Search found 29 matches

by Julianus
Fri Dec 18, 2015 7:37 pm
Forum: Modding help
Topic: Enemy/Force - Help Needed
Replies: 1
Views: 4822

Re: Enemy/Force - Help Needed

wonder if this is it,

https://forums.factorio.com/wiki/inde ... e=Lua/Game

there is something called create_force I would play around with.

(Google, 30secs)
by Julianus
Fri Dec 18, 2015 6:53 pm
Forum: Mods
Topic: [MOD 0.12.20+] FuPower, Fusion and more. (Now 0.0.13)
Replies: 37
Views: 54165

Re: [MOD 0.12.20] FuPower, Fusion and more.

Hi Airat9000,

i do not fully understand, please elaborate.

:-)
by Julianus
Thu Dec 17, 2015 11:56 pm
Forum: Mods
Topic: [MOD 0.12.20+] FuPower, Fusion and more. (Now 0.0.13)
Replies: 37
Views: 54165

[MOD 0.12.20+] FuPower, Fusion and more. (Now 0.0.13)

Important: Belts+ functionality recreated in this mod. Please do not use both at the same time. Map created with Belts+ is compatible. Type: Mod Name: FuPower Description: Selection of late game features for energy, transportation, trains, oil and weapons. License: MIT License Version: 0.0.13 Relea...
by Julianus
Fri Nov 27, 2015 12:44 am
Forum: Modding help
Topic: [0.12.19] Crafting fluid with a specific temperature.
Replies: 2
Views: 3921

Re: [0.12.19] Crafting fluid with a specific temperature.

Hi Klonan, Yes, I had a quick glance on your mod as well. There were so many, I think read through every energy and fluid related mod there is. Great to get to you know you:-) I have to admit, I gave up on the direct approach. Its not just not reliable, in some cases it fails completely. At the mome...
by Julianus
Thu Nov 26, 2015 5:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases
Replies: 9
Views: 16340

Re: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases

Adding to the original topic: It seems that the normal signal has the same fault in some cases. I replaced the signal in question...and there is still a chance of a train crash.
by Julianus
Thu Nov 26, 2015 3:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases
Replies: 9
Views: 16340

Re: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases

Thank you very much gheift,

i tried replay, but somehow it crashed after some (short) time. (Different bug...not to discuss here)
by Julianus
Thu Nov 26, 2015 3:10 pm
Forum: Modding help
Topic: [0.12.19] Crafting fluid with a specific temperature.
Replies: 2
Views: 3921

[0.12.19] Crafting fluid with a specific temperature.

Hi, the greater scope of this is of course energy generation, currently playing with a custom fusion generator. This is supposed to work using a custom fluid. The specific question is: What methods are available to craft water of a specific temperature. This must not be the default temperature. Test...
by Julianus
Thu Nov 26, 2015 2:10 am
Forum: Resolved Problems and Bugs
Topic: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases
Replies: 9
Views: 16340

Re: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases

It took at least an hour to reproduce this.

Especially getting the timing right, saving just before the crash.

Maybe someone can deduce a simpler example from this one.
by Julianus
Wed Nov 25, 2015 2:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.19] [Martin] Chain Signal not preventing crash in rare cases
Replies: 9
Views: 16340

[0.12.19] [Martin] Chain Signal not preventing crash in rare cases

Hello Factorio developers, I believe chain signals are supposed to be rather strict, only permitting pass of a train until the next "normal" signal on the path of the train turns green. There is a situation though, where a chain signal permits a train to crash into the cars of another trai...

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