Search found 4 matches

by St_Vitruvius
Sun Jun 28, 2020 10:01 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 38973

Re: Friday Facts #352 - New website

I like the new design.. But.. There are two things I'd like to bring up.. 1. How to return to first page of the blog? There's no "Page 1" button, as there are for no 2, 3 4, etc. Is it intentionally made, so you either have to press "back" enough times til you're back at page 1? ...
by St_Vitruvius
Sat May 02, 2020 8:06 am
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 21216

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

But I do know of guns working without casings! Most large caliber naval guns don't /didn't use casings, but worked by stuffing bags of cordite, nitrocellulose or similar behind the grenade. I actually thought that was how the arty turret was designed to work.. Description of the Dreadnought: https:...
by St_Vitruvius
Fri May 01, 2020 5:37 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 21216

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

Empty casings from small arms and gun turrets as well? Maybe set a graphics option to allow for a build up of casings, as long as it is firing? If idle for, say 5 s, then cases could disappear in like 10 s or so... Never mind the added draw on ups, mind you.. :) On the timing of arty case ejection: ...
by St_Vitruvius
Fri Nov 16, 2018 1:19 pm
Forum: Railway Setups
Topic: AID - Automatic Item Delivery
Replies: 12
Views: 11949

Re: AID - Automatic Item Delivery

Hi I've been playing around with this and I'm trying to modify it slightly, so I'm able to make the trains longer later on. First off, I'm trying to learn how it works.. And I seem unable to figure out how to get the the train to load fluid at a station. (no. 2 in the save). I'm I doing something wr...

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