Search found 39 matches

by ggrnd0
Tue Sep 10, 2019 12:35 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 8349

Re: Friday Facts #311 - New remnants 3

All those remnants look cool but once you have roboports all over the place, all of those graphics are hidden behind ghosts. I can no longer watch my factory getting beautifully wrecked, I get unreadable mix. What about removing ghosts for destroyed buildings in the area of roboport? Or at least ad...
by ggrnd0
Fri Aug 23, 2019 3:39 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19485

Re: Friday Facts #309 - Controversial opinions

rhynex wrote:
Fri Aug 23, 2019 3:33 pm
give me 7-to-11 or 11-to-8 belt balancers then because that is why I use bots.
no, give us Angel WhereHouses, CompactLoaders and MiniLoaders...
by ggrnd0
Fri Aug 23, 2019 3:36 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19485

Re: Friday Facts #309 - Controversial opinions

I know you can, but the performance impactb is massive. I actually implemented a prototype, where the code would pathfind across the pipe network between consumers and producers, then "lay down" utilisation on the pipes, in order to show flow and limit throughput. Even with some optimisations, and ...
by ggrnd0
Fri Aug 23, 2019 2:30 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19485

Re: Friday Facts #309 - Controversial opinions

> and how many people would use a shortcut for toggling manual driving in trains.

i need it!
by ggrnd0
Fri Aug 23, 2019 2:26 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19485

Re: Friday Facts #309 - Controversial opinions

So, 1.0 release go on?

I propose online event on release!

Factorio Team must play online coop speedrun in marathon death world from start to 1 RPM =)
w/out mods or any lua commands...
What about take 111 achievement too?

Lets show us how to play Factorio! XD
by ggrnd0
Fri Aug 23, 2019 2:23 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19485

Re: Friday Facts #309 - Controversial opinions

> Biters should be more aggressive, and probe your defenses Oh, no... That is really hard to make enough walls at early game (20-30 minutes). Base grows faster than you can produce walls... But biters can run more faster and eat everything... In 0.17 they already very aggressive. or you can make mor...
by ggrnd0
Fri Aug 23, 2019 2:16 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 289
Views: 19485

Re: Friday Facts #309 - Controversial opinions

> There would also be no way to visualize the flow No, u really can do it. Visualization is pretty suitable when wave start flow after pipe connected. In other times you can just visualize random waves in preview based on calculated pipe utilization. And you can limit throughput too. There only need...
by ggrnd0
Thu Jul 25, 2019 9:29 am
Forum: Balancing
Topic: Biters Aggressiveness towards Power Poles
Replies: 8
Views: 536

Re: Biters Aggressiveness towards Power Poles

What do you want?
They eat stones and trees!
by ggrnd0
Mon Mar 11, 2019 7:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Crash - related to blueprint
Replies: 13
Views: 1154

Re: [0.17.10] Crash - related to blueprint

yes tiles. i use localizzed game =) What about blueprint with ground only? That's also working for me: Screenshot of BP containing only landfill It's not longer possible to blueprint the ground (eg grass, desert, sand.) In 0.17.9 and before you could blueprint grass-1 and it showed up the same as l...
by ggrnd0
Mon Mar 11, 2019 6:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Crash - related to blueprint
Replies: 13
Views: 1154

Re: [0.17.10] Crash - related to blueprint

also, blueprints have not ability to check/uncheck items/blocks. And cannot create blueptint with blocks only. By blocks do you mean tiles? I haven't seen an issue with blueprinting tiles (eg refined concrete, landfill, etc) and if I make a BP that contains both entities and tiles, I see the Tiles ...
by ggrnd0
Mon Mar 11, 2019 6:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Crash - related to blueprint
Replies: 13
Views: 1154

Re: [0.17.10] Crash - related to blueprint

+1 for TS, no mods.

also, blueprints have not ability to check/uncheck items/blocks.
And cannot create blueptint with blocks only.
Windows8.1 x64/ Steam / 0.17.10
by ggrnd0
Mon Mar 11, 2019 6:38 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 11499

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

@Koub, so bad.
what i can do with them and turrets?
i do not need them.

Say NO to unprocessed trash!
Save planet ecosistem for future colonists!

----

May be add recycler recipes?
poles and boxes to wood, torrents to iton ore...
by ggrnd0
Sun Mar 10, 2019 9:17 am
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 11499

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Do bugs eat trees now? great XD
by ggrnd0
Sun Mar 10, 2019 9:07 am
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 11499

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

What about burning wooden boxes? is it a bug?
by ggrnd0
Wed Jan 23, 2019 7:09 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 282
Views: 43789

Re: Mylon's Many Mods

Can you make a (new or improve mining productivity) technologie to make drills faster ? Thx bob mining? @Mylon, in game with angel bob madClown with about 20 ores dangoreus perline paths got too tight. 1-7 tiles. how make that larger? Very minor generation mode enumeration in dangoreus description ...
by ggrnd0
Sat Jan 05, 2019 1:45 pm
Forum: Balancing
Topic: Rebalance BigEP and roboport distances to match substation
Replies: 4
Views: 408

Re: Rebalance BigEP and roboport distances to match substation

Zavian wrote:
Fri Jan 04, 2019 2:18 pm
ggrnd0 wrote:
Fri Jan 04, 2019 1:02 pm
"I want evetyrhing to be aligned"

And that do not break any thing. Just some beautifull trait.
You could always space your big poles 24 apart, and roboports 48 apart.
but 24 and 48 is not divided by 18
by ggrnd0
Fri Jan 04, 2019 1:02 pm
Forum: Balancing
Topic: Rebalance BigEP and roboport distances to match substation
Replies: 4
Views: 408

Re: Rebalance BigEP and roboport distances to match substation

"I want evetyrhing to be aligned"

And that do not break any thing. Just some beautifull trait.
by ggrnd0
Fri Jan 04, 2019 11:39 am
Forum: Balancing
Topic: Rebalance BigEP and roboport distances to match substation
Replies: 4
Views: 408

Rebalance BigEP and roboport distances to match substation

Make Big Electric Pole wire distance eq 36
Roboport logistic distance eq 54
Roboport build distance 108
by ggrnd0
Fri Dec 28, 2018 9:52 am
Forum: Balancing
Topic: Make mk 1 power armour 6 x 8 instead of 7 x 7
Replies: 11
Views: 934

Re: Make mk 1 power armour 6 x 8 instead of 7 x 7

Optera wrote:
Tue Dec 18, 2018 7:19 pm
Funny how I wish the mk2 had an empty 1x1 slot for belt immunity equipment :D
Will it have 1x1 size not 2*2?
by ggrnd0
Mon Dec 17, 2018 9:35 pm
Forum: Technical Help
Topic: [0.16.51] Steam multiplayer network speed
Replies: 5
Views: 295

Re: [0.16.51] Steam multiplayer network speed

but game works.
How that can take excatly 16kbit/sec?
Always in late vanilla and early modded?
after some time i get lags. not sure but metric buffer/latency/smthelse in game ups to 5-20 values...

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