Search found 4 matches
- Sun May 23, 2021 4:05 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 891
- Views: 410483
Re: pY Alien Life - Discussion
User /editor and create this Lua snippet, based on the built in trees to biters example.
local surface = game.player.surface
local entities = surface.find_entities_filtered{area = area, name={"hidden-beacon"}}
for k, beacon in pairs(entities) do
beacon.destroy()
end
Then drag a box around ...
- Sat May 22, 2021 6:43 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 891
- Views: 410483
Re: pY Alien Life - Discussion
I have run into the same issue with Auog Paddocks. Has anyone come across any workarounds?mxpal wrote: Wed Mar 17, 2021 2:21 am bug report: when i remove fastwood forestry, a hidden beacon remains on the ground and i cant destroy it with right click or alt+d. It blocks my building replacement even with shift held down.
- Sat Apr 06, 2019 8:20 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 619068
Re: pY Raw Ores Discussion
Back in business. Thanks!SwiftVanCity wrote: Thu Apr 04, 2019 7:58 pm
0.17.25
Modding: Recipes with duplicate ingredients or products will now error at startup instead breaking crafting runtime. (67857)
- Thu Apr 04, 2019 7:58 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 619068
Re: pY Raw Ores Discussion

0.17.25
Modding: Recipes with duplicate ingredients or products will now error at startup instead breaking crafting runtime. (67857)