Search found 119 matches

by billbo99
Fri Sep 18, 2020 9:27 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 136
Views: 38052

Re: Free service to run your server: Factorio Zone

I was looking to get the server listed on the MP server listing. Without a valid user/token it will not register. 136.032 Info AuthServerConnector.cpp:18: Failed to reach auth server: code(520) message(Failed to connect to auth.factorio.com port 443: Connection timed out) 136.033 Error ServerMultipl...
by billbo99
Fri Sep 18, 2020 9:14 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 136
Views: 38052

Re: Free service to run your server: Factorio Zone

Anyway we can get access to edit "server-settings.json" so we can add/edit the username & token fields ?
by billbo99
Tue Sep 01, 2020 8:19 pm
Forum: Resolved for the next release
Topic: [Rseding91] [1.0.0] Error with /permissions get-player-group username
Replies: 1
Views: 130

[Rseding91] [1.0.0] Error with /permissions get-player-group username

When running the command /permissions get-player-group billbo99 I get this error message Unknown key: "player-is-in-group" I can find the key in "data\core\locale\en\core.cfg" So my assumption is that in the code the localazised_name was incorrectly declared {player-is-in-group} instead of {permissi...
by billbo99
Fri Aug 28, 2020 10:14 am
Forum: Implemented mod requests
Topic: New EVENT request .. on_spidertron_command_completed
Replies: 2
Views: 135

New EVENT request .. on_spidertron_command_completed

Can we please have an event raised when spidertron has completed its assigned command to go to a location? Similar to ... https://lua-api.factorio.com/latest/events.html#on_ai_command_completed That way we could create a mod to enable spidertron's to patrol between various waypoints. As it completes...
by billbo99
Thu Aug 20, 2020 8:19 am
Forum: Modding interface requests
Topic: Spidertron burner.inventory showing as invalid
Replies: 1
Views: 94

Spidertron burner.inventory showing as invalid

Dev Team, Some mods have come out for Spidertron .. one being `https://mods.factorio.com/mod/Insectitron` .. that allows the modified spidertron to need a fuel source. From control.lua when looking at these entities you can see that the burner property exists .. entity.burner .. however the .. entit...
by billbo99
Sun Aug 16, 2020 8:48 am
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 114
Views: 53482

Re: [MOD 0.13] Water Well - pump water from the underground

steinio wrote:
Thu Feb 13, 2020 10:36 am

Any chance of a 1x1 version of this entity with a slower flow rate so they can plug into the back of a Chem plant / Refinery ?
by billbo99
Sat Aug 15, 2020 10:32 am
Forum: Implemented mod requests
Topic: [1.0.0] Spidertron missing prototype data
Replies: 3
Views: 170

[1.0.0] Spidertron missing prototype data

I was looking to query Spidertron from LUA during the control.lua phase and found there is no property .guns available. If I look at `game.entity_prototypes["tank"].guns` I can see all 3x weapons available in a tank. Under `game.entity_prototypes["spidertron"]` there is no property .guns to query th...
by billbo99
Fri Aug 14, 2020 12:34 pm
Forum: Resolved for the next release
Topic: [1.0.0] Spidertron does not show entity.speed
Replies: 4
Views: 555

[1.0.0] Spidertron does not show entity.speed

Its possible to look at the speed of cars / tanks using the LuaEntity property .speed ... with Spiderton this value is not exposed.
by billbo99
Fri Aug 14, 2020 12:32 pm
Forum: Resolved for the next release
Topic: [1.0.0] Spidertron defines.inventory.xxx missing
Replies: 1
Views: 294

[1.0.0] Spidertron defines.inventory.xxx missing

There are no defines documented in the API site for Spidertron .. https://lua-api.factorio.com/latest/def ... .inventory

Bilka said to log it here ... currently defines.inventory.car_trunk appears to be working.
by billbo99
Tue Aug 11, 2020 11:25 am
Forum: Ideas and Suggestions
Topic: Feature Request - RSS Data on Mod Portal
Replies: 16
Views: 480

Re: Feature Request - RSS Data on Mod Portal

Is there something missing in the mod portal's api? https://mods.factorio.com/api/mods?page_size=10&version=1.0 I looked at the wiki for the documentation on this API. https://wiki.factorio.com/Mod_portal_API The documentation only shows that "page / page_size / namelist" are fields that can be add...
by billbo99
Thu Aug 06, 2020 7:19 pm
Forum: Duplicates
Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
Replies: 9
Views: 505

Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world

yup same server.

Placing 10-20 rails anywhere on the map was causing update to jump to 20+
by billbo99
Thu Aug 06, 2020 7:08 pm
Forum: Duplicates
Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
Replies: 9
Views: 505

Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world

I did a performance grab using Visual Studio attached is the Hot Path.
stuff
by billbo99
Thu Aug 06, 2020 7:06 pm
Forum: Duplicates
Topic: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world
Replies: 9
Views: 505

Re: [0.18.X] Massive FPS drop when locomotive UI is open riding a train in a large ribbon world

On the multi-player server when someone is laying rail tracks the update count goes into the 20+. When they stop update count drops back to 6-8.
by billbo99
Tue Aug 04, 2020 11:27 am
Forum: Releases
Topic: Version 0.18.42
Replies: 28
Views: 6431

Re: Version 0.18.42

Its showing up as published in steamdb .. 18hrs ago .. build_id 5366025
<https://steamdb.info/app/427520/depots/>

I have found I need to exit and restart my steam client for it to detect an update for games sometimes.
by billbo99
Sat Aug 01, 2020 4:57 pm
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 1931

Re: Better Compression (Stacking/Boxing/Pallets) Support

I create deadlock_stacked_recipes while playing a mod pack that had speed-25 modules. We found it impossible to feed the amount of resources needed to feed an assembley machine surounded with 12 beacon. You also quickly hit the 1x craft per tick limit. As such someone suggested that we could use the...
by billbo99
Sat Aug 01, 2020 4:48 pm
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 1931

Re: Better Compression (Stacking/Boxing/Pallets) Support

I think this a difficult change to Factorio. There should be no difference in counting items. A compressed item with 20 iron ore should count as 20 iron ore and not as 1 compressed iron ore. This would solve all issues with the brocken statistics/inventory containsr. Recipes have fixed ingredients,...
by billbo99
Wed Jul 29, 2020 4:23 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
Replies: 8
Views: 1708

[kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand

Pressing 'Q' to get a ghost item in hand of an item you do not have in your inventory. Pressing 'Q' a second time will not clear the hand, the ghost item will still stay in hand. The only way I found to clear the hand was to press 'Q' on a building I had in my inventory. Or pressing a number mapped ...
by billbo99
Wed Jul 29, 2020 3:48 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 6151

Re: Version 0.18.37

Think we might have a bug .. Pressing 'Q' to get a ghost item in hand, then pressing 'Q' again will not clear the hand. The ghost item will still stay in hand.

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