Search found 4 matches

by YadanHubclan
Wed Mar 25, 2020 8:12 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 102187

Re: Friday Facts #339 - Beacon HR + Redesign process

I also find them out of place and not very cool. The big ass antenna was way cooler than the spire with electricity.

Maybe you could increase the effect radius a lot, however now bots can't cross the field due to eletrosmog !
by YadanHubclan
Mon Dec 02, 2019 3:42 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 27117

Re: Friday Facts #323 - Animated water

We need moving trees, passive critters, alien bugs flying here and there, space gulls circling over shores, animal sounds, etc. Make us feel guilty for dumping tons of CO2 in the atmosphere !
by YadanHubclan
Mon May 20, 2019 8:53 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 38846

Re: Friday Facts #295 - New design for the chemical plant

It would be cool if at first you see the tank being filled with the components (15% of the production time), then they are mixed together (75% of production time), then at the end it takes the color of the final product and finally it gets pumped out (last 10% of the time).
by YadanHubclan
Mon Nov 12, 2018 5:28 pm
Forum: Implemented Suggestions
Topic: Add more animation to the world?
Replies: 9
Views: 4210

Re: Add more animation to the world?

I was looking for this thread. The game does look bland now that the graphics are getting better. If there could be some peacefull critters hopping around, a few birds here and there, if trees could have some motions when the wind blows, the world would feel much more lively and I could even start t...

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