Search found 110 matches

by csduff
Sat Apr 22, 2023 3:08 pm
Forum: Technical Help
Topic: [1.1.80] Game freezes up when using LTN Manager (mod) GUI
Replies: 2
Views: 956

Re: [1.1.80] Game freezes up when using LTN Manager (mod) GUI

Good to hear it is resolved for next update. To add something to this, I host a local server (for my household). When opening LTN Manager (if I am not searching already for something in LTN Manager) I get something like the OP. Game lags until I am dropped by the server. Upon reconnecting, LTN Manag...
by csduff
Sat Feb 20, 2021 2:02 am
Forum: Not a bug
Topic: [1.1.21] --no-auto-pause does not exist
Replies: 4
Views: 1837

Re: [1.1.21] --no-auto-pause does not exist

Got it. That seems to have sorted it out.
by csduff
Thu Feb 18, 2021 9:48 pm
Forum: Not a bug
Topic: [1.1.21] --no-auto-pause does not exist
Replies: 4
Views: 1837

Re: [1.1.21] --no-auto-pause does not exist

So is there a way to toggle "auto_pause" to false?
by csduff
Thu Feb 18, 2021 9:07 pm
Forum: Not a bug
Topic: [1.1.21] --no-auto-pause does not exist
Replies: 4
Views: 1837

[1.1.21] --no-auto-pause does not exist

Batch file reads as follows. Factorio.EXE --start-server "1.1.19 Foxtrot Angel.zip" --no-auto-pause I'm running a headless server, and just heard about the --no-auto-pause setting. When attempting to use it the server fails to start stating "--no-auto-pause does not exits". Serve...
by csduff
Fri Nov 22, 2019 2:02 pm
Forum: Gameplay Help
Topic: Personal Defense
Replies: 9
Views: 3430

Re: Personal Defense

Equip a rocket launcher and load a nuclear warhead into it. Caution: do not aim at feet.
by csduff
Thu Oct 17, 2019 7:06 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 23238

Re: Niggles and nitpicking - player preferences

I have to build based on city blocks.

I can't do anything remotely except mine.

Ratios must be balanced (Helmod is a godsend).

Everything (after rails are used) has to be designed and blueprinted in a separate game, to maximise use of a city block.
by csduff
Sun Oct 13, 2019 3:11 pm
Forum: Gameplay Help
Topic: How to insert icons in station names without crystal ball?
Replies: 8
Views: 25083

Re: How to insert icons in station names without crystal ball?

csduff wrote: ↑Sun Oct 13, 2019 12:36 am Any suggestions on how this could be accomplished with liquids? I'm playing a Bob's playthrough, so lots of non-vanilla items.
I just figured out partly how to do this. Instead of [item=…] you need to put [fluid=…]. You still can't drag and drop the fluid to figure out what it is, though.
by csduff
Sun Oct 13, 2019 12:36 am
Forum: Gameplay Help
Topic: How to insert icons in station names without crystal ball?
Replies: 8
Views: 25083

Re: How to insert icons in station names without crystal ball?

For items that you can craft I found a workaround: 1. put the item in your hand 2. open a chat line (^) 3. click at the chat line to insert an icon for the item 4. select the text and copy it with ctrl-c 5. close the chat line 6. open the train stop and click rename 7. paste with ctrl-v to get the ...
by csduff
Fri Oct 11, 2019 6:35 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 34258

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Now that you've made a gear game, when will you fix the icon for the assembling machine 3? Those 3 interlocked gears can't rotate!
by csduff
Fri Oct 11, 2019 1:03 pm
Forum: Ideas and Suggestions
Topic: Roboport Functionality
Replies: 5
Views: 2498

Re: Roboport Functionality

My later game technique is to have one roboport set with a filter inserter to remove all construction bots from the roboport and put them in an active provider chest, and an inserter (wired to the roboport for robot statistics) to insert logistic bots when demand arrises, then have a second that rem...
by csduff
Fri Oct 11, 2019 12:49 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 5907

Re: Train fuel load system

yeah, but delivering anything to a lot of different locations is kind of the point of LTN, isnt it? It is also making sure (if setup right, with the tresholds, which is my favorite part of LTN) its not running a train for like 5 fuel rods That late into the game, where you have alot of depots, you ...
by csduff
Thu Oct 10, 2019 6:45 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 5907

Re: Train fuel load system

afaik, FTS and LTN do not work together that might have changed, however if you have LTN anyway, FTS would be kinda pointless, as LTN controlled trains HAVE TO come back to a depot and you could easily refuel there. Adding a refuel depot to LTN via another mod can work (if they dont conflict), but ...
by csduff
Thu Oct 10, 2019 5:00 pm
Forum: Logistic Train Network
Topic: Can I control multiple stations with one combinator?
Replies: 7
Views: 3722

Re: Can I control multiple stations with one combinator?

Been a few months, but I think if you use the LTN combinator and LTN Tracker, you can adjust things remotely through the UI. You can do that, but you have to make sure that you go through every station and assign the values correctly there. Right now all my trains are LCCCL configuration, but I hav...
by csduff
Thu Oct 10, 2019 4:54 pm
Forum: Logistic Train Network
Topic: Can I control multiple stations with one combinator?
Replies: 7
Views: 3722

Re: Can I control multiple stations with one combinator?

Could you feed the LTN station output back into the stockpile so it treats the requested items as already there before queuing up another load? You can, and absolutely should do that. The problem lies as follows. Let's say you have 5 stations, all wired to a single combinator, and all the stockpile...
by csduff
Tue Oct 08, 2019 7:44 pm
Forum: Questions, reviews and ratings
Topic: Ore Locator
Replies: 5
Views: 5007

Re: Ore Locator

BlueTemplar wrote: ↑Tue Oct 08, 2019 7:35 pm In theory you can configure the mod to only mark certain ores, but I doubt that restarting the game just for that is worth it... could be an extended version of this mod ?
If it could be done on the fly, that would be quite handy, and exactly what I was originally looking for.
by csduff
Tue Oct 08, 2019 7:26 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 5907

Re: Train fuel load system

https://mods.factorio.com/mod/FuelTrainStop Automatic Train Fuel Stop mod. This will do it all for you. One (or multiple, if you like) centrally filled fuel station that trains will go path to when low on fuel. If combined with LTN, you can use a bit of a hack to use LTN train configuration signals...
by csduff
Tue Oct 08, 2019 5:46 pm
Forum: Logistic Train Network
Topic: Can I control multiple stations with one combinator?
Replies: 7
Views: 3722

Re: Can I control multiple stations with one combinator?

Please elaborate, I'm familiar but not well experienced with the circuit network, I mostly do the basic stuff like turning pumps on/off when tanks get full and such. I understand diodes in electronics but how is it implemented in factorio? A diode is setup in Factorio by using an arithmetic combina...
by csduff
Tue Oct 08, 2019 5:39 pm
Forum: Questions, reviews and ratings
Topic: Ore Locator
Replies: 5
Views: 5007

Re: Ore Locator

And with lotses of orses , make a mod do it for you ! https://mods.factorio.com/mod/ResourceLabelsContinued That looks like a good start. Ideally I would have liked something that could help me find ores one at a time (e.g., highlight all Coal on the map), but this should help too. I'll try it toni...
by csduff
Tue Oct 08, 2019 2:55 pm
Forum: Logistic Train Network
Topic: Can I control multiple stations with one combinator?
Replies: 7
Views: 3722

Re: Can I control multiple stations with one combinator?

You should be able to wire all of them to a single combinator. The problem would be that they would all be requesting the same items, and if you had significant resources available you would likely have multiple deliveries simultaneously, causing overstocking of items. You also may want to isolate t...
by csduff
Tue Oct 08, 2019 1:21 pm
Forum: Questions, reviews and ratings
Topic: Ore Locator
Replies: 5
Views: 5007

Ore Locator

Does anyone know of a mod that can highlight specific ores on the map?

I'm playing a Bob's play through, and of course, that means there are a tonne lots of ores. Some times it is difficult to find the specific one I need.

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