Search found 72 matches

by AnarCon
Fri Jul 19, 2019 4:57 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 47422

Re: Friday Facts #304 - Small bugs; Big changes

looks like great changes, only one i might find a bit contriversial is the oil change, keep up the good work boys (n girls) :D
by AnarCon
Fri Jul 12, 2019 8:28 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 14970

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

you thought the biters were too cute
i loled so hard :lol:
by AnarCon
Tue Apr 23, 2019 12:49 pm
Forum: Not a bug
Topic: [posila] [0.17.2] Swap Buffers Failed
Replies: 10
Views: 2181

Re: [posila] [0.17.2] Swap Buffers Failed

i just got the same
factorio log, mod list and crash list error all attached
Spec:
Win7 64bit
Processor: Intel(R) Core(TM) i7-39300K CPU @ 3.20GHz ~3.2GHz
Memory: 16384MB RAM
Card name: NVIDIA GeForce RTX 2080 6GB
Drivers: cant recall the number, but was updated as of 01.03.2019
by AnarCon
Tue Apr 16, 2019 11:57 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 252
Views: 28420

Re: [MOD 0.16] Bulk Rail Loaders

Got this crashmsg when loading a autosave
by AnarCon
Mon Apr 08, 2019 6:53 pm
Forum: Releases
Topic: Version 0.17.26
Replies: 12
Views: 7331

Re: Version 0.17.26

DRY411S wrote:
Mon Apr 08, 2019 6:37 pm
Has 67587 been backed out in this version?




Re: [0.17.11] (maybe bug) items marked with upgrader blocks upgraded blueprints

Post by Rseding91 » Wed Mar 13, 2019 12:09 pm
Thanks for the report: intended behavior.
by AnarCon
Tue Mar 26, 2019 6:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Game crash when opening Blueprint library
Replies: 16
Views: 964

Re: [0.17.20] Game crash when opening Blueprint library

ill add myself to the ones experiencing this problem, happend just as i was grabbing a blueprint from one of my blueprint books, worked before todays patches
by AnarCon
Sat Mar 23, 2019 3:09 pm
Forum: Not a bug
Topic: spelling error
Replies: 1
Views: 117

spelling error

i belive its spelled Breaking, small error i know but still... devil is in the details ;) :D
by AnarCon
Tue Feb 26, 2019 10:28 pm
Forum: Duplicates
Topic: richness slider bar hard to reach
Replies: 0
Views: 87

richness slider bar hard to reach

richness slider bar (resource settings) hard to reach when u got bobs mod and u get sliderbar on all the ores, nearly takes up all the space for the slider
by AnarCon
Mon Mar 05, 2018 8:39 pm
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 9981

Re: Friday Facts #232 - PAX, Bugs, Graphs

u devs are simply the best! :D 8-)
by AnarCon
Sat Dec 16, 2017 11:40 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 23797

Re: Friday Facts #221 - 0.16 is out

The first shipment of 786 packages was sent Wednesday morning, which included all the orders places before midnight on Tuesday. As of this morning, we only have 800 T-shirts left, we ordered a batch of 3,000 more, but they wont' arrive till the new year. As you can expect, this week has been quite ...
by AnarCon
Fri May 19, 2017 7:37 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 63328

Re: Friday Facts #191 - Gui improvements

proposed changes looks good imo, bring em on! it frees up some much needed space at the bottom i get annoying over every time i need to approach a biter base from the north and the hotbar is in the way so i gotta go slightly to left or right of the base to get some much needed overview. two thumbs u...
by AnarCon
Thu May 18, 2017 2:56 pm
Forum: Duplicates
Topic: [15.11] Toggle filter not working
Replies: 4
Views: 557

Re: [15.11] Toggle filter not working

seems to be fixed now :) good work guys
by AnarCon
Thu May 18, 2017 11:52 am
Forum: Duplicates
Topic: [15.11] Toggle filter not working
Replies: 4
Views: 557

Re: toggle filter not working

15.11
by AnarCon
Wed May 17, 2017 10:30 pm
Forum: Duplicates
Topic: [15.11] Toggle filter not working
Replies: 4
Views: 557

[15.11] Toggle filter not working

stumbled upon this weird bug, the toggle filter button wouldnt work tried to change it something else and it worked again, even if i changed it back to the default stumbled upon it with a bunch of mods so turned em all off and reboot the client and the key didnt work again so i rebind it to another ...
by AnarCon
Sat Mar 11, 2017 9:40 am
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 20714

Re: Friday Facts #181 - Calm before the storm

NICE WORK ART DEP! wow... this is why i clock so many hours in the game, just not cuz the art n game is so nice to play, but the dedication you guys put in to polish every aspect of the game :D Press key & content policy: imo, u are totally in ur right to invalidate the asshats who dont deliver on t...
by AnarCon
Sat Feb 25, 2017 7:17 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 108
Views: 25975

Re: Friday Facts #179 - New resource graphics & concrete

Klonan wrote:Weekly dose of Factorio news: https://www.factorio.com/blog/post/fff-179
looks great, again great work from the art department. whats the eta on .15?
by AnarCon
Wed Feb 01, 2017 11:56 am
Forum: Ideas and Suggestions
Topic: chest sorting
Replies: 3
Views: 1120

chest sorting

i dunno if this been suggested before or not, but would be neat with a button to rearrange items in the chests so it resorts the contents so its free slot from the bottom n fill in where possible at the top edit: oh ye, my bad, i failed to find it as i made this post. if crew reads this n could move...
by AnarCon
Sat Dec 10, 2016 3:35 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 30812

Re: Friday Facts #168 - Nightvision Nightmare

I'm pro heat vision myself, factories not in idle would show up with heat as well as biters ofc and maybe darker bluefish to the rest in various degrees, or perhaps two sets of "night vision " goggles unlocked in same tree branch, so u can puck n choose or if change from one to another
by AnarCon
Sun Sep 11, 2016 12:39 pm
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 62
Views: 16426

Re: Friday Facts #155 - Settling into fall

new artwork looks F A N T A S T I C!
gonna stare at it all day when its available :)
by AnarCon
Sat Jul 23, 2016 9:31 am
Forum: News
Topic: Friday Facts #148 - Optimizations for 0.14
Replies: 49
Views: 16783

Re: Friday Facts #148 - Optimizations for 0.14

fun read and interesting challenges u got ahead of u, i wish u the best of luck n hope u come up with a elegant solution(s) :) and looking forward to fun trainstats in 14 ;)

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