Search found 65 matches

by billbo99
Mon Feb 17, 2020 1:37 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 704
Views: 62166

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Very nice. You could generate, say, 4-6 of these randomly, and then use the belt variants feature for disordered stacking on belts. I was going to use it to visually pick a single icon that looked the best for in-game icons I wanted to stack. I had not thought about belt variants like used for ores.
by billbo99
Mon Feb 17, 2020 1:27 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 704
Views: 62166

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

The plastic bars in the 4th row column 3 and 5 look the same to me. Is there one configuration missing while you have one twice? Its just the order of the back two icon are different. Its hard to tell the difference with most icons as they are soild. However with rails you can see the overlaps are ...
by billbo99
Mon Feb 17, 2020 12:26 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 704
Views: 62166

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Can you PM me some sample python code on how you would merge a factorio stock icon image 3x times with a slight shift ? Thanks for the code example, sorry it took me a while to investigate further. I worked out there were 44 combinations that 3 icons could be placed. Different in-game icons look be...
by billbo99
Thu Feb 13, 2020 8:03 am
Forum: Off topic
Topic: Run from ramdisk - offtopic
Replies: 21
Views: 322

Re: Run from ramdisk

Within the config.ini there is a new option added since 0.18 (this is an experimental option) that will help with start up times when using lots of mods. cache-prototype-data=true The second time you start your game after using this flag your startup time should reduce quite a bit. I went from 80 se...
by billbo99
Tue Feb 11, 2020 12:21 pm
Forum: Ideas and Requests For Mods
Topic: Request: Auto Train Grid Equipping.
Replies: 5
Views: 173

Re: Request: Auto Train Grid Equipping.

There is another mod I use "train-scaling" to clone trains and their schedules.

I have made a post for the mod to see if cloning the equipment grid would be possible.
https://mods.factorio.com/mod/train-sca ... 000b4d00b1
by billbo99
Fri Feb 07, 2020 11:50 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.18.4] Construction bot becomes invisible while repairing something
Replies: 6
Views: 724

Re: [0.18.4] Construction bot becomes invisible while repairing something

This coud be related to my post .. viewtopic.php?f=7&t=80985

The ".working" property that sets the animation for the bots while busy appears to have been removed.
by billbo99
Fri Feb 07, 2020 11:47 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.18.4] Construction bot becomes invisible while repairing something
Replies: 6
Views: 724

[0.18.4] Construction Robot missing "working" property

Something changed for "Construction Robot" in 0.18.4 and the "working" property for RotatedAnimation has been removed. I am told the WIKI is a little out of date, but in the 0.18.4 release notes there was no mention of this property being removed. https://wiki.factorio.com/Prototype/ConstructionRobo...
by billbo99
Thu Jan 30, 2020 7:48 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 704
Views: 62166

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

Yup 0.18.3 looks to be a good fix for deadlock loaders .. my modified version and test save now work as expected.
by billbo99
Wed Jan 29, 2020 8:46 am
Forum: Modding discussion
Topic: How to create an empty map
Replies: 2
Views: 115

Re: How to create an empty map

For an empty world I like this mod

https://mods.factorio.com/mod/lab-floor

Or you can go into `/editor` and in the surfaces tab and make similar changes there.
by billbo99
Tue Jan 28, 2020 8:58 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 704
Views: 62166

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

posila in 0.18.2 has attempted to fix the migration of "loader" to "loader-1x1" so that the correct direction and roation is kept. https://forums.factorio.com/viewtopic.php?p=476023 But I am getting some weird behaviour with the belts -- the red box shows the belts on the output not joining to their...
by billbo99
Tue Jan 28, 2020 5:54 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type
Replies: 14
Views: 1089

Re: [posila] [0.18.1] Migration of loader to loader-1x1 does not preserve loader_type

I have been working on deadlock loaders to get them to work, 0.18.2 appears to fix the direction of the loaders, but getting some oddness still Screenshot_1.png -- the red box shows the belts on the output not joining to their next section correctly -- the green box shows the loaders are not putting...
by billbo99
Tue Jan 28, 2020 8:54 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 704
Views: 62166

Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders

A few of us have been looking, but we found that the direction/rotation of the loaders gets messed up when loading a save from a 0.17 to 0.18.

I have started to look at a migration script to auto-correct the "direction/rotation".
by billbo99
Tue Jan 21, 2020 10:43 pm
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 35
Views: 25186

Re: [MOD 0.16.x] Factorio Extended Plus

That was an in-game bug with "0.17" .. reported here viewtopic.php?f=182&t=79927

Within 0.18 this has been fixed and the research speed has been correctly displayed in the hover tool tips.

See examples
mk3.png
mk3.png (167.42 KiB) Viewed 551 times
mk2.png
mk2.png (165.36 KiB) Viewed 551 times
mk1.png
mk1.png (151.67 KiB) Viewed 551 times
by billbo99
Fri Jan 17, 2020 4:42 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 9105

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Personally I have never had any issues with my QNAP devices, and I have been using them for 5+ years. One is in the garage as a backup target, the main one is in my office and I have it hosting a couple of virtual servers. I wonder what grade of hard disks they were using, from what has been said in...
by billbo99
Fri Jan 10, 2020 10:23 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.79] LabPrototype::researchingSpeed not respected when showing speed in tooltip of lab entity
Replies: 1
Views: 195

[Twinsen] [0.17.79] LabPrototype::researchingSpeed not respected when showing speed in tooltip of lab entity

I was playing about with a mod to add some mk2/3 labs which would increase module slot and researching_speed per tier. When I had a look in game the tooltips did not show the "researching_speed" effect, all I could see was the ingame bonus from research. If I look at the item in my inventory I can s...
by billbo99
Mon Jan 06, 2020 9:00 am
Forum: Ideas and Requests For Mods
Topic: How to make construction bots invincible?
Replies: 5
Views: 199

Re: How to make construction bots invincible?

Not near factorio to test this currently, but this code snippet should work in the "data-final-fixes.lua" file. local resistances = {"fire", "physical", "explosion", "acid", "impact", "laser"} for _, bot in pairs(data.raw["construction-robot"]) do bot.resistances = bot.resistances or {} for _, resis...
by billbo99
Mon Jan 06, 2020 8:42 am
Forum: Ideas and Requests For Mods
Topic: How to make construction bots invincible?
Replies: 5
Views: 199

Re: How to make construction bots invincible?

Have you looked at .. https://mods.factorio.com/mod/Repair_Turret .. to support repairing your walls ? You could also take a copy of .. https://mods.factorio.com/mod/fireproof-bots .. and edit the resistances in the file "data-final-fixes.lua" If you want to stick with robots, look at the placement ...
by billbo99
Thu Jan 02, 2020 10:15 am
Forum: Mods
Topic: [MOD 0.16.x]Factorio Extended 0.3.1
Replies: 169
Views: 107145

Re: [MOD 0.16.x]Factorio Extended 0.3.1

Have you tried using "Factorio Extended Plus" ?

You can find all the primary mods under https://mods.factorio.com/user/jimmyjon711

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