Search found 7 matches
- Fri Apr 04, 2025 9:13 am
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 56
- Views: 9804
Re: Feedback on Space Age's overall design
despite loving the game and SA, I would align with OP on some of his points. Moving things from Nauvis to other planets felt like a step back. I'm sure they tried and was most likely too complicated, but I wish we could built a base on Nauvis like during 1.0, then go to space and discover many new ...
- Thu Mar 27, 2025 10:09 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 88199
Re: Gleba has killed the game for me.
The biggest grip I have with it is the reward. The biological chamber is quite weak and mostly useless outside of this moist planet.
The biochamber isn't the big reward from Gleba. You're overlooking the Stack Inserter, which enables a huge throughput improvement across your entire factory ...
- Mon Mar 24, 2025 2:50 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 88199
Re: Gleba has killed the game for me.
<- newbie player with only 8000 hours on factorio. Gleba was for me indeed hard, mostly because I like to build huge factories. Here, I had to revert this and build a lot of small, dedicated "units" for specific task, each with their nutrient production and "kidneys" to clean belts from spoil.
What ...
What ...
- Wed Mar 25, 2020 8:12 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 113926
Re: Friday Facts #339 - Beacon HR + Redesign process
I also find them out of place and not very cool. The big ass antenna was way cooler than the spire with electricity.
Maybe you could increase the effect radius a lot, however now bots can't cross the field due to eletrosmog !
Maybe you could increase the effect radius a lot, however now bots can't cross the field due to eletrosmog !
- Mon Dec 02, 2019 3:42 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 29603
Re: Friday Facts #323 - Animated water
We need moving trees, passive critters, alien bugs flying here and there, space gulls circling over shores, animal sounds, etc. Make us feel guilty for dumping tons of CO2 in the atmosphere !
- Mon May 20, 2019 8:53 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 42390
Re: Friday Facts #295 - New design for the chemical plant
It would be cool if at first you see the tank being filled with the components (15% of the production time), then they are mixed together (75% of production time), then at the end it takes the color of the final product and finally it gets pumped out (last 10% of the time).
- Mon Nov 12, 2018 5:28 pm
- Forum: Implemented Suggestions
- Topic: Add more animation to the world?
- Replies: 9
- Views: 4592
Re: Add more animation to the world?
I was looking for this thread.
The game does look bland now that the graphics are getting better. If there could be some peacefull critters hopping around, a few birds here and there, if trees could have some motions when the wind blows, the world would feel much more lively and I could even start ...
The game does look bland now that the graphics are getting better. If there could be some peacefull critters hopping around, a few birds here and there, if trees could have some motions when the wind blows, the world would feel much more lively and I could even start ...