Search found 50 matches

by mudcrabempire
Sat Oct 12, 2019 2:36 pm
Forum: Balancing
Topic: Gun turret range
Replies: 8
Views: 130

Re: Gun turret range

While I share the sentiment, you need to keep in mind that gunturrets are super cheap to research and to produce. They are explicitely meant for the early game. The superior damage upgrades and ammo benefits simply allow it to remain usefull well into the later stages of the game. Increasing the bas...
by mudcrabempire
Wed Oct 09, 2019 4:19 pm
Forum: Wiki Talk
Topic: Request: Energy capacity on all equipment
Replies: 1
Views: 70

Request: Energy capacity on all equipment

I don't know inhowfar this matters, but as in I wrote in the title, most of the personal equipments have an internal buffer of a certain size and I would like this to be added to the column on the right which gives an easy overview of the stats of the object. Specifically: Everything except roboport...
by mudcrabempire
Mon Oct 07, 2019 5:00 pm
Forum: Balancing
Topic: Make nightvision internal buffer bigger
Replies: 13
Views: 3873

Re: Make nightvision internal buffer bigger

Nightvision is currently the only equipment which explicitely requires batteries to be used (since PFR isn't available that early): Shields totally work without batteries, they just aren't as effective because they can't recharge as fast. Discharge defense has enough charge for 1 or two shots, which...
by mudcrabempire
Fri Oct 04, 2019 12:20 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 55
Views: 4609

Re: Are Bitters unnecessary?

Hmm, I kinda think of biters in a similar way, but I didn't have the experience that they have bad timing. Did you play deathworld of deathworld marathon? In my experience, marathon does a nice job of slowing down the pace of the game (you have much more time to do stuff, but obviously you also need...
by mudcrabempire
Sat Aug 24, 2019 12:24 am
Forum: General discussion
Topic: [0.17.66] Is death world marathon hard enough? (green-build)
Replies: 25
Views: 1209

Re: [0.17.66] Is death world marathon hard enough? (green-build)

I don't mind efficiency modules being the solution to deathworld marathon. It's just how you do it. If you nerf them, people will figure out a different strategy which will become the new solution. They will most likely never see much use outside of the more biter-heavy modes, as they only reduce en...
by mudcrabempire
Mon Aug 12, 2019 10:05 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 55
Views: 4609

Re: Are Bitters unnecessary?

The viability of defense/offense is also a question of difficulty, size of your factory and your skill. Going to the biters and killing them before they attack you works decently, at normal difficulty and for the first part of the game. The higher your skill, the longer you can get away with it. But...
by mudcrabempire
Sun Aug 11, 2019 9:44 pm
Forum: General discussion
Topic: Cutscenes for freeplay
Replies: 7
Views: 500

Cutscenes for freeplay

I keep having this idea about two cutscenes for freeplay and I wanted to know what you think about it and if you think it would be worth doing. The first cutscene would be right at the start of the game. You see a landing capsule descending from the sky and making a more or less gracefull landing. T...
by mudcrabempire
Sun Aug 04, 2019 5:49 pm
Forum: Wiki Talk
Topic: Flamethrower turret page contains some incorrect information.
Replies: 1
Views: 196

Flamethrower turret page contains some incorrect information.

-The "on-fire" damage from getting touched by the stream (100dmg/s for 30s) IS affected by research as far as i can tell. -The "on-fire" effect is NOT a certain kill. It will deal a total 3000 damage to the target (without research, see above), which is equal to the health of a behemoth biter, but i...
by mudcrabempire
Sun Aug 04, 2019 3:40 pm
Forum: Ideas and Suggestions
Topic: Cartographic satellite
Replies: 8
Views: 468

Re: Satellite Scanning

I could imagine that the satellite is currently not sent into an orbit, but off and away on an eternal journey into space and it probably has a limited amount of energy to work with. From it's heightened position it can receive signals from the characters homeworld (or an outpost), and send down som...
by mudcrabempire
Sun Aug 04, 2019 3:20 pm
Forum: Gameplay Help
Topic: Getting item stuck in cursor
Replies: 11
Views: 464

Re: Getting item stuck in cursor

Rseding91 wrote:
Thu Aug 01, 2019 1:35 am
It's not meant to be foolproof.
Few things ever are. It is practically never a problem for me. The thought just occurred to me and I wanted to see if I can screw myself - it worked. I thought it was funny and good-to-know, so I posted it here.
by mudcrabempire
Sun Aug 04, 2019 3:16 pm
Forum: General discussion
Topic: Lower Level, Non-Slotted Armor
Replies: 11
Views: 556

Re: Lower Level, Non-Slotted Armor

Small biters(SB): 7 dmg. Medium biters(MB): 15 dmg. Big biters(BiB): 30dmg. Behemoth biters(BeB): 90 dmg. With light armor: 3.2 dmg(SB), 9.6 dmg(MB), 21.6 dmg(BiB), 69.6 dmg(BeB). With heavy armor: 0.7 dmg(SB), 6.3 dmg(MB), 16.8 dmg(BiB), 58.8 dmg(BeB). Light armor makes you about twice as durable a...
by mudcrabempire
Sat Aug 03, 2019 5:21 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 55
Views: 4609

Re: Are Bitters unnecessary?

As far as I see it, the purpose of biters is to add complexity and challenge to the game. Think about it: Factorio is inherently a game without goal or purpose. Mine resources to build stuff to mine more resources to [infinite loop]. So the whole point is to make that infinite loop fun and interesti...
by mudcrabempire
Sat Jul 27, 2019 6:22 pm
Forum: Gameplay Help
Topic: Getting item stuck in cursor
Replies: 11
Views: 464

Getting item stuck in cursor

I don't know what update it was, but there was an update, some time ago that made your inventory reserve a space whenever you take something out of it, so you can always put it back and free your cursor. It's not foolproof though, I just found a way to still get stuck with a full inventory and a ful...
by mudcrabempire
Thu Jul 25, 2019 1:00 pm
Forum: Balancing
Topic: Balance of Marathon Death world
Replies: 32
Views: 1206

Re: Balance of Marathon Death world

From my experience (which is from 1.6 so it doesn't include the new pollution mechanics, but the basics should be the same): -Everything that reduces pollution (as mentioned already, but you can't stress this enough). --Special mention to efficiency modules. Put them in everything with a slot. Espec...
by mudcrabempire
Tue Jul 23, 2019 2:15 pm
Forum: Ideas and Suggestions
Topic: Remove flamethrower ammo from the game
Replies: 17
Views: 498

Re: Remove flamethrower ammo from the game

While I would support flamethrower turrets and handheld/vehicle flamethrowers to be more similar in ammo usage (turrets use 3 liquid/s while flamethrower ammo costs 100 liquid and 5 steel bars per second), remember that fluids are essentially a free and infinite resource. Therefore anything based so...
by mudcrabempire
Sat Jul 13, 2019 6:01 am
Forum: Ideas and Suggestions
Topic: You won't like but here's what would fix fluids:
Replies: 31
Views: 778

Re: You won't like but here's what would fix fluids:

I don't think they're being used to make up for a deficiency. Pumps are actually used irl for the exact same purpose as they're being used in game. This is far from an "arbitrary" requirement. And anyway, what would happen to pumps in an instant flow system? If they're not needed for pumping pressu...
by mudcrabempire
Thu Jul 11, 2019 12:59 am
Forum: Ideas and Suggestions
Topic: You won't like but here's what would fix fluids:
Replies: 31
Views: 778

Re: You won't like but here's what would fix fluids:

Hmm, it has the charm of a problem being solved with a sledgehammer (solving problems with a sledgehammer does have some charm). Pros: -It would work -Perfomance and easy to code -I probably wouldn't be able to tell the difference Cons: -I've never built anything large, there may be large-scale effe...
by mudcrabempire
Thu Jul 11, 2019 12:07 am
Forum: Balancing
Topic: turret rework
Replies: 16
Views: 836

Re: turret rework

So, I made a mod for testing these settings and they pretty much do what I want them to. I did notice an issue with perfect aim for flamethrower turrets: If the turrets aim to where the biters will be, they often shoot to a point very close to themselves (since the biters are running at them). This ...
by mudcrabempire
Wed Jul 10, 2019 9:54 pm
Forum: Ideas and Suggestions
Topic: Database of Replays for Machine Learning
Replies: 12
Views: 424

Re: Database of Replays for Machine Learning

The amount of data needed for machine learning is huge . If I remember correctly, the Dota2 bot developed by OpenAI is processing millions of games per day . And more data is almost always better (you still have to do quality control). So we are talking here about amounts of data where "manually gat...
by mudcrabempire
Mon Jul 08, 2019 6:21 am
Forum: Ideas and Suggestions
Topic: Adding redprints and greenprints prints to blueprint library
Replies: 12
Views: 443

Re: Planners: allow saving upgrade/deconstruction planners to the blueprint library

I can't possibly be the only person to think this. :) You aren't. When I started using the new planners I totally tried putting them in my library, fully expecting it to work. I'm not using them so often, so it's not a big problem for me, but I can relate. It feels like you should be able to do it.

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