Search found 12 matches
- Thu Feb 26, 2026 11:50 am
- Forum: Ideas and Suggestions
- Topic: Configure mods in save without reload the game
- Replies: 4
- Views: 402
Re: Configure mods in save without reload the game
I think you're missing something here. Just click "sync mods" and then pick the mods from that GUI that you want enabled/disabled and click confirm. It will be 1 restart and you then just load the save and play.
i'm not missing anything.
when you install\enable\disable mod (or change mod's ...
- Wed Feb 25, 2026 8:04 pm
- Forum: Ideas and Suggestions
- Topic: Configure mods in save without reload the game
- Replies: 4
- Views: 402
Configure mods in save without reload the game
TL;DR
There is very annoying process to loading save, when you want to disable or enable old\new mod - you need to enable\disable mod, restart the game, sync mod with save, restart again and only after can play.
What?
Is it possible to add the way to modify mods and only after this restart game ...
There is very annoying process to loading save, when you want to disable or enable old\new mod - you need to enable\disable mod, restart the game, sync mod with save, restart again and only after can play.
What?
Is it possible to add the way to modify mods and only after this restart game ...
- Sat Sep 23, 2023 6:39 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 229
- Views: 132025
Re: Friday Facts #377 - New new rails
YEAH!!!!! I love you guys!!!! There is the best rail system in comparison to each other rails-specific games ever! Thanks!!!!
- Fri Jun 19, 2020 8:53 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 123984
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
there one perfect idea that maybe should implement for entire machines in game - place module icons which will show what modules inserted in machine!
- Tue Dec 04, 2018 9:07 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 469
- Views: 331116
Re: ModMyFactory - mod manager and more
nope, it happens even if remove version and add them againArtentus wrote: Mon Dec 03, 2018 5:24 pm Um, yea well you shouldn't have to add a already added installation.
*added 11:12*
oh, i understand)) i try add factorio to the same folder from which it copies)
- Mon Dec 03, 2018 5:11 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 469
- Views: 331116
Re: ModMyFactory - mod manager and more
You need to place it in the installation directory of your managed installation. Where these are located depends on your settings, you can easily get there with "View -> Open Factorio folder". There you just need to identify the installation you want (if you only have one it's easy as it's just ...
- Fri Nov 30, 2018 12:28 pm
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 28979
Re: [MOD 0.16] Ribbon Maze
working
- Fri Nov 30, 2018 10:41 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 469
- Views: 331116
Re: ModMyFactory - mod manager and more
i used import, but mb something goes wrong... can you suggest, where this file should be for launcher?Artentus wrote: Fri Nov 30, 2018 9:56 am If you import your existing installation instead of deownloading a new one this data should be transfered automatically.
- Fri Nov 30, 2018 8:55 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 469
- Views: 331116
Re: ModMyFactory - mod manager and more
how transfer blueprints' books from standalone installed game to that this mod launch? when i start game from original exe-file - i have many blueprints shared in game. but when use this launcher - no one blueprint exists. where they saved and how to transfer they?
- Fri Nov 30, 2018 8:49 am
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 28979
Re: [MOD 0.16] Ribbon Maze
yeah, separately they goes normal. wrote post in VechileSnap mod threaddarkfrei wrote: Fri Nov 30, 2018 8:17 amTry without Ribbon Maze, it can be problem by VechileSnap.PsyhoBelka wrote: Fri Nov 30, 2018 7:59 am hi. try your mod and get errors
Безымянный.png
when turnoff VechileSnap mod everything is ok
- Fri Nov 30, 2018 8:47 am
- Forum: Mods
- Topic: [MOD 0.17] VehicleSnap
- Replies: 90
- Views: 67246
Re: [MOD 0.16] VehicleSnap
hi. your mod can break game when use with Ribbon Maze viewtopic.php?p=388398#p388398
- Fri Nov 30, 2018 7:59 am
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 28979
Re: [MOD 0.16] Ribbon Maze
hi. try your mod and get errors
when turnoff VechileSnap mod everything is ok