Search found 131 matches
- Fri Jan 19, 2024 6:55 pm
- Forum: Releases
- Topic: Version 1.1.103
- Replies: 5
- Views: 7040
Re: Version 1.1.103
Got this error after upgrading a standalone install
- Fri Mar 03, 2023 8:34 pm
- Forum: Releases
- Topic: Version 1.1.77
- Replies: 7
- Views: 11866
Re: Version 1.1.77
- Added LoaderPrototype::energy_source and energy_per_item.
- Tue Dec 20, 2022 3:29 pm
- Forum: Implemented for 2.0
- Topic: Linked pipes
- Replies: 16
- Views: 5195
Re: Linked pipes
I hope this is a setting you can set/change in the control stage of the game. If it only definable in the data stage then "factorissimo" will need to pre-generate a bunch of linked pipes for it to use.
- Sun Jul 24, 2022 8:33 pm
- Forum: Technical Help
- Topic: Factorio crashed when exploring the edge of the map
- Replies: 4
- Views: 1319
Factorio crashed when exploring the edge of the map
So playing Space Exploration 0.6 and exploring how far I could go on an asteroid belt I found I could go past the 1m marker. Got to 1,040,000 and kept going. A short while later the server crashed and we got this error. Not sure who is at fault, SE or Factorio. I am guessing something in SE changed ...
- Wed Jul 20, 2022 1:00 pm
- Forum: Not a bug
- Topic: debug option "show-entity-time-usage" appears to be per surface
- Replies: 2
- Views: 1098
debug option "show-entity-time-usage" appears to be per surface
I just noticed today while tracking down where all our UPS was going in Space Exploration that the debug option "show-entity-time-usage" only shows the statistics for the current surface. It was only when I moved to a hell world with biters did the debug output show "Class Unit" ...
- Mon Jul 18, 2022 11:27 pm
- Forum: Mod portal Discussion
- Topic: Webhook support for notifications
- Replies: 0
- Views: 699
Webhook support for notifications
Could we get Webhook support for mod portal notifications?
My use case is so that I could get notifications posted to my personal discord server.
If you want to make it feature-rich, allow a webhook override at the mod level.
My use case is so that I could get notifications posted to my personal discord server.
If you want to make it feature-rich, allow a webhook override at the mod level.
- Mon Dec 27, 2021 10:00 am
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 26447
Re: Version 1.1.50
yeah, and a rocket for a stack of fish is expensive already. a rocket for 12 fish is just preposterous. If you just want a few fish to build spidertrons, then you can just build some inserters by a lake. Much cheaper, and easily automated. If you are in a hurry, manually mining a few fish or draggi...
- Mon Jan 18, 2021 9:19 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Drag reversing adds unexpected undergrounds
- Replies: 2
- Views: 2012
Re: [kovarex] [1.1.12] Drag reversing adds unexpected undergrounds
With "https://mods.factorio.com/mod/PickerBeltTools" you can press ALT+R to reverse a belt end-to-end
- Tue Dec 29, 2020 8:50 am
- Forum: Mods
- Topic: Industrial Revolution 2 (2.0.1) biters stop attacking player after using Transmat
- Replies: 1
- Views: 1349
Industrial Revolution 2 (2.0.1) biters stop attacking player after using Transmat
After using the "transmat" something is changed in the game and the biters will no longer attack the player.
They will attack a Spidertron, and any car/tank that crashes into them, but if a player shoots the biters they run away.
They will attack a Spidertron, and any car/tank that crashes into them, but if a player shoots the biters they run away.
- Thu Dec 24, 2020 2:45 pm
- Forum: Mods
- Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
- Replies: 19
- Views: 7864
Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
Sorry I have no way to report a bug via the mod portal or PM to deadlock. 14358.185 Error MainLoop.cpp:1281: Exception at tick 4281521: The mod Industrial Revolution 2 (2.0.0) caused a non-recoverable error. Please report this error to the mod author. Error while running event IndustrialRevolution::...
- Thu Nov 26, 2020 8:50 pm
- Forum: Duplicates
- Topic: [posila] [1.1.1] Crash because of undo
- Replies: 2
- Views: 1069
Re: [1.1.1] Crash because of undo
Something similar happened on our server. 23265.578 Error CrashHandler.cpp:621: Received SIGSEGV 23274.180 Warning Logger.cpp:526: Symbols.size() == 42, usedSize == 26 Factorio crashed. Generating symbolized stacktrace, please wait ... Raw stacktrace: 0xb1aec5, 0xd4b635, 0xd4bcc1, 0xd4bd79, 0x3b8f0,...
- Wed Nov 25, 2020 12:22 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 213255
Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
If you have a working solution .. raise a PR at https://github.com/shanemadden/factorio ... es-loaders then its up to Shane to merge it.
- Fri Sep 18, 2020 9:51 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 142231
- Fri Sep 18, 2020 9:27 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 142231
Re: Free service to run your server: Factorio Zone
I was looking to get the server listed on the MP server listing. Without a valid user/token it will not register. 136.032 Info AuthServerConnector.cpp:18: Failed to reach auth server: code(520) message(Failed to connect to auth.factorio.com port 443: Connection timed out) 136.033 Error ServerMultipl...
- Fri Sep 18, 2020 9:14 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 142231
Re: Free service to run your server: Factorio Zone
Anyway we can get access to edit "server-settings.json" so we can add/edit the username & token fields ?
- Tue Sep 01, 2020 8:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] Error with /permissions get-player-group username
- Replies: 1
- Views: 2854
[Rseding91] [1.0.0] Error with /permissions get-player-group username
When running the command /permissions get-player-group billbo99 I get this error message Unknown key: "player-is-in-group" I can find the key in "data\core\locale\en\core.cfg" So my assumption is that in the code the localazised_name was incorrectly declared {player-is-in-group} ...
- Fri Aug 28, 2020 10:14 am
- Forum: Implemented mod requests
- Topic: New EVENT request .. on_spidertron_command_completed
- Replies: 2
- Views: 1290
New EVENT request .. on_spidertron_command_completed
Can we please have an event raised when spidertron has completed its assigned command to go to a location? Similar to ... https://lua-api.factorio.com/latest/events.html#on_ai_command_completed That way we could create a mod to enable spidertron's to patrol between various waypoints. As it completes...
- Thu Aug 20, 2020 8:19 am
- Forum: Implemented mod requests
- Topic: Spidertron burner.inventory showing as invalid
- Replies: 1
- Views: 1064
Spidertron burner.inventory showing as invalid
Dev Team, Some mods have come out for Spidertron .. one being `https://mods.factorio.com/mod/Insectitron` .. that allows the modified spidertron to need a fuel source. From control.lua when looking at these entities you can see that the burner property exists .. entity.burner .. however the .. entit...
- Tue Aug 18, 2020 9:31 pm
- Forum: Implemented mod requests
- Topic: [1.0.0] Spidertron missing prototype data
- Replies: 3
- Views: 1443
Re: [1.0.0] Spidertron missing prototype data
many thanks
- Sun Aug 16, 2020 8:48 am
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 92520