Search found 3 matches

by metalim
Mon Feb 02, 2015 7:01 pm
Forum: Ideas and Suggestions
Topic: Packagers
Replies: 9
Views: 5352

Re: Packagers

1Ba seems ok as well. There could be different materials used to make different packs (wood, iron, oil byproduct for example), so you would not run out of them, as you cut the forest. Also, 1 thing I'm looking for: if things are compact, 1 belt could contain LOTS of different packs, as belt's real e...
by metalim
Sun Feb 01, 2015 9:25 pm
Forum: Ideas and Suggestions
Topic: Packagers
Replies: 9
Views: 5352

Re: Packagers

Mod is nice, but the unboxing thing really bothers me. That's why I'd vote to have crafters accept packages (/boxes/containers) of different items. How much effort do you need to open a package IRL, compared to package items? To pack things (IRL) you need box, tape, knowledge what to put inside, how...
by metalim
Sun Feb 01, 2015 2:31 pm
Forum: Ideas and Suggestions
Topic: Packagers
Replies: 9
Views: 5352

Packagers

Sup! Scenario: your belts are full, you want to add more throughput in very restricted space. And you've upgraded to speedy belts already. Solution 1: packagers to pack items into crates, with variable pre-set number of items to pack into single package. Side bonus: you can portion your resources fo...

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