Search found 18 matches

by aljo
Sun Nov 22, 2020 9:35 pm
Forum: Modding help
Topic: Coordinate-based biter generation
Replies: 2
Views: 1078

Re: Coordinate-based biter generation

Oh, this is perfect . Thank you so much. Also, yes, I did intend for it to be flipped so that south has no biters. Thanks for that tip :) Fwiw, my goal is to have a ribbon world with biters in the north, but freedom to expand in the south, plus Natural Evolution Enemies and Rampant so that I can hav...
by aljo
Sun Nov 22, 2020 8:43 pm
Forum: Modding help
Topic: Coordinate-based biter generation
Replies: 2
Views: 1078

Coordinate-based biter generation

I'm entirely new to Factorio modding, and frankly I probably won't even post this mod as it's just something I want to try out locally, but I'm trying to disable biter generation below y = 0. TL;DR, I have no idea what I'm doing. I suspect it's the autoplace specification that I have to modify (http...
by aljo
Sat Jul 25, 2020 3:26 am
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 49791

Re: Friday Facts #357 - Nuke

Man, the snap to grid. I cannot put into words how much I love it. I can't wait.
by aljo
Sat Jul 18, 2020 3:12 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 62580

Re: Friday Facts #356 - Blueprint library for real

I like the BP library changes, but what would really make it perfect IMO is the ability to edit a BP in place, specifically to add things to it. There are times where I'll BP a big section of whatever, then slowly turn off things I don't need. And if it's a complicated area, maybe it takes a few min...
by aljo
Sat Jun 20, 2020 4:58 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 43688

Re: Friday Facts #352 - New website

What I like a lot about the current site is that it's not a mess of javascript and megabytes of large external resources being included. It's just google analytics, jquery via google, and google youtube at the moment (which sounds like it's bad, and it could be better, but it's pretty good compared...
by aljo
Sat Jun 13, 2020 6:54 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 83139

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I like the new beacons, but I'm not a big fan of the multiples holes in the ground . It would be interesting to connect them to form a straight line. In most layouts, the beacons are aligned and stick together, so it would be really interesting to show how to use these beacons and make players want...
by aljo
Fri Jun 12, 2020 4:08 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 83139

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Can we walk on top of the new beacons? I assume not, but it seems like it would feel awkward walking "against" that, since the majority of the beacon is a flat surface at seemingly ground level.
by aljo
Sat May 23, 2020 3:55 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 60595

Re: Friday Facts #348 - The final GUI update

UI/Tabs: I would like to request one change to the UI, one that I have seen quite a few people ask for: the tabs at the top are in reverse color, and I would hope that the currently active tab would be in Light color, and the hidden ones would be in Dark color. Note that I am requesting just the ta...
by aljo
Sun Apr 19, 2020 3:46 am
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 24216

Re: Friday Facts #343 - Environmental particle effects

Can we please stop focusing on particles, sounds and glowing heat pipes and concentrate on content again? I tend to agree. Polish is nice, but it seems misplaced when fluid mechanics should be rewritten. Releasing 1.0 with what is basically a placeholder mechanic with tacked on fluid mixing prevent...
by aljo
Sat Mar 07, 2020 6:53 am
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 33192

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

The new UI looks good. Merging the kill stats into the general stats window is a great idea. There's 1 additional thing that I think would be a huge improvement to the power stats: a bar / line for total accumulator charge. It would be really useful to be able to see how your accumulator charge var...
by aljo
Sat Feb 22, 2020 6:02 am
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 26313

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

you seem to have woken up on the wrong side of the bed today. I don't think Rseding was the person who woke up pissed. Sorry, but I agree with the other guy. Generally the Factorio staff come across as super nice dudes, but my immediate reaction to Rseding's comment was a vocal "hahaha jeez du...
by aljo
Sat Jan 11, 2020 10:19 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 37471

Re: Friday Facts #329 - Campaign reassessment

One way to accommodate both new players and veteran players would be to have Compilatron give you advice that you can just ignore. It could monitor your factory's output and say things like "Your copper production is low. You should build more mining drills.", "You don't need to hand...
by aljo
Sat Sep 14, 2019 6:11 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 71403

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Please stop messing with established mechanics. Was fluid mixing annoying? Yes. Is this better? Not necessarily, your gif shows a quite awful example. Does this change add to the game? Absolutely not. Feels like so much cool stuff could have been done with all that time. I feel like my favorite gam...
by aljo
Sun Aug 11, 2019 2:15 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 216470

Re: pY Fusion Energy - Discussion

It's really not a big deal, but all of your mod portal descriptions end with: feel free to comment in the factorio foruns : As much as I like a good spelling error, reminds me we're all human, I thought I'd let you know. Unrelated, the mod description says it's incompatible with "Bobs". Is...
by aljo
Sat Jun 15, 2019 6:40 am
Forum: News
Topic: Friday Facts #299 - Everything is more complex than expected
Replies: 52
Views: 29952

Re: Friday Facts #299 - Everything is more complex than expected

but would still love to see a message 10 seconds before the inevitable forced stand still. As saving is bound to map tick it might be possible to mod that. No idea how it behaves if you change the autosave-interval in the middle of the game though. if you are an experienced modder, perhaps you coul...
by aljo
Sat Jun 01, 2019 5:44 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 57967

Re: Friday Facts #297 - New resource icons

map coordinates are defined in milimeters and microtiles and unit health pools are 330000/330000. Well. A computer's internal value and a game's display output are by no means required to be the same value. 330000 internal can just as easily be 330 with a hidden decimal on the output. A float's goi...
by aljo
Sat Jun 01, 2019 5:41 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 57967

Re: Friday Facts #297 - New resource icons

I'm surprised integers weren't used for inserters, and anything else that shouldn't accumulate error. I used to do game logic with integers only for a previous job and it was a pain. It's a huge game design limitation that is not worth it. Avoiding floating point problems is not a big deal. Agreed,...
by aljo
Sat Nov 10, 2018 8:06 am
Forum: Not a bug
Topic: [16.1] Map Preview not showing resources or biters with RSO
Replies: 23
Views: 12974

Re: [16.1] Map Preview not showing resources or biters with RSO

Agreed, it doesn't matter much that you can't see a preview with RSO, because it works so well. At the moment it's not worth playing Factorio without RSO. It's not worth playing? Honestly, that's pretty rude. And IMO not true, but that's beside the point. When you write stuff like that, keep in min...

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