Search found 3 matches

by Confusador
Sun Apr 26, 2020 6:20 pm
Forum: Implemented Suggestions
Topic: Icons for "unsorted" deconstruction filters
Replies: 10
Views: 2512

Re: Icons for "unsorted" deconstruction filters

Cheers, steio, the mod is great! I can't stop thinking about how to represent "item on ground", but it's tough. If I come up with anything I'll let you know.

Hopefully it does get fixed in vanilla as part of the polishing for 1.0.
by Confusador
Wed Apr 22, 2020 2:25 am
Forum: Implemented Suggestions
Topic: Icons for "unsorted" deconstruction filters
Replies: 10
Views: 2512

Icons for "unsorted" deconstruction filters

TL;DR The "unsorted" deconstruction filters would be much clearer if existing icons were used on deconstruction planners. The Problem I've been frustrated in my recent game by the need to open my deconstruction planners to figure out which one is filtered for ghosts and which one is for m...
by Confusador
Fri Nov 02, 2018 12:53 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 208258

Re: Friday Facts #266 - Cleanup of mechanics

This is an exciting enough update that I wanted to comment on it, for once, but I had to do some testing beforehand that I only just got around to, so here I am just in time for the next FF. I'm really excited about these changes, but at first I was skeptical about the assembly machine change. Makin...

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