Search found 8 matches
- Wed Sep 11, 2019 9:46 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 656030
Re: [MOD 0.14] AAI Programmable Vehicles
Is there a way to keep vehicles with multiple weapons from being split? Or at least leaving a version with all weapons? Because I would like to at least have a private vehicle with all the weapons.
There is a mod setting to stop it from being split but it is not programmable if you do that ...
- Tue Nov 20, 2018 6:33 pm
- Forum: Ideas and Suggestions
- Topic: Powered Conveyor Belts
- Replies: 4
- Views: 1655
Re: Powered Conveyor Belts
Will check it out in the future. If it is what you promise (backed up by links and quickly, so I tend to believe you), it will be the first forum search tool that actually works 

- Tue Nov 20, 2018 6:31 pm
- Forum: Ideas and Suggestions
- Topic: More Complex Ore Processing Tree
- Replies: 4
- Views: 1761
Re: More Complex Ore Processing Tree
Sounds like another one for modding, then,
- Tue Nov 20, 2018 6:19 pm
- Forum: Ideas and Suggestions
- Topic: Powered Conveyor Belts
- Replies: 4
- Views: 1655
Powered Conveyor Belts
TL;DR
Conveyor belts no longer run on magic.
What ?
Conveyors moving under their own power is silly. Perhaps an engine at the beginning or end of a belt (coal fed initially, but electric when tech permits) would make sense? It would be small (1X1 or 1X2 at most).
Why ?
Realism
How ...
Conveyor belts no longer run on magic.
What ?
Conveyors moving under their own power is silly. Perhaps an engine at the beginning or end of a belt (coal fed initially, but electric when tech permits) would make sense? It would be small (1X1 or 1X2 at most).
Why ?
Realism
How ...
- Tue Nov 20, 2018 6:16 pm
- Forum: Ideas and Suggestions
- Topic: More Complex Ore Processing Tree
- Replies: 4
- Views: 1761
More Complex Ore Processing Tree
TL;DR
More complexity to dealing with ore
What ?
Oil has a refinery, so why not ores? A Rock Crusher could create purer ore and stone, allowing for higher efficiency in smelting. Once the ore is melted down, why not a Casting Works, which is required to make the gears, poles, and all sorts of ...
More complexity to dealing with ore
What ?
Oil has a refinery, so why not ores? A Rock Crusher could create purer ore and stone, allowing for higher efficiency in smelting. Once the ore is melted down, why not a Casting Works, which is required to make the gears, poles, and all sorts of ...
- Tue Nov 20, 2018 6:09 pm
- Forum: Ideas and Suggestions
- Topic: Crafting Priority
- Replies: 9
- Views: 9862
Re: Crafting Priority
Well, that's depressing. Perhaps a mod, then.
- Tue Nov 20, 2018 5:43 pm
- Forum: Ideas and Suggestions
- Topic: Crafting Priority
- Replies: 9
- Views: 9862
Crafting Priority
TL;DR
Craft things NOW... or much later.
What ?
Ever have along cue of things you want to build, but something suddenly comes up that needs to be done NOW. Well, it would be nice to hold a hotkey and in order to have the current craft command to take “Priority 1.” It would have to be ...
Craft things NOW... or much later.
What ?
Ever have along cue of things you want to build, but something suddenly comes up that needs to be done NOW. Well, it would be nice to hold a hotkey and in order to have the current craft command to take “Priority 1.” It would have to be ...
- Tue Nov 20, 2018 5:21 pm
- Forum: Ideas and Suggestions
- Topic: Modular Buildings
- Replies: 8
- Views: 4477
Modular Buildings
TL;DR
Be the designer of your own, very specific buildings.
What ?
This is a bigger request and would require a lot of programming, but buildings with varying size would be interesting. For instance: furnaces. We currently have 2X2 or 3X3 models, but what about more? I’m not talking 4X4 or ...
Be the designer of your own, very specific buildings.
What ?
This is a bigger request and would require a lot of programming, but buildings with varying size would be interesting. For instance: furnaces. We currently have 2X2 or 3X3 models, but what about more? I’m not talking 4X4 or ...