Search found 5 matches

by Tarrke
Wed Nov 21, 2018 10:10 am
Forum: Mods
Topic: [0.16] Colonial Charter beta version
Replies: 5
Views: 3108

Re: [0.16] Colonial Charter beta version

That's a very good idea, I think I've found my next factorio game!
by Tarrke
Fri Nov 09, 2018 12:17 pm
Forum: Won't implement
Topic: Access to current real time
Replies: 2
Views: 1753

Re: Access to current real time

Klonan wrote: ↑
Fri Nov 09, 2018 12:15 pm
Nope, sorry, it isn't deterministic, so would cause desyncs if used
Thanks for the quick answer.

Do you know any workaround for this maybe?
by Tarrke
Fri Nov 09, 2018 12:14 pm
Forum: Won't implement
Topic: Access to current real time
Replies: 2
Views: 1753

Access to current real time

Hi, there is in the LuaGameScript class an access to the write_file function of the os lua lib. Working on a mod that display timers I'm asked to add a current local time visualisation on the GUI. To answer this, after some lua digging, I found the os.clock() function (https://www.lua.org/pil/22.1.h...
by Tarrke
Wed Nov 07, 2018 1:51 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Programming Utilities
Replies: 2
Views: 14905

Re: Programming Utilities

Afforess wrote: ↑
Fri Jul 31, 2015 2:55 pm
Looks helpful. Any chance of moving the code to a place like Github? It might be nice to have version control, or be able to contribute to the library.
+1, and we can add this repo as a submodule of new mods.

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