Search found 4 matches

by theelicht
Wed Mar 20, 2019 4:29 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.15] Global programmable speaker sounds fade out on zooming out
Replies: 4
Views: 3158

Re: [0.17.15] Global programmable speaker sounds fade out on zooming out

invisus wrote: ↑
Wed Mar 20, 2019 1:17 pm
Seems to be a duplicate of what is described here: viewtopic.php?f=7&t=65476

P.S. So glad to forum search is working again!
I'm sorry, didn't think of using the search option. Thought it was a thing that came with the 15th patch. Guess I was wrong.
by theelicht
Tue Mar 19, 2019 8:07 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.15] Global programmable speaker sounds fade out on zooming out
Replies: 4
Views: 3158

[Oxyd] [0.17.15] Global programmable speaker sounds fade out on zooming out

Hello there,

Today during my gameplay I noticed that when zooming out in game the globally playing sounds faded out and became louder again when zooming in again.
I feel like this in unintended behaviour.

Greetings,
Theelicht
by theelicht
Tue Nov 06, 2018 11:14 am
Forum: Modding help
Topic: play_sound path issues
Replies: 2
Views: 952

Re: play_sound path issues

I see, I'll go ahead and give that a shot.
Thanks!
by theelicht
Tue Nov 06, 2018 9:59 am
Forum: Modding help
Topic: play_sound path issues
Replies: 2
Views: 952

play_sound path issues

Hi there! So I'm kinda new to modding this game and recently my friends and I stumbled upon this mod called TrainHorn by Benjamin Lee. It plays a sound to the player who died by a train, but we want it to be played globally. script.on_event(defines.events.on_player_died, function(event) if event.cau...

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