Search found 48 matches

by ggrnd0
Sat Oct 23, 2021 6:54 pm
Forum: Technical Help
Topic: [1.1.42] unable to restore blueprints from blueprint-storage-backup.dat made on 2021-08-08
Replies: 1
Views: 614

[1.1.42] unable to restore blueprints from blueprint-storage-backup.dat made on 2021-08-08

unable to restore blueprints from blueprint-storage-backup.dat made on 2021-08-08
by ggrnd0
Sat Oct 23, 2021 6:53 pm
Forum: Pending
Topic: [1.1.42] Spidertron shift-queued route breaks on alt-tab
Replies: 2
Views: 1247

[1.1.42] Spidertron shift-queued route breaks on alt-tab

Spidertron shift-queued route breaks on alt-tab and spidertrain dies in pain
by ggrnd0
Sun Aug 16, 2020 5:17 pm
Forum: Ideas and Requests For Mods
Topic: Train track running speed
Replies: 2
Views: 957

Train track running speed

Need for mod to run faster on train track with speed at least little bit faster than train.
by ggrnd0
Tue Jul 07, 2020 5:30 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1218107

Re: Bugs & FAQ

1) Components do return all materials, or they should at least. Any particular example where this is not the case? 1) start marathon (both checkboes checked) with component mining 2) place miner 3) pickup miner 4) unable to craft, you got only 1/2 materials (furnace works fine...) 2) Marathon setti...
by ggrnd0
Sat Jul 04, 2020 5:17 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1218107

Re: Bugs & FAQ

1) component mining return only half materials.
2) angel marathon settings do not works?
by ggrnd0
Sun Jun 21, 2020 8:42 am
Forum: Ideas and Suggestions
Topic: New scenario in TD style
Replies: 0
Views: 608

New scenario in TD style

In world randomly spawns infinite sources of mixed resources and follows belts to void target. You must build facility to consume resources. every 'spawned' resource increase your point by 1. every 'voided' decrease by 2. when your point le 0 - you loose. spawn progress draft>>> on start you have 10...
by ggrnd0
Fri Dec 13, 2019 7:19 pm
Forum: Ideas and Suggestions
Topic: Drone Signals
Replies: 1
Views: 1221

Re: Drone Signals

Probably that https://mods.factorio.com/mod/LogiNetChannels
have no played yet
by ggrnd0
Fri Nov 29, 2019 2:57 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 24432

Re: Friday Facts #323 - Animated water

IS it possible to make flowing islands?
by ggrnd0
Tue Sep 10, 2019 12:35 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 27392

Re: Friday Facts #311 - New remnants 3

All those remnants look cool but once you have roboports all over the place, all of those graphics are hidden behind ghosts. I can no longer watch my factory getting beautifully wrecked, I get unreadable mix. What about removing ghosts for destroyed buildings in the area of roboport? Or at least ad...
by ggrnd0
Fri Aug 23, 2019 3:39 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111902

Re: Friday Facts #309 - Controversial opinions

rhynex wrote: ↑
Fri Aug 23, 2019 3:33 pm
give me 7-to-11 or 11-to-8 belt balancers then because that is why I use bots.
no, give us Angel WhereHouses, CompactLoaders and MiniLoaders...
by ggrnd0
Fri Aug 23, 2019 3:36 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111902

Re: Friday Facts #309 - Controversial opinions

I know you can, but the performance impactb is massive. I actually implemented a prototype, where the code would pathfind across the pipe network between consumers and producers, then "lay down" utilisation on the pipes, in order to show flow and limit throughput. Even with some optimisat...
by ggrnd0
Fri Aug 23, 2019 2:30 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111902

Re: Friday Facts #309 - Controversial opinions

> and how many people would use a shortcut for toggling manual driving in trains.

i need it!
by ggrnd0
Fri Aug 23, 2019 2:26 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111902

Re: Friday Facts #309 - Controversial opinions

So, 1.0 release go on?

I propose online event on release!

Factorio Team must play online coop speedrun in marathon death world from start to 1 RPM =)
w/out mods or any lua commands...
What about take 111 achievement too?

Lets show us how to play Factorio! XD
by ggrnd0
Fri Aug 23, 2019 2:23 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111902

Re: Friday Facts #309 - Controversial opinions

> Biters should be more aggressive, and probe your defenses Oh, no... That is really hard to make enough walls at early game (20-30 minutes). Base grows faster than you can produce walls... But biters can run more faster and eat everything... In 0.17 they already very aggressive. or you can make mor...
by ggrnd0
Fri Aug 23, 2019 2:16 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111902

Re: Friday Facts #309 - Controversial opinions

> There would also be no way to visualize the flow No, u really can do it. Visualization is pretty suitable when wave start flow after pipe connected. In other times you can just visualize random waves in preview based on calculated pipe utilization. And you can limit throughput too. There only need...
by ggrnd0
Thu Jul 25, 2019 9:29 am
Forum: Balancing
Topic: Biters Aggressiveness towards Power Poles
Replies: 8
Views: 3697

Re: Biters Aggressiveness towards Power Poles

What do you want?
They eat stones and trees!
by ggrnd0
Mon Mar 11, 2019 7:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Crash - related to blueprint
Replies: 13
Views: 6720

Re: [0.17.10] Crash - related to blueprint

yes tiles. i use localizzed game =) What about blueprint with ground only? That's also working for me: Screenshot of BP containing only landfill It's not longer possible to blueprint the ground (eg grass, desert, sand.) In 0.17.9 and before you could blueprint grass-1 and it showed up the same as l...
by ggrnd0
Mon Mar 11, 2019 6:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Crash - related to blueprint
Replies: 13
Views: 6720

Re: [0.17.10] Crash - related to blueprint

also, blueprints have not ability to check/uncheck items/blocks. And cannot create blueptint with blocks only. By blocks do you mean tiles? I haven't seen an issue with blueprinting tiles (eg refined concrete, landfill, etc) and if I make a BP that contains both entities and tiles, I see the Tiles ...
by ggrnd0
Mon Mar 11, 2019 6:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Crash - related to blueprint
Replies: 13
Views: 6720

Re: [0.17.10] Crash - related to blueprint

+1 for TS, no mods.

also, blueprints have not ability to check/uncheck items/blocks.
And cannot create blueptint with blocks only.
Windows8.1 x64/ Steam / 0.17.10

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