I'm sorry, didn't think of using the search option. Thought it was a thing that came with the 15th patch. Guess I was wrong.invisus wrote: βWed Mar 20, 2019 1:17 pm Seems to be a duplicate of what is described here: viewtopic.php?f=7&t=65476
P.S. So glad to forum search is working again!
Search found 4 matches
- Wed Mar 20, 2019 4:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.15] Global programmable speaker sounds fade out on zooming out
- Replies: 4
- Views: 3706
Re: [0.17.15] Global programmable speaker sounds fade out on zooming out
- Tue Mar 19, 2019 8:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.15] Global programmable speaker sounds fade out on zooming out
- Replies: 4
- Views: 3706
[Oxyd] [0.17.15] Global programmable speaker sounds fade out on zooming out
Hello there,
Today during my gameplay I noticed that when zooming out in game the globally playing sounds faded out and became louder again when zooming in again.
I feel like this in unintended behaviour.
Greetings,
Theelicht
Today during my gameplay I noticed that when zooming out in game the globally playing sounds faded out and became louder again when zooming in again.
I feel like this in unintended behaviour.
Greetings,
Theelicht
- Tue Nov 06, 2018 11:14 am
- Forum: Modding help
- Topic: play_sound path issues
- Replies: 2
- Views: 1188
Re: play_sound path issues
I see, I'll go ahead and give that a shot.
Thanks!
Thanks!
- Tue Nov 06, 2018 9:59 am
- Forum: Modding help
- Topic: play_sound path issues
- Replies: 2
- Views: 1188
play_sound path issues
Hi there! So I'm kinda new to modding this game and recently my friends and I stumbled upon this mod called TrainHorn by Benjamin Lee. It plays a sound to the player who died by a train, but we want it to be played globally. script.on_event(defines.events.on_player_died, function(event) if event.cau...