Search found 170 matches

by Ohz
Fri Aug 09, 2019 6:46 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 11195

Re: Friday Facts #307 - 0.17 stable candidate

A huge thank you for the massive work you have done those last years guys.
You became a reference in high quality coding and bug fixing in the game industry.

Bravo !
by Ohz
Sat Jul 27, 2019 9:38 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46678

Re: Friday Facts #305 - The Oil Changes

I superlove those changes,
Very great work.
by Ohz
Sat Jul 13, 2019 7:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.56] Crash on loading save, (new?) train signal consistency issue
Replies: 1
Views: 115

[0.17.56] Crash on loading save, (new?) train signal consistency issue

Bonsoir, All my apologies, I don't want to bother you with my problems, I'm over 1.300 hours on Factorio and your game is astonishing. So the problem is: I cannot load my save. I play in vanilla marathon hardcore on 0.17.56 I don't think I did something crazy weird or broken. I did a long artillery ...
by Ohz
Fri May 24, 2019 9:44 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 8518

Re: Friday Facts #296 - All kinds of bugs

Hello,
What is the line code to write to change character color please?

Thanks !
by Ohz
Fri Jan 11, 2019 4:51 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 13257

Re: Friday Facts #277 - GUI progress update

I never noticed that kovarex isn't written with a big K.
by Ohz
Sat Sep 15, 2018 6:34 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 33853

Re: Friday Facts #260 - New fluid system

Interesting FFF! Great write up. We are still considering using different pipes for different shapes, which would allow two parallel separate pipes etc. Please do add this feature, flow control is a mod which adds these and it truly does improve fluid handling, especially in the later part of the g...
by Ohz
Fri Aug 31, 2018 4:06 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 20704

Re: Friday Facts #258 - New autoplace

I play this since approx 100 hours on last 0.16 in vanilla marathon hardcore. https://i.imgur.com/bDoDhJB.png >>>eNptUj1Iw0AUfi/X86eKdOgiSCnStSIq6CDmnATFzaFuxuaqgZpI 0g7qoIOCg+DioouuIriJiIvgoqAgOrkpLoIOiiIOSr1r75pSfPBevnz f3ftLAGLQCwBIWyNZz8obhEaz3vw899OezwmhzVm/aPO05+QNgzbYPO B+gRASsZ3yM8pdPreQnrYC...
by Ohz
Fri Aug 24, 2018 4:05 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 17774

Re: Friday Facts #257 - NPE/Campaign update

I love all those ideas and new changes. Great job as always, devs !
by Ohz
Fri Aug 17, 2018 5:45 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 16300

Re: Friday Facts #256 - The little things 3

"Belt Immunity Equipment"

THANK YOU

This was the very last complain I would ever make on Factorio, when in late game your factory is covered by blue belts.

Thank you so so so much.
by Ohz
Fri Aug 03, 2018 3:20 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 26411

Re: Friday Facts #254 - No research queue for you

I actualy disagree with this. I think that the higher the granularity the better. It allows someone to get only what they really need at one point in time or another. Honestly, I would not be against MORE granularity in most cases. The only exception possibly being modules. You dont really get too ...
by Ohz
Fri Jul 20, 2018 5:01 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 15304

Re: Friday Facts #252 - Sound design & Map editor

Sound: I think it's missing a super low frequency sound, like around 80Hz. Earth should shake ! I play with great headphones, and good sound system, don't forget the basses ! Get inspired by the Dreadnought sound from Red Alert 3 if I'm not mistaken, but not sure because I played only once, years an...
by Ohz
Fri Jul 13, 2018 4:13 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 13536

Re: Friday Facts #251 - A Fistful of Frames

My question may sounds over stupid but I'm not into computer:

What would be the best PC Build for Factorio (what do you recommend)? Just aim to the most expensive CPU and GPU ?
by Ohz
Sat Jun 16, 2018 6:08 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 23275

Re: Friday Facts #247 - Pricing and its exploits

[quote=Kovarex]To that, I would say, that if they managed to do a game that is better then Factorio on every level, than they deserve it.[/quote] This is exactly why since the beginning of times master is taken over by his student. That's the way it goes, and that's how a master finish his life. But...
by Ohz
Fri Jun 08, 2018 5:41 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 20025

Re: Friday Facts #246 - The GUI update (Part 3)

I didn't know it was possible, I am very stupid, and I am very happy you thought of this:
THANK YOU
You are amazing
by Ohz
Fri May 18, 2018 8:31 am
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 6044

Re: Whats your current game goal?

Just send a rocket.

...with 10x science cost multiplier, and of course in deathworld marathon settings and pure vanilla.
by Ohz
Fri May 18, 2018 8:27 am
Forum: General discussion
Topic: True end of Factorio
Replies: 17
Views: 3060

Re: True end of Factorio

How should standard game end? 1, crash (default) 2, terraformation 3, annihilation 4, Star gate 5, colonization of planets 5, rebuilding of society All of those can be a mod. 1: is actually Space X mod. No need to the devs to think about that. 5: run several servers, like does Clustorio ect Factori...
by Ohz
Fri May 11, 2018 9:36 pm
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 10282

Re: Friday Facts #242 - Offensive programming

I send you all my love for your amazing work, devs.
TfGuy44 wrote:Experimental is there to experiment with.
I don't care if things break as long as it's making the game better.
Keep up the good work!
Can't agree more.
by Ohz
Tue Apr 10, 2018 6:07 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 15094

Re: Friday Facts #237 - Rich & interactive text

Very multiplayer oriented, I will never use all of those features personnally. But sounds amazing, good ideas :)
by Ohz
Fri Mar 30, 2018 10:28 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 19495

Re: Friday Facts #236 - Building a rollup

I don't care to buy a Factorio tee shirt to be honest,

But I want a factorio poster, please.
by Ohz
Sat Jan 13, 2018 12:13 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 119361

Re: Friday Facts #225 - Bots versus belts (part 2)

My suggestion would be to either completely remove the Worker robot cargo size research, or more likely, to multiply the charging time several times - Kovarex
You got my words.

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