Search found 7 matches

by aljo
Sat Jan 11, 2020 10:19 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 74
Views: 5905

Re: Friday Facts #329 - Campaign reassessment

One way to accommodate both new players and veteran players would be to have Compilatron give you advice that you can just ignore. It could monitor your factory's output and say things like "Your copper production is low. You should build more mining drills.", "You don't need to hand-craft red scie...
by aljo
Sat Sep 14, 2019 6:11 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 19955

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Please stop messing with established mechanics. Was fluid mixing annoying? Yes. Is this better? Not necessarily, your gif shows a quite awful example. Does this change add to the game? Absolutely not. Feels like so much cool stuff could have been done with all that time. I feel like my favorite gam...
by aljo
Sun Aug 11, 2019 2:15 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 516
Views: 64931

Re: pY Fusion Energy - Discussion

It's really not a big deal, but all of your mod portal descriptions end with: feel free to comment in the factorio foruns : As much as I like a good spelling error, reminds me we're all human, I thought I'd let you know. Unrelated, the mod description says it's incompatible with "Bobs". Is that all ...
by aljo
Sat Jun 15, 2019 6:40 am
Forum: News
Topic: Friday Facts #299 - Everything is more complex than expected
Replies: 52
Views: 10060

Re: Friday Facts #299 - Everything is more complex than expected

but would still love to see a message 10 seconds before the inevitable forced stand still. As saving is bound to map tick it might be possible to mod that. No idea how it behaves if you change the autosave-interval in the middle of the game though. if you are an experienced modder, perhaps you coul...
by aljo
Sat Jun 01, 2019 5:44 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 17454

Re: Friday Facts #297 - New resource icons

map coordinates are defined in milimeters and microtiles and unit health pools are 330000/330000. Well. A computer's internal value and a game's display output are by no means required to be the same value. 330000 internal can just as easily be 330 with a hidden decimal on the output. A float's goi...
by aljo
Sat Jun 01, 2019 5:41 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 17454

Re: Friday Facts #297 - New resource icons

I'm surprised integers weren't used for inserters, and anything else that shouldn't accumulate error. I used to do game logic with integers only for a previous job and it was a pain. It's a huge game design limitation that is not worth it. Avoiding floating point problems is not a big deal. Agreed,...
by aljo
Sat Nov 10, 2018 8:06 am
Forum: Not a bug
Topic: [16.1] Map Preview not showing resources or biters with RSO
Replies: 23
Views: 4379

Re: [16.1] Map Preview not showing resources or biters with RSO

Agreed, it doesn't matter much that you can't see a preview with RSO, because it works so well. At the moment it's not worth playing Factorio without RSO. It's not worth playing? Honestly, that's pretty rude. And IMO not true, but that's beside the point. When you write stuff like that, keep in min...

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