Search found 48 matches
- Sat Oct 23, 2021 7:06 pm
- Forum: Technical Help
- Topic: [1.1.42] unable to restore blueprints from blueprint-storage-backup.dat made on 2021-08-08
- Replies: 1
- Views: 614
Re: [1.1.42] unable to restore blueprints from blueprint-storage-backup.dat made on 2021-08-08
restored after disabling cloud sync.
- Sat Oct 23, 2021 6:54 pm
- Forum: Technical Help
- Topic: [1.1.42] unable to restore blueprints from blueprint-storage-backup.dat made on 2021-08-08
- Replies: 1
- Views: 614
[1.1.42] unable to restore blueprints from blueprint-storage-backup.dat made on 2021-08-08
unable to restore blueprints from blueprint-storage-backup.dat made on 2021-08-08
- Sat Oct 23, 2021 6:53 pm
- Forum: Pending
- Topic: [1.1.42] Spidertron shift-queued route breaks on alt-tab
- Replies: 2
- Views: 1247
[1.1.42] Spidertron shift-queued route breaks on alt-tab
Spidertron shift-queued route breaks on alt-tab and spidertrain dies in pain
- Sun Aug 16, 2020 5:17 pm
- Forum: Ideas and Requests For Mods
- Topic: Train track running speed
- Replies: 2
- Views: 957
Train track running speed
Need for mod to run faster on train track with speed at least little bit faster than train.
- Tue Jul 07, 2020 5:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218107
Re: Bugs & FAQ
1) Components do return all materials, or they should at least. Any particular example where this is not the case? 1) start marathon (both checkboes checked) with component mining 2) place miner 3) pickup miner 4) unable to craft, you got only 1/2 materials (furnace works fine...) 2) Marathon setti...
- Sat Jul 04, 2020 5:17 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218107
Re: Bugs & FAQ
1) component mining return only half materials.
2) angel marathon settings do not works?
2) angel marathon settings do not works?
- Sun Jun 21, 2020 8:42 am
- Forum: Ideas and Suggestions
- Topic: New scenario in TD style
- Replies: 0
- Views: 608
New scenario in TD style
In world randomly spawns infinite sources of mixed resources and follows belts to void target. You must build facility to consume resources. every 'spawned' resource increase your point by 1. every 'voided' decrease by 2. when your point le 0 - you loose. spawn progress draft>>> on start you have 10...
- Fri Dec 13, 2019 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Drone Signals
- Replies: 1
- Views: 1221
Re: Drone Signals
Probably that https://mods.factorio.com/mod/LogiNetChannels
have no played yet
have no played yet
- Fri Nov 29, 2019 2:57 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 24432
Re: Friday Facts #323 - Animated water
IS it possible to make flowing islands?
- Tue Sep 10, 2019 12:35 pm
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 27392
Re: Friday Facts #311 - New remnants 3
All those remnants look cool but once you have roboports all over the place, all of those graphics are hidden behind ghosts. I can no longer watch my factory getting beautifully wrecked, I get unreadable mix. What about removing ghosts for destroyed buildings in the area of roboport? Or at least ad...
- Fri Aug 23, 2019 3:39 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111902
- Fri Aug 23, 2019 3:36 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111902
Re: Friday Facts #309 - Controversial opinions
I know you can, but the performance impactb is massive. I actually implemented a prototype, where the code would pathfind across the pipe network between consumers and producers, then "lay down" utilisation on the pipes, in order to show flow and limit throughput. Even with some optimisat...
- Fri Aug 23, 2019 2:30 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111902
Re: Friday Facts #309 - Controversial opinions
> and how many people would use a shortcut for toggling manual driving in trains.
i need it!
i need it!
- Fri Aug 23, 2019 2:26 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111902
Re: Friday Facts #309 - Controversial opinions
So, 1.0 release go on?
I propose online event on release!
Factorio Team must play online coop speedrun in marathon death world from start to 1 RPM =)
w/out mods or any lua commands...
What about take 111 achievement too?
Lets show us how to play Factorio! XD
I propose online event on release!
Factorio Team must play online coop speedrun in marathon death world from start to 1 RPM =)
w/out mods or any lua commands...
What about take 111 achievement too?
Lets show us how to play Factorio! XD
- Fri Aug 23, 2019 2:23 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111902
Re: Friday Facts #309 - Controversial opinions
> Biters should be more aggressive, and probe your defenses Oh, no... That is really hard to make enough walls at early game (20-30 minutes). Base grows faster than you can produce walls... But biters can run more faster and eat everything... In 0.17 they already very aggressive. or you can make mor...
- Fri Aug 23, 2019 2:16 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111902
Re: Friday Facts #309 - Controversial opinions
> There would also be no way to visualize the flow No, u really can do it. Visualization is pretty suitable when wave start flow after pipe connected. In other times you can just visualize random waves in preview based on calculated pipe utilization. And you can limit throughput too. There only need...
- Thu Jul 25, 2019 9:29 am
- Forum: Balancing
- Topic: Biters Aggressiveness towards Power Poles
- Replies: 8
- Views: 3697
Re: Biters Aggressiveness towards Power Poles
What do you want?
They eat stones and trees!
They eat stones and trees!
- Mon Mar 11, 2019 7:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] Crash - related to blueprint
- Replies: 13
- Views: 6720
Re: [0.17.10] Crash - related to blueprint
yes tiles. i use localizzed game =) What about blueprint with ground only? That's also working for me: Screenshot of BP containing only landfill It's not longer possible to blueprint the ground (eg grass, desert, sand.) In 0.17.9 and before you could blueprint grass-1 and it showed up the same as l...
- Mon Mar 11, 2019 6:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] Crash - related to blueprint
- Replies: 13
- Views: 6720
Re: [0.17.10] Crash - related to blueprint
also, blueprints have not ability to check/uncheck items/blocks. And cannot create blueptint with blocks only. By blocks do you mean tiles? I haven't seen an issue with blueprinting tiles (eg refined concrete, landfill, etc) and if I make a BP that contains both entities and tiles, I see the Tiles ...
- Mon Mar 11, 2019 6:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.10] Crash - related to blueprint
- Replies: 13
- Views: 6720
Re: [0.17.10] Crash - related to blueprint
+1 for TS, no mods.
also, blueprints have not ability to check/uncheck items/blocks.
And cannot create blueptint with blocks only.
Windows8.1 x64/ Steam / 0.17.10
also, blueprints have not ability to check/uncheck items/blocks.
And cannot create blueptint with blocks only.
Windows8.1 x64/ Steam / 0.17.10