Search found 129 matches

by billbo99
Tue Dec 20, 2022 3:29 pm
Forum: Implemented mod requests
Topic: Linked pipes
Replies: 13
Views: 2283

Re: Linked pipes

micromario wrote:
Tue Dec 20, 2022 1:30 am
wow! will definitely add these to the factorissimo fork
I hope this is a setting you can set/change in the control stage of the game. If it only definable in the data stage then "factorissimo" will need to pre-generate a bunch of linked pipes for it to use.
by billbo99
Sun Jul 24, 2022 8:33 pm
Forum: Technical Help
Topic: Factorio crashed when exploring the edge of the map
Replies: 4
Views: 613

Factorio crashed when exploring the edge of the map

So playing Space Exploration 0.6 and exploring how far I could go on an asteroid belt I found I could go past the 1m marker. Got to 1,040,000 and kept going. A short while later the server crashed and we got this error. Not sure who is at fault, SE or Factorio. I am guessing something in SE changed ...
by billbo99
Wed Jul 20, 2022 1:00 pm
Forum: Not a bug
Topic: debug option "show-entity-time-usage" appears to be per surface
Replies: 2
Views: 499

debug option "show-entity-time-usage" appears to be per surface

I just noticed today while tracking down where all our UPS was going in Space Exploration that the debug option "show-entity-time-usage" only shows the statistics for the current surface. It was only when I moved to a hell world with biters did the debug output show "Class Unit" ...
by billbo99
Mon Jul 18, 2022 11:27 pm
Forum: Mod portal Discussion
Topic: Webhook support for notifications
Replies: 0
Views: 308

Webhook support for notifications

Could we get Webhook support for mod portal notifications?

My use case is so that I could get notifications posted to my personal discord server.


If you want to make it feature-rich, allow a webhook override at the mod level.
by billbo99
Mon Dec 27, 2021 10:00 am
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 19201

Re: Version 1.1.50

yeah, and a rocket for a stack of fish is expensive already. a rocket for 12 fish is just preposterous. If you just want a few fish to build spidertrons, then you can just build some inserters by a lake. Much cheaper, and easily automated. If you are in a hurry, manually mining a few fish or draggi...
by billbo99
Tue Dec 29, 2020 8:50 am
Forum: Mods
Topic: Industrial Revolution 2 (2.0.1) biters stop attacking player after using Transmat
Replies: 1
Views: 992

Industrial Revolution 2 (2.0.1) biters stop attacking player after using Transmat

After using the "transmat" something is changed in the game and the biters will no longer attack the player.

They will attack a Spidertron, and any car/tank that crashes into them, but if a player shoots the biters they run away.
by billbo99
Thu Dec 24, 2020 2:45 pm
Forum: Mods
Topic: Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid
Replies: 19
Views: 5346

Industrial Revolution 2 (2.0.0) crashed on_player_flushed_fluid

Sorry I have no way to report a bug via the mod portal or PM to deadlock. 14358.185 Error MainLoop.cpp:1281: Exception at tick 4281521: The mod Industrial Revolution 2 (2.0.0) caused a non-recoverable error. Please report this error to the mod author. Error while running event IndustrialRevolution::...
by billbo99
Thu Nov 26, 2020 8:50 pm
Forum: Duplicates
Topic: [posila] [1.1.1] Crash because of undo
Replies: 2
Views: 714

Re: [1.1.1] Crash because of undo

Something similar happened on our server. 23265.578 Error CrashHandler.cpp:621: Received SIGSEGV 23274.180 Warning Logger.cpp:526: Symbols.size() == 42, usedSize == 26 Factorio crashed. Generating symbolized stacktrace, please wait ... Raw stacktrace: 0xb1aec5, 0xd4b635, 0xd4bcc1, 0xd4bd79, 0x3b8f0,...
by billbo99
Wed Nov 25, 2020 12:22 am
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 151228

Re: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders

If you have a working solution .. raise a PR at https://github.com/shanemadden/factorio ... es-loaders then its up to Shane to merge it.
by billbo99
Fri Sep 18, 2020 9:27 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 181
Views: 102070

Re: Free service to run your server: Factorio Zone

I was looking to get the server listed on the MP server listing. Without a valid user/token it will not register. 136.032 Info AuthServerConnector.cpp:18: Failed to reach auth server: code(520) message(Failed to connect to auth.factorio.com port 443: Connection timed out) 136.033 Error ServerMultipl...
by billbo99
Fri Sep 18, 2020 9:14 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 181
Views: 102070

Re: Free service to run your server: Factorio Zone

Anyway we can get access to edit "server-settings.json" so we can add/edit the username & token fields ?
by billbo99
Tue Sep 01, 2020 8:19 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.0.0] Error with /permissions get-player-group username
Replies: 1
Views: 1730

[Rseding91] [1.0.0] Error with /permissions get-player-group username

When running the command /permissions get-player-group billbo99 I get this error message Unknown key: "player-is-in-group" I can find the key in "data\core\locale\en\core.cfg" So my assumption is that in the code the localazised_name was incorrectly declared {player-is-in-group} ...
by billbo99
Fri Aug 28, 2020 10:14 am
Forum: Implemented mod requests
Topic: New EVENT request .. on_spidertron_command_completed
Replies: 2
Views: 862

New EVENT request .. on_spidertron_command_completed

Can we please have an event raised when spidertron has completed its assigned command to go to a location? Similar to ... https://lua-api.factorio.com/latest/events.html#on_ai_command_completed That way we could create a mod to enable spidertron's to patrol between various waypoints. As it completes...
by billbo99
Thu Aug 20, 2020 8:19 am
Forum: Implemented mod requests
Topic: Spidertron burner.inventory showing as invalid
Replies: 1
Views: 695

Spidertron burner.inventory showing as invalid

Dev Team, Some mods have come out for Spidertron .. one being `https://mods.factorio.com/mod/Insectitron` .. that allows the modified spidertron to need a fuel source. From control.lua when looking at these entities you can see that the burner property exists .. entity.burner .. however the .. entit...
by billbo99
Sun Aug 16, 2020 8:48 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 121
Views: 75752

Re: [MOD 0.13] Water Well - pump water from the underground

steinio wrote:
Thu Feb 13, 2020 10:36 am

Any chance of a 1x1 version of this entity with a slower flow rate so they can plug into the back of a Chem plant / Refinery ?
by billbo99
Sat Aug 15, 2020 10:32 am
Forum: Implemented mod requests
Topic: [1.0.0] Spidertron missing prototype data
Replies: 3
Views: 958

[1.0.0] Spidertron missing prototype data

I was looking to query Spidertron from LUA during the control.lua phase and found there is no property .guns available. If I look at `game.entity_prototypes["tank"].guns` I can see all 3x weapons available in a tank. Under `game.entity_prototypes["spidertron"]` there is no proper...
by billbo99
Fri Aug 14, 2020 12:34 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Spidertron does not show entity.speed
Replies: 9
Views: 2293

[1.0.0] Spidertron does not show entity.speed

Its possible to look at the speed of cars / tanks using the LuaEntity property .speed ... with Spiderton this value is not exposed.

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