Search found 124 matches

by billbo99
Tue Dec 29, 2020 8:50 am
Forum: Mods
Topic: Industrial Revolution 2 (2.0.1) biters stop attacking player after using Transmat
Replies: 1
Views: 294

Industrial Revolution 2 (2.0.1) biters stop attacking player after using Transmat

After using the "transmat" something is changed in the game and the biters will no longer attack the player.

They will attack a Spidertron, and any car/tank that crashes into them, but if a player shoots the biters they run away.
by billbo99
Thu Dec 24, 2020 2:45 pm
Forum: Mods
Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
Replies: 18
Views: 2707

Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid

Sorry I have no way to report a bug via the mod portal or PM to deadlock. 14358.185 Error MainLoop.cpp:1281: Exception at tick 4281521: The mod Industrial Revolution 2 (2.0.0) caused a non-recoverable error. Please report this error to the mod author. Error while running event IndustrialRevolution::...
by billbo99
Thu Nov 26, 2020 8:50 pm
Forum: Duplicates
Topic: [posila] [1.1.1] Crash because of undo
Replies: 2
Views: 373

Re: [1.1.1] Crash because of undo

Something similar happened on our server. 23265.578 Error CrashHandler.cpp:621: Received SIGSEGV 23274.180 Warning Logger.cpp:526: Symbols.size() == 42, usedSize == 26 Factorio crashed. Generating symbolized stacktrace, please wait ... Raw stacktrace: 0xb1aec5, 0xd4b635, 0xd4bcc1, 0xd4bd79, 0x3b8f0,...
by billbo99
Wed Nov 25, 2020 12:22 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 106563

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

If you have a working solution .. raise a PR at https://github.com/shanemadden/factorio ... es-loaders then its up to Shane to merge it.
by billbo99
Fri Sep 18, 2020 9:27 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 171
Views: 66855

Re: Free service to run your server: Factorio Zone

I was looking to get the server listed on the MP server listing. Without a valid user/token it will not register. 136.032 Info AuthServerConnector.cpp:18: Failed to reach auth server: code(520) message(Failed to connect to auth.factorio.com port 443: Connection timed out) 136.033 Error ServerMultipl...
by billbo99
Fri Sep 18, 2020 9:14 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 171
Views: 66855

Re: Free service to run your server: Factorio Zone

Anyway we can get access to edit "server-settings.json" so we can add/edit the username & token fields ?
by billbo99
Tue Sep 01, 2020 8:19 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.0.0] Error with /permissions get-player-group username
Replies: 1
Views: 975

[Rseding91] [1.0.0] Error with /permissions get-player-group username

When running the command /permissions get-player-group billbo99 I get this error message Unknown key: "player-is-in-group" I can find the key in "data\core\locale\en\core.cfg" So my assumption is that in the code the localazised_name was incorrectly declared {player-is-in-group} ...
by billbo99
Fri Aug 28, 2020 10:14 am
Forum: Implemented mod requests
Topic: New EVENT request .. on_spidertron_command_completed
Replies: 2
Views: 410

New EVENT request .. on_spidertron_command_completed

Can we please have an event raised when spidertron has completed its assigned command to go to a location? Similar to ... https://lua-api.factorio.com/latest/events.html#on_ai_command_completed That way we could create a mod to enable spidertron's to patrol between various waypoints. As it completes...
by billbo99
Thu Aug 20, 2020 8:19 am
Forum: Implemented mod requests
Topic: Spidertron burner.inventory showing as invalid
Replies: 1
Views: 297

Spidertron burner.inventory showing as invalid

Dev Team, Some mods have come out for Spidertron .. one being `https://mods.factorio.com/mod/Insectitron` .. that allows the modified spidertron to need a fuel source. From control.lua when looking at these entities you can see that the burner property exists .. entity.burner .. however the .. entit...
by billbo99
Sun Aug 16, 2020 8:48 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 118
Views: 62651

Re: [MOD 0.13] Water Well - pump water from the underground

steinio wrote:
Thu Feb 13, 2020 10:36 am

Any chance of a 1x1 version of this entity with a slower flow rate so they can plug into the back of a Chem plant / Refinery ?
by billbo99
Sat Aug 15, 2020 10:32 am
Forum: Implemented mod requests
Topic: [1.0.0] Spidertron missing prototype data
Replies: 3
Views: 447

[1.0.0] Spidertron missing prototype data

I was looking to query Spidertron from LUA during the control.lua phase and found there is no property .guns available. If I look at `game.entity_prototypes["tank"].guns` I can see all 3x weapons available in a tank. Under `game.entity_prototypes["spidertron"]` there is no proper...
by billbo99
Fri Aug 14, 2020 12:34 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Spidertron does not show entity.speed
Replies: 9
Views: 1116

[1.0.0] Spidertron does not show entity.speed

Its possible to look at the speed of cars / tanks using the LuaEntity property .speed ... with Spiderton this value is not exposed.
by billbo99
Fri Aug 14, 2020 12:32 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Spidertron defines.inventory.xxx missing
Replies: 1
Views: 427

[1.0.0] Spidertron defines.inventory.xxx missing

There are no defines documented in the API site for Spidertron .. https://lua-api.factorio.com/latest/def ... .inventory

Bilka said to log it here ... currently defines.inventory.car_trunk appears to be working.
by billbo99
Tue Aug 11, 2020 11:25 am
Forum: Ideas and Suggestions
Topic: Feature Request - RSS Data on Mod Portal
Replies: 24
Views: 1699

Re: Feature Request - RSS Data on Mod Portal

Is there something missing in the mod portal's api? https://mods.factorio.com/api/mods?page_size=10&version=1.0 I looked at the wiki for the documentation on this API. https://wiki.factorio.com/Mod_portal_API The documentation only shows that "page / page_size / namelist" are fields t...
by billbo99
Thu Aug 06, 2020 7:19 pm
Forum: Duplicates
Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
Replies: 9
Views: 1168

Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world

yup same server.

Placing 10-20 rails anywhere on the map was causing update to jump to 20+
by billbo99
Thu Aug 06, 2020 7:08 pm
Forum: Duplicates
Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
Replies: 9
Views: 1168

Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world

I did a performance grab using Visual Studio attached is the Hot Path.
stuff
by billbo99
Thu Aug 06, 2020 7:06 pm
Forum: Duplicates
Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
Replies: 9
Views: 1168

Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world

On the multi-player server when someone is laying rail tracks the update count goes into the 20+. When they stop update count drops back to 6-8.

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