Search found 4 matches
- Mon Jan 27, 2020 5:34 am
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Console command to unlock Research Queue
- Replies: 10
- Views: 43303
Enable research queue without disabling achievements
TL;DR It should be possible to enable the research queue after the game has started without using lua console commands which disable achievements. Why ? Without fail, every time I start up a new Factorio playthrough I forget to enable the research queue in the world generation options. I get maybe ...
- Fri Sep 20, 2019 2:11 pm
- Forum: News
- Topic: Friday Facts #313 - Light at the end of the bug tunnel
- Replies: 58
- Views: 28099
Re: Friday Facts #313 - Light at the end of the bug tunnel
It's pretty hilarious what passes as """news""" on these clickbait journalism sites. Barely a paragraph worth of info trying to sensationalize the most irrelevant event. Pretty much the lowest effort possible. I mean, to give credit where credit is due, at least it wasn...
- Thu Mar 07, 2019 4:52 am
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Naming a new blueprint should make 'Q' place it into your inventory
- Replies: 3
- Views: 1205
[0.17.x] Naming a new blueprint should make 'Q' place it into your inventory
TL;DR Once a new blueprint has been named, pressing 'Q' should place it into your inventory as an item rather than destroying it like a temporary blueprint What ? With the new 0.17 blueprint mechanics, in order for a new blueprint to become a 'real' item the player has to manually place the bluepri...
- Sun Oct 28, 2018 10:36 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 233990
Re: Friday Facts #266 - Cleanup of mechanics
I don't know about removing the assembly machine craft limit completely... I feel like the early game will become too easy if you can build everything with LV1 assemblers. It's a nice mini-milestone when you get blue assemblers and can get started on green science. Personally I feel like it would be...