixer_to_voice failed 0.251 DSound: Deallocating voice 0.251 DSound...
by Byproduct
Tue Jul 14, 2020 8:02 pm
Forum: Technical Help
Topic: Factorio doesn't like my external soundcard
Replies: 6
Views: 2257

Factorio doesn't like my external soundcard

I have an external soundcard (Focusrite Saffire 6 USB) on this PC, and Factorio doesn't like it. When I try to start the game, either the game window just disappears immediately with no message, or alternatively, it boots up, gives a message "unable to initialize sound" and plays without s...
by Byproduct
Thu Oct 31, 2019 8:31 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 52980

Re: Friday Facts #318 - New Tooltips

BlueTemplar wrote: Thu Oct 31, 2019 7:42 pm Power is in Watts. 1 Watt = 1 Joule / 1 second
Welp, should've educated myself on basic stuff like that before commenting. How embarrassing. But at least I know now, thanks for spelling that out for me. :D
by Byproduct
Thu Oct 31, 2019 3:57 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 52980

Re: Friday Facts #318 - New Tooltips

Thanks for a great blog yet again! Two things come to mind with these topics: 1) Regarding the tooltips: energy is in MW and capacity (e.g. accumulators) is in MJ, and I have no context as to how these relate. What about a somehow comparable number, e.g. MWh - or perhaps megawatt-minutes or somethin...
by Byproduct
Mon Dec 31, 2018 11:04 am
Forum: Ideas and Suggestions
Topic: Trains should burn low-grade fuel first
Replies: 4
Views: 1722

Re: Trains should burn low-grade fuel first

I could be wrong but I think if you just start feeding the new fuel type to your refueling stations, the old fuel gets used eventually and it doesn’t take too long for that to happen. I don’t recall running into an old train and noticing ”oh there’s still coal in here” or anything like that.
by Byproduct
Sun Dec 30, 2018 2:40 pm
Forum: Ideas and Suggestions
Topic: Make furnaces burn (or spit out) unused input
Replies: 0
Views: 722

Make furnaces burn (or spit out) unused input

TL;DR Make furnaces work with rainbow belts. What ? Mixed rainbow belts can be fun. But currently it can make furnaces "stuck" with one item of input material, as they burn two at a time. There isn't a gameplay workaround that I'm aware of, besides "cleaning" the furnaces manual...
by Byproduct
Sun Dec 23, 2018 11:36 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 80490

Re: Friday Facts #274 - New fluid system 2

That scorpion thing is so cool, congrats!
by Byproduct
Wed Dec 19, 2018 10:29 am
Forum: Ideas and Suggestions
Topic: Cursor placement in "Select a signal"
Replies: 46
Views: 16241

Re: ui-qol: combinator constant input field pre-select

Koub wrote: Mon Dec 17, 2018 7:56 pm [Koub] Merged into older topic with same suggestion
Ah, there it is. Missed it. Thanks for the merge!
by Byproduct
Tue Dec 18, 2018 8:03 pm
Forum: Ideas and Suggestions
Topic: Better and faster repair packs
Replies: 2
Views: 1680

Re: Better and faster repair packs

When would I need faster repair speed? It’s pretty fast as is. :)

Upgrade systems are fun only if the upgrades are meaningful.
by Byproduct
Sun Dec 16, 2018 1:14 pm
Forum: Ideas and Suggestions
Topic: Cursor placement in "Select a signal"
Replies: 46
Views: 16241

Typing combinator values faster

Sometimes I have to input many values in combinators. It'd be nice if I could just start typing after clicking on the combinator or on condition screen. Currently I have to hit the typing box ("or set a constant") with the mouse first. If that one could be auto-selected, it'd be sweet. Sor...
by Byproduct
Sun Dec 16, 2018 1:09 pm
Forum: Ideas and Suggestions
Topic: Make Chroma Support opt-in instead of opt-out
Replies: 10
Views: 5311

Re: Make Chroma Support opt-in instead of opt-out

I had to recreate scheme from scratch, after uninstalling and reinstalling Synapse. Chroma is a nice feature and works for most people, so I wouldn't remove (or "un-default") it just because you had an unusual problem with the Razer software. If a game uses custom lights and razer doesn't...
by Byproduct
Thu Dec 13, 2018 9:23 pm
Forum: Ideas and Suggestions
Topic: Better compression for savegames
Replies: 15
Views: 7407

Re: Better compression for savegames

It should sync every time I think, but it's missed it a few times for me too, so I use dropbox if I know I'm going to play on the laptop next.

I wonder if its hiccups are related to the unusually large saves?
by Byproduct
Thu Dec 13, 2018 3:23 pm
Forum: Ideas and Suggestions
Topic: Better compression for savegames
Replies: 15
Views: 7407

Re: Better compression for savegames

So I think it *can* be done, I'm just not certain it's worth the extra effort. Certainly not a critical issue nor top priority, but the huge cloud-synced save files are a bit of a problem, enough that reduction seems like a substantial benefit to me. As for effort, well, again I might be talking ou...
by Byproduct
Thu Dec 13, 2018 12:07 pm
Forum: Ideas and Suggestions
Topic: Better compression for savegames
Replies: 15
Views: 7407

Re: Better compression for savegames

Some games don't apply compression to autosaves (or only minimal compression), whereas apply heavy compression to manually saved games. Useful approach, but I think it's still a problem if you have a 100mb savegame for example. You'll be uploading half a gigabyte to Steam every time just to send 5 ...
by Byproduct
Wed Dec 12, 2018 9:45 pm
Forum: Ideas and Suggestions
Topic: Better compression for savegames
Replies: 15
Views: 7407

Re: Better compression for savegames

Oh yeah, I forgot about 7zip. Looks like it's even better than rar5. I don't have the exact same save anymore, but one of the four 7zip compression options (PPMd on Ultra) squeezed the save down to 8.7mb instead of factorio's 15.0mb zip. Nice! That one took a bit of time, but other 7zip methods mana...
by Byproduct
Wed Dec 12, 2018 1:42 pm
Forum: Ideas and Suggestions
Topic: Better compression for savegames
Replies: 15
Views: 7407

Better compression for savegames

After noticing it took a while to sync my savegames, I got curious about the format, and gave different compression methods a try. 14.404 mb factorio version of my largest game (=80 hours in, completed one rocket) 13.499 mb "normal quality" zip using winrar 11.218 mb "normal quality&q...

Go to advanced search