Cheers, steio, the mod is great! I can't stop thinking about how to represent "item on ground", but it's tough. If I come up with anything I'll let you know.
Hopefully it does get fixed in vanilla as part of the polishing for 1.0.
Search found 3 matches
- Sun Apr 26, 2020 6:20 pm
- Forum: Implemented Suggestions
- Topic: Icons for "unsorted" deconstruction filters
- Replies: 10
- Views: 3052
- Wed Apr 22, 2020 2:25 am
- Forum: Implemented Suggestions
- Topic: Icons for "unsorted" deconstruction filters
- Replies: 10
- Views: 3052
Icons for "unsorted" deconstruction filters
TL;DR The "unsorted" deconstruction filters would be much clearer if existing icons were used on deconstruction planners. The Problem I've been frustrated in my recent game by the need to open my deconstruction planners to figure out which one is filtered for ghosts and which one is for m...
- Fri Nov 02, 2018 12:53 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 247173
Re: Friday Facts #266 - Cleanup of mechanics
This is an exciting enough update that I wanted to comment on it, for once, but I had to do some testing beforehand that I only just got around to, so here I am just in time for the next FF. I'm really excited about these changes, but at first I was skeptical about the assembly machine change. Makin...