Search found 110 matches
- Sat Apr 22, 2023 3:08 pm
- Forum: Technical Help
- Topic: [1.1.80] Game freezes up when using LTN Manager (mod) GUI
- Replies: 2
- Views: 956
Re: [1.1.80] Game freezes up when using LTN Manager (mod) GUI
Good to hear it is resolved for next update. To add something to this, I host a local server (for my household). When opening LTN Manager (if I am not searching already for something in LTN Manager) I get something like the OP. Game lags until I am dropped by the server. Upon reconnecting, LTN Manag...
- Sat Feb 20, 2021 2:02 am
- Forum: Not a bug
- Topic: [1.1.21] --no-auto-pause does not exist
- Replies: 4
- Views: 1837
Re: [1.1.21] --no-auto-pause does not exist
Got it. That seems to have sorted it out.
- Thu Feb 18, 2021 9:48 pm
- Forum: Not a bug
- Topic: [1.1.21] --no-auto-pause does not exist
- Replies: 4
- Views: 1837
Re: [1.1.21] --no-auto-pause does not exist
So is there a way to toggle "auto_pause" to false?
- Thu Feb 18, 2021 9:07 pm
- Forum: Not a bug
- Topic: [1.1.21] --no-auto-pause does not exist
- Replies: 4
- Views: 1837
[1.1.21] --no-auto-pause does not exist
Batch file reads as follows. Factorio.EXE --start-server "1.1.19 Foxtrot Angel.zip" --no-auto-pause I'm running a headless server, and just heard about the --no-auto-pause setting. When attempting to use it the server fails to start stating "--no-auto-pause does not exits". Serve...
- Fri Nov 22, 2019 2:02 pm
- Forum: Gameplay Help
- Topic: Personal Defense
- Replies: 9
- Views: 3430
Re: Personal Defense
Equip a rocket launcher and load a nuclear warhead into it. Caution: do not aim at feet.
- Thu Oct 17, 2019 7:06 pm
- Forum: General discussion
- Topic: Niggles and nitpicking - player preferences
- Replies: 66
- Views: 23238
Re: Niggles and nitpicking - player preferences
I have to build based on city blocks.
I can't do anything remotely except mine.
Ratios must be balanced (Helmod is a godsend).
Everything (after rails are used) has to be designed and blueprinted in a separate game, to maximise use of a city block.
I can't do anything remotely except mine.
Ratios must be balanced (Helmod is a godsend).
Everything (after rails are used) has to be designed and blueprinted in a separate game, to maximise use of a city block.
- Sun Oct 13, 2019 3:11 pm
- Forum: Gameplay Help
- Topic: How to insert icons in station names without crystal ball?
- Replies: 8
- Views: 25083
Re: How to insert icons in station names without crystal ball?
I just figured out partly how to do this. Instead of [item=β¦] you need to put [fluid=β¦]. You still can't drag and drop the fluid to figure out what it is, though.
- Sun Oct 13, 2019 12:36 am
- Forum: Gameplay Help
- Topic: How to insert icons in station names without crystal ball?
- Replies: 8
- Views: 25083
Re: How to insert icons in station names without crystal ball?
For items that you can craft I found a workaround: 1. put the item in your hand 2. open a chat line (^) 3. click at the chat line to insert an icon for the item 4. select the text and copy it with ctrl-c 5. close the chat line 6. open the train stop and click rename 7. paste with ctrl-v to get the ...
- Fri Oct 11, 2019 6:35 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 34258
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Now that you've made a gear game, when will you fix the icon for the assembling machine 3? Those 3 interlocked gears can't rotate!
- Fri Oct 11, 2019 1:03 pm
- Forum: Ideas and Suggestions
- Topic: Roboport Functionality
- Replies: 5
- Views: 2498
Re: Roboport Functionality
My later game technique is to have one roboport set with a filter inserter to remove all construction bots from the roboport and put them in an active provider chest, and an inserter (wired to the roboport for robot statistics) to insert logistic bots when demand arrises, then have a second that rem...
- Fri Oct 11, 2019 12:49 pm
- Forum: Gameplay Help
- Topic: Train fuel load system
- Replies: 15
- Views: 5907
Re: Train fuel load system
yeah, but delivering anything to a lot of different locations is kind of the point of LTN, isnt it? It is also making sure (if setup right, with the tresholds, which is my favorite part of LTN) its not running a train for like 5 fuel rods That late into the game, where you have alot of depots, you ...
- Thu Oct 10, 2019 6:45 pm
- Forum: Gameplay Help
- Topic: Train fuel load system
- Replies: 15
- Views: 5907
Re: Train fuel load system
afaik, FTS and LTN do not work together that might have changed, however if you have LTN anyway, FTS would be kinda pointless, as LTN controlled trains HAVE TO come back to a depot and you could easily refuel there. Adding a refuel depot to LTN via another mod can work (if they dont conflict), but ...
- Thu Oct 10, 2019 5:00 pm
- Forum: Logistic Train Network
- Topic: Can I control multiple stations with one combinator?
- Replies: 7
- Views: 3722
Re: Can I control multiple stations with one combinator?
Been a few months, but I think if you use the LTN combinator and LTN Tracker, you can adjust things remotely through the UI. You can do that, but you have to make sure that you go through every station and assign the values correctly there. Right now all my trains are LCCCL configuration, but I hav...
- Thu Oct 10, 2019 4:54 pm
- Forum: Logistic Train Network
- Topic: Can I control multiple stations with one combinator?
- Replies: 7
- Views: 3722
Re: Can I control multiple stations with one combinator?
Could you feed the LTN station output back into the stockpile so it treats the requested items as already there before queuing up another load? You can, and absolutely should do that. The problem lies as follows. Let's say you have 5 stations, all wired to a single combinator, and all the stockpile...
- Tue Oct 08, 2019 7:44 pm
- Forum: Questions, reviews and ratings
- Topic: Ore Locator
- Replies: 5
- Views: 5007
Re: Ore Locator
If it could be done on the fly, that would be quite handy, and exactly what I was originally looking for.BlueTemplar wrote: βTue Oct 08, 2019 7:35 pm In theory you can configure the mod to only mark certain ores, but I doubt that restarting the game just for that is worth it... could be an extended version of this mod ?
- Tue Oct 08, 2019 7:26 pm
- Forum: Gameplay Help
- Topic: Train fuel load system
- Replies: 15
- Views: 5907
Re: Train fuel load system
https://mods.factorio.com/mod/FuelTrainStop Automatic Train Fuel Stop mod. This will do it all for you. One (or multiple, if you like) centrally filled fuel station that trains will go path to when low on fuel. If combined with LTN, you can use a bit of a hack to use LTN train configuration signals...
- Tue Oct 08, 2019 5:46 pm
- Forum: Logistic Train Network
- Topic: Can I control multiple stations with one combinator?
- Replies: 7
- Views: 3722
Re: Can I control multiple stations with one combinator?
Please elaborate, I'm familiar but not well experienced with the circuit network, I mostly do the basic stuff like turning pumps on/off when tanks get full and such. I understand diodes in electronics but how is it implemented in factorio? A diode is setup in Factorio by using an arithmetic combina...
- Tue Oct 08, 2019 5:39 pm
- Forum: Questions, reviews and ratings
- Topic: Ore Locator
- Replies: 5
- Views: 5007
Re: Ore Locator
And with lotses of orses , make a mod do it for you ! https://mods.factorio.com/mod/ResourceLabelsContinued That looks like a good start. Ideally I would have liked something that could help me find ores one at a time (e.g., highlight all Coal on the map), but this should help too. I'll try it toni...
- Tue Oct 08, 2019 2:55 pm
- Forum: Logistic Train Network
- Topic: Can I control multiple stations with one combinator?
- Replies: 7
- Views: 3722
Re: Can I control multiple stations with one combinator?
You should be able to wire all of them to a single combinator. The problem would be that they would all be requesting the same items, and if you had significant resources available you would likely have multiple deliveries simultaneously, causing overstocking of items. You also may want to isolate t...
- Tue Oct 08, 2019 1:21 pm
- Forum: Questions, reviews and ratings
- Topic: Ore Locator
- Replies: 5
- Views: 5007
Ore Locator
Does anyone know of a mod that can highlight specific ores on the map?
I'm playing a Bob's play through, and of course, that means there are atonne lots of ores. Some times it is difficult to find the specific one I need.
I'm playing a Bob's play through, and of course, that means there are a