Search found 60 matches

by mudcrabempire
Thu Dec 19, 2019 4:54 pm
Forum: Multiplayer
Topic: Suche Spieler für Factorio
Replies: 2
Views: 263

Re: Suche Spieler für Factorio

Hätte grundsätzlich Interesse. Habe gute Erfahrung mit Factorio aber nicht viel mit Multiplayer also kann sein dass nicht gleich alles läuft von meiner Seite. Schreib mal ne PM wenn du Interesse hast. Bezüglich Mods/Modus: Ich spiele in der Regel Vanille, Modus egal (gerne auch mal (marathon) deathw...
by mudcrabempire
Mon Dec 16, 2019 2:39 pm
Forum: General discussion
Topic: How do YOU use and manage your v0.17 hotbars?
Replies: 11
Views: 749

Re: How do YOU use and manage your v0.17 hotbars?

Like urza99814, the inventory in factorio is just so good that I almost never use the quickbar. I also never display more than one quickbar as it just blocks parts of the screen. The only task that I really use the quickbar for is combat. Being good in combat requires every fractional second you can...
by mudcrabempire
Sun Dec 15, 2019 7:07 pm
Forum: General discussion
Topic: When you play island and there's no oil...
Replies: 1
Views: 662

When you play island and there's no oil...

There're probably hundrets of memes for that one but I'm gonna go with this:
https://www.youtube.com/watch?v=Iqv0WEoEr5U

Also, to devs: As long as most of the island maps contain oil, I don't consider this an issue. It's actually fun if weird stuff happens every now and then ;) .
by mudcrabempire
Fri Dec 13, 2019 3:18 pm
Forum: General discussion
Topic: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base
Replies: 11
Views: 937

Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

Also keep in mind that the factorio tank weights 10 times more than the factorio locomotive. Yes, 10 times heavier. This is the primary reason why acceleration and braking is so slow: It just takes hell of a lot of energy. Not sure how real-life tanks compare to that.
by mudcrabempire
Wed Dec 11, 2019 4:25 pm
Forum: Ideas and Suggestions
Topic: Working with trains is a pain in the..
Replies: 44
Views: 2358

Re: Working with trains is a pain in the..

I can't really join the discussion on the technical side, since I am not familiar with that stuff, but allow me to make a conceptual contribution. As I understand, this whole thread is about a specific code optimization to improve the performance of the game in one particular area. But as, I think, ...
by mudcrabempire
Mon Nov 25, 2019 4:58 pm
Forum: Ideas and Suggestions
Topic: List of playstyle Challenges
Replies: 15
Views: 1278

Re: List of playstyle Challenges

The "Do not destroy biter bases" challenge. Including worms, but you probably need to turn off biter expansion.
by mudcrabempire
Fri Nov 15, 2019 10:30 pm
Forum: General discussion
Topic: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base
Replies: 11
Views: 937

Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

The tank could be renamed Bulldozer, especially in base, but then again, nothing the con bots couldn’t handle (or if I‘ve forget to avoid the space bar, while carrying nuclear rockets). Just don’t drive near anywhere expensive, like your reactor blocks, or silo(s). I personally prefer the term "mec...
by mudcrabempire
Sat Nov 09, 2019 3:07 pm
Forum: Balancing
Topic: More powerfull lights, better light profiles
Replies: 0
Views: 218

More powerfull lights, better light profiles

In my games I basically never build lights, for the simple reason that they don't do their job well enough. As far as I understand, lights are supposed to counter the detrimental effects of darkness (due to nighttime). Why they don't do that well enough can roughly be described as follows: -small ra...
by mudcrabempire
Fri Oct 18, 2019 1:00 pm
Forum: Ideas and Suggestions
Topic: Fire resistant construction robots
Replies: 8
Views: 821

Re: Fire resistant construction robots

Now, this could be partially due to having a large +320% bonus flame damage (both to turrets and to flamethrower ammo... I think they stack?) Yeah, it is a research-dependent issue. The faster your bots are the higher the risk that they fly into the middle of an attack and the more damage the fire ...
by mudcrabempire
Wed Oct 16, 2019 3:43 pm
Forum: Ideas and Suggestions
Topic: Suggestions to improve biter experience for both new and experienced players
Replies: 18
Views: 790

Re: Suggestions to improve biter experience for both new and experienced players

Please note that small biters/spitters have 15 resp. 10 hp, while basic ammo deals 5 damage per shot. Which sounds like you need 3 resp. 2 shots to kill them. Which is actually wrong, because biters regenerate health. So during the delay between the first shot and the "killing" shot they will regene...
by mudcrabempire
Sat Oct 12, 2019 2:36 pm
Forum: Balancing
Topic: Gun turret range
Replies: 19
Views: 1290

Re: Gun turret range

While I share the sentiment, you need to keep in mind that gunturrets are super cheap to research and to produce. They are explicitely meant for the early game. The superior damage upgrades and ammo benefits simply allow it to remain usefull well into the later stages of the game. Increasing the bas...
by mudcrabempire
Wed Oct 09, 2019 4:19 pm
Forum: Wiki Talk
Topic: Request: Energy capacity on all equipment
Replies: 2
Views: 724

Request: Energy capacity on all equipment

I don't know inhowfar this matters, but as in I wrote in the title, most of the personal equipments have an internal buffer of a certain size and I would like this to be added to the column on the right which gives an easy overview of the stats of the object. Specifically: Everything except roboport...
by mudcrabempire
Mon Oct 07, 2019 5:00 pm
Forum: Balancing
Topic: Make nightvision internal buffer bigger
Replies: 22
Views: 4654

Re: Make nightvision internal buffer bigger

Nightvision is currently the only equipment which explicitely requires batteries to be used (since PFR isn't available that early): Shields totally work without batteries, they just aren't as effective because they can't recharge as fast. Discharge defense has enough charge for 1 or two shots, which...
by mudcrabempire
Fri Oct 04, 2019 12:20 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 6099

Re: Are Bitters unnecessary?

Hmm, I kinda think of biters in a similar way, but I didn't have the experience that they have bad timing. Did you play deathworld of deathworld marathon? In my experience, marathon does a nice job of slowing down the pace of the game (you have much more time to do stuff, but obviously you also need...
by mudcrabempire
Sat Aug 24, 2019 12:24 am
Forum: General discussion
Topic: [0.17.66] Is death world marathon hard enough? (green-build)
Replies: 25
Views: 2024

Re: [0.17.66] Is death world marathon hard enough? (green-build)

I don't mind efficiency modules being the solution to deathworld marathon. It's just how you do it. If you nerf them, people will figure out a different strategy which will become the new solution. They will most likely never see much use outside of the more biter-heavy modes, as they only reduce en...
by mudcrabempire
Mon Aug 12, 2019 10:05 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 6099

Re: Are Bitters unnecessary?

The viability of defense/offense is also a question of difficulty, size of your factory and your skill. Going to the biters and killing them before they attack you works decently, at normal difficulty and for the first part of the game. The higher your skill, the longer you can get away with it. But...
by mudcrabempire
Sun Aug 11, 2019 9:44 pm
Forum: General discussion
Topic: Cutscenes for freeplay
Replies: 7
Views: 629

Cutscenes for freeplay

I keep having this idea about two cutscenes for freeplay and I wanted to know what you think about it and if you think it would be worth doing. The first cutscene would be right at the start of the game. You see a landing capsule descending from the sky and making a more or less gracefull landing. T...
by mudcrabempire
Sun Aug 04, 2019 5:49 pm
Forum: Wiki Talk
Topic: Flamethrower turret page contains some incorrect information.
Replies: 1
Views: 327

Flamethrower turret page contains some incorrect information.

-The "on-fire" damage from getting touched by the stream (100dmg/s for 30s) IS affected by research as far as i can tell. -The "on-fire" effect is NOT a certain kill. It will deal a total 3000 damage to the target (without research, see above), which is equal to the health of a behemoth biter, but i...
by mudcrabempire
Sun Aug 04, 2019 3:40 pm
Forum: Ideas and Suggestions
Topic: Cartographic satellite
Replies: 8
Views: 605

Re: Satellite Scanning

I could imagine that the satellite is currently not sent into an orbit, but off and away on an eternal journey into space and it probably has a limited amount of energy to work with. From it's heightened position it can receive signals from the characters homeworld (or an outpost), and send down som...
by mudcrabempire
Sun Aug 04, 2019 3:20 pm
Forum: Gameplay Help
Topic: Getting item stuck in cursor
Replies: 11
Views: 613

Re: Getting item stuck in cursor

Rseding91 wrote:
Thu Aug 01, 2019 1:35 am
It's not meant to be foolproof.
Few things ever are. It is practically never a problem for me. The thought just occurred to me and I wanted to see if I can screw myself - it worked. I thought it was funny and good-to-know, so I posted it here.

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