My suggestion would be to press ALT+Q to put the queue back to normal.
If you have queue to front enabled, then my mod will cancel all current queued recipes and try to put your new recipe to the front. Vanilla mechanics will equip any armor you have that appears back in your inventory if nothing ...
Search found 137 matches
- Sun Nov 24, 2024 12:18 pm
- Forum: Not a bug
- Topic: [2.0.21] When hand-crafting Mech armor, MK2 armor gets equipped instead
- Replies: 6
- Views: 511
- Sun Nov 17, 2024 8:42 am
- Forum: Implemented mod requests
- Topic: [2.x] player.get_quick_bar_slot(x) does not return quality
- Replies: 1
- Views: 284
[2.x] player.get_quick_bar_slot(x) does not return quality
When checking the quick bar filters I found that the current API does not return the item's quality in the filter slot.
for row = 1, quick_bar_rows do
for _ = 1, 10 do
local slot = player.get_quick_bar_slot(index)
if slot then
items[slot.name] = { target = slot.stack_size }
end
index ...
for row = 1, quick_bar_rows do
for _ = 1, 10 do
local slot = player.get_quick_bar_slot(index)
if slot then
items[slot.name] = { target = slot.stack_size }
end
index ...
- Sun Nov 17, 2024 8:14 am
- Forum: Modding help
- Topic: LuaEntity.ghost_prototype.items_to_place_this missing quality
- Replies: 3
- Views: 266
- Sun Oct 27, 2024 8:33 am
- Forum: Modding interface requests
- Topic: [2.x] Logistics Delivery API is missing quality information
- Replies: 0
- Views: 139
[2.x] Logistics Delivery API is missing quality information
The Logistics Delivery endpoint that reports on what is on the way does not return any information on the quality of the items being transported.
Code: Select all
player.get_requester_point().targeted_items_deliver
{ ["steel-plate"]=100, }
- Fri Oct 25, 2024 12:55 pm
- Forum: Already exists
- Topic: [2.x] Storage Chest API support for getting/setting quality on its filter
- Replies: 2
- Views: 2298
[2.x] Storage Chest API support for getting/setting quality on its filter
I've been working on some code to set the filter on storage chests and found no option to set the quality setting of the item in the filter.
https://lua-api.factorio.com/latest/classes/LuaEntity.html#storage_filter
Before 2.0, I would set the filter using the item prototype. However, the 2.x API ...
https://lua-api.factorio.com/latest/classes/LuaEntity.html#storage_filter
Before 2.0, I would set the filter using the item prototype. However, the 2.x API ...
- Thu Oct 24, 2024 10:27 pm
- Forum: Modding interface requests
- Topic: [2.x] Rich Text img=class.name to support quality flag
- Replies: 3
- Views: 385
[2.x] Rich Text img=class.name to support quality flag
Using rich text gives me a single icon
Trying to add quality to the string does not work
I know I can use, but I am just after the single icon which I get with the first example
Code: Select all
[img=item.iron-plate]
Code: Select all
[img=item.iron-plate,quality=epic]`
Code: Select all
[item=iron-plate,quality=epic]
- Fri Jan 19, 2024 6:55 pm
- Forum: Releases
- Topic: Version 1.1.103
- Replies: 5
- Views: 9968
Re: Version 1.1.103
Got this error after upgrading a standalone install
- Fri Mar 03, 2023 8:34 pm
- Forum: Releases
- Topic: Version 1.1.77
- Replies: 7
- Views: 14970
Re: Version 1.1.77
- Added LoaderPrototype::energy_source and energy_per_item.
- Tue Dec 20, 2022 3:29 pm
- Forum: Implemented mod requests
- Topic: Linked pipes
- Replies: 16
- Views: 6935
Re: Linked pipes
I hope this is a setting you can set/change in the control stage of the game. If it only definable in the data stage then "factorissimo" will need to pre-generate a bunch of linked pipes for it to use.
- Sun Jul 24, 2022 8:33 pm
- Forum: Technical Help
- Topic: Factorio crashed when exploring the edge of the map
- Replies: 4
- Views: 1713
Factorio crashed when exploring the edge of the map
So playing Space Exploration 0.6 and exploring how far I could go on an asteroid belt I found I could go past the 1m marker. Got to 1,040,000 and kept going. A short while later the server crashed and we got this error.
Not sure who is at fault, SE or Factorio. I am guessing something in SE changed ...
Not sure who is at fault, SE or Factorio. I am guessing something in SE changed ...
- Wed Jul 20, 2022 1:00 pm
- Forum: Not a bug
- Topic: debug option "show-entity-time-usage" appears to be per surface
- Replies: 2
- Views: 1419
debug option "show-entity-time-usage" appears to be per surface
I just noticed today while tracking down where all our UPS was going in Space Exploration that the debug option "show-entity-time-usage" only shows the statistics for the current surface. It was only when I moved to a hell world with biters did the debug output show "Class Unit" .
Could we get a ...
Could we get a ...
- Mon Jul 18, 2022 11:27 pm
- Forum: Mod portal Discussion
- Topic: Webhook support for notifications
- Replies: 0
- Views: 958
Webhook support for notifications
Could we get Webhook support for mod portal notifications?
My use case is so that I could get notifications posted to my personal discord server.
If you want to make it feature-rich, allow a webhook override at the mod level.
My use case is so that I could get notifications posted to my personal discord server.
If you want to make it feature-rich, allow a webhook override at the mod level.
- Mon Dec 27, 2021 10:00 am
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 31333
Re: Version 1.1.50
yeah, and a rocket for a stack of fish is expensive already. a rocket for 12 fish is just preposterous.
If you just want a few fish to build spidertrons, then you can just build some inserters by a lake. Much cheaper, and easily automated. If you are in a hurry, manually mining a few fish or ...
- Mon Jan 18, 2021 9:19 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.12] Drag reversing adds unexpected undergrounds
- Replies: 2
- Views: 2426
Re: [kovarex] [1.1.12] Drag reversing adds unexpected undergrounds
With "https://mods.factorio.com/mod/PickerBeltTools" you can press ALT+R to reverse a belt end-to-end
- Tue Dec 29, 2020 8:50 am
- Forum: Mods
- Topic: Industrial Revolution 2 (2.0.1) biters stop attacking player after using Transmat
- Replies: 1
- Views: 1563
Industrial Revolution 2 (2.0.1) biters stop attacking player after using Transmat
After using the "transmat" something is changed in the game and the biters will no longer attack the player.
They will attack a Spidertron, and any car/tank that crashes into them, but if a player shoots the biters they run away.
They will attack a Spidertron, and any car/tank that crashes into them, but if a player shoots the biters they run away.
- Thu Dec 24, 2020 2:45 pm
- Forum: Mods
- Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
- Replies: 19
- Views: 9353
Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
Sorry I have no way to report a bug via the mod portal or PM to deadlock.
14358.185 Error MainLoop.cpp:1281: Exception at tick 4281521: The mod Industrial Revolution 2 (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event ...
14358.185 Error MainLoop.cpp:1281: Exception at tick 4281521: The mod Industrial Revolution 2 (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event ...
- Thu Nov 26, 2020 8:50 pm
- Forum: Duplicates
- Topic: [posila] [1.1.1] Crash because of undo
- Replies: 2
- Views: 1291
Re: [1.1.1] Crash because of undo
Something similar happened on our server.
23265.578 Error CrashHandler.cpp:621: Received SIGSEGV
23274.180 Warning Logger.cpp:526: Symbols.size() == 42, usedSize == 26
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xb1aec5, 0xd4b635, 0xd4bcc1, 0xd4bd79 ...
23265.578 Error CrashHandler.cpp:621: Received SIGSEGV
23274.180 Warning Logger.cpp:526: Symbols.size() == 42, usedSize == 26
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xb1aec5, 0xd4b635, 0xd4bcc1, 0xd4bd79 ...
- Wed Nov 25, 2020 12:22 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 260262
Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
If you have a working solution .. raise a PR at https://github.com/shanemadden/factorio ... es-loaders then its up to Shane to merge it.
- Fri Sep 18, 2020 9:51 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 171962
- Fri Sep 18, 2020 9:27 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 171962
Re: Free service to run your server: Factorio Zone
I was looking to get the server listed on the MP server listing. Without a valid user/token it will not register.
136.032 Info AuthServerConnector.cpp:18: Failed to reach auth server: code(520) message(Failed to connect to auth.factorio.com port 443: Connection timed out)
136.033 Error ...
136.032 Info AuthServerConnector.cpp:18: Failed to reach auth server: code(520) message(Failed to connect to auth.factorio.com port 443: Connection timed out)
136.033 Error ...