Search found 137 matches

by billbo99
Sun Nov 24, 2024 12:18 pm
Forum: Not a bug
Topic: [2.0.21] When hand-crafting Mech armor, MK2 armor gets equipped instead
Replies: 6
Views: 511

Re: [2.0.21] When hand-crafting Mech armor, MK2 armor gets equipped instead

My suggestion would be to press ALT+Q to put the queue back to normal.

If you have queue to front enabled, then my mod will cancel all current queued recipes and try to put your new recipe to the front. Vanilla mechanics will equip any armor you have that appears back in your inventory if nothing ...
by billbo99
Sun Nov 17, 2024 8:42 am
Forum: Implemented mod requests
Topic: [2.x] player.get_quick_bar_slot(x) does not return quality
Replies: 1
Views: 284

[2.x] player.get_quick_bar_slot(x) does not return quality

When checking the quick bar filters I found that the current API does not return the item's quality in the filter slot.


for row = 1, quick_bar_rows do
for _ = 1, 10 do
local slot = player.get_quick_bar_slot(index)
if slot then
items[slot.name] = { target = slot.stack_size }
end
index ...
by billbo99
Sun Oct 27, 2024 8:33 am
Forum: Modding interface requests
Topic: [2.x] Logistics Delivery API is missing quality information
Replies: 0
Views: 139

[2.x] Logistics Delivery API is missing quality information

The Logistics Delivery endpoint that reports on what is on the way does not return any information on the quality of the items being transported.

Code: Select all

player.get_requester_point().targeted_items_deliver

{ ["steel-plate"]=100, }

by billbo99
Fri Oct 25, 2024 12:55 pm
Forum: Already exists
Topic: [2.x] Storage Chest API support for getting/setting quality on its filter
Replies: 2
Views: 2298

[2.x] Storage Chest API support for getting/setting quality on its filter

I've been working on some code to set the filter on storage chests and found no option to set the quality setting of the item in the filter.

https://lua-api.factorio.com/latest/classes/LuaEntity.html#storage_filter

Before 2.0, I would set the filter using the item prototype. However, the 2.x API ...
by billbo99
Thu Oct 24, 2024 10:27 pm
Forum: Modding interface requests
Topic: [2.x] Rich Text img=class.name to support quality flag
Replies: 3
Views: 385

[2.x] Rich Text img=class.name to support quality flag

Using rich text gives me a single icon

Code: Select all

[img=item.iron-plate]
Trying to add quality to the string does not work

Code: Select all

[img=item.iron-plate,quality=epic]`
I know I can use, but I am just after the single icon which I get with the first example

Code: Select all

[item=iron-plate,quality=epic]
by billbo99
Fri Jan 19, 2024 6:55 pm
Forum: Releases
Topic: Version 1.1.103
Replies: 5
Views: 9968

Re: Version 1.1.103

Got this error after upgrading a standalone install
Untitled.png
Untitled.png (8.03 KiB) Viewed 9089 times
by billbo99
Fri Mar 03, 2023 8:34 pm
Forum: Releases
Topic: Version 1.1.77
Replies: 7
Views: 14970

Re: Version 1.1.77

  • Added LoaderPrototype::energy_source and energy_per_item.
with all the love loaders are getting I hope we will one day get the ability to set circuit conditions on the loaders.
by billbo99
Tue Dec 20, 2022 3:29 pm
Forum: Implemented mod requests
Topic: Linked pipes
Replies: 16
Views: 6935

Re: Linked pipes

micromario wrote: Tue Dec 20, 2022 1:30 am wow! will definitely add these to the factorissimo fork
I hope this is a setting you can set/change in the control stage of the game. If it only definable in the data stage then "factorissimo" will need to pre-generate a bunch of linked pipes for it to use.
by billbo99
Sun Jul 24, 2022 8:33 pm
Forum: Technical Help
Topic: Factorio crashed when exploring the edge of the map
Replies: 4
Views: 1713

Factorio crashed when exploring the edge of the map

So playing Space Exploration 0.6 and exploring how far I could go on an asteroid belt I found I could go past the 1m marker. Got to 1,040,000 and kept going. A short while later the server crashed and we got this error.

Not sure who is at fault, SE or Factorio. I am guessing something in SE changed ...
by billbo99
Wed Jul 20, 2022 1:00 pm
Forum: Not a bug
Topic: debug option "show-entity-time-usage" appears to be per surface
Replies: 2
Views: 1419

debug option "show-entity-time-usage" appears to be per surface

I just noticed today while tracking down where all our UPS was going in Space Exploration that the debug option "show-entity-time-usage" only shows the statistics for the current surface. It was only when I moved to a hell world with biters did the debug output show "Class Unit" .

Could we get a ...
by billbo99
Mon Jul 18, 2022 11:27 pm
Forum: Mod portal Discussion
Topic: Webhook support for notifications
Replies: 0
Views: 958

Webhook support for notifications

Could we get Webhook support for mod portal notifications?

My use case is so that I could get notifications posted to my personal discord server.


If you want to make it feature-rich, allow a webhook override at the mod level.
by billbo99
Mon Dec 27, 2021 10:00 am
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 31333

Re: Version 1.1.50



yeah, and a rocket for a stack of fish is expensive already. a rocket for 12 fish is just preposterous.


If you just want a few fish to build spidertrons, then you can just build some inserters by a lake. Much cheaper, and easily automated. If you are in a hurry, manually mining a few fish or ...
by billbo99
Tue Dec 29, 2020 8:50 am
Forum: Mods
Topic: Industrial Revolution 2 (2.0.1) biters stop attacking player after using Transmat
Replies: 1
Views: 1563

Industrial Revolution 2 (2.0.1) biters stop attacking player after using Transmat

After using the "transmat" something is changed in the game and the biters will no longer attack the player.

They will attack a Spidertron, and any car/tank that crashes into them, but if a player shoots the biters they run away.
by billbo99
Thu Dec 24, 2020 2:45 pm
Forum: Mods
Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
Replies: 19
Views: 9353

Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid

Sorry I have no way to report a bug via the mod portal or PM to deadlock.


14358.185 Error MainLoop.cpp:1281: Exception at tick 4281521: The mod Industrial Revolution 2 (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event ...
by billbo99
Thu Nov 26, 2020 8:50 pm
Forum: Duplicates
Topic: [posila] [1.1.1] Crash because of undo
Replies: 2
Views: 1291

Re: [1.1.1] Crash because of undo

Something similar happened on our server.


23265.578 Error CrashHandler.cpp:621: Received SIGSEGV
23274.180 Warning Logger.cpp:526: Symbols.size() == 42, usedSize == 26
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xb1aec5, 0xd4b635, 0xd4bcc1, 0xd4bd79 ...
by billbo99
Wed Nov 25, 2020 12:22 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 260262

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

If you have a working solution .. raise a PR at https://github.com/shanemadden/factorio ... es-loaders then its up to Shane to merge it.
by billbo99
Fri Sep 18, 2020 9:27 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 183
Views: 171962

Re: Free service to run your server: Factorio Zone

I was looking to get the server listed on the MP server listing. Without a valid user/token it will not register.

136.032 Info AuthServerConnector.cpp:18: Failed to reach auth server: code(520) message(Failed to connect to auth.factorio.com port 443: Connection timed out)
136.033 Error ...

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