Search found 23 matches
- Fri Nov 27, 2020 1:21 pm
- Forum: Energy Production
- Topic: Compact Nuclear designs /w tank storage + simple auto start/stop: 2x2, and 2x5 in a city block
- Replies: 5
- Views: 3617
- Wed Nov 25, 2020 11:34 pm
- Forum: Energy Production
- Topic: Compact Nuclear designs /w tank storage + simple auto start/stop: 2x2, and 2x5 in a city block
- Replies: 5
- Views: 3617
- Tue Nov 24, 2020 2:39 am
- Forum: Energy Production
- Topic: Compact Nuclear designs /w tank storage + simple auto start/stop: 2x2, and 2x5 in a city block
- Replies: 5
- Views: 3617
- Mon Nov 23, 2020 9:22 pm
- Forum: Energy Production
- Topic: Compact Nuclear designs /w tank storage + simple auto start/stop: 2x2, and 2x5 in a city block
- Replies: 5
- Views: 3617
- Mon Nov 23, 2020 8:01 am
- Forum: Energy Production
- Topic: Compact Nuclear designs /w tank storage + simple auto start/stop: 2x2, and 2x5 in a city block
- Replies: 5
- Views: 3617
Compact Nuclear designs /w tank storage + simple auto start/stop: 2x2, and 2x5 in a city block
If you require a 2x5 design that can be belt-fed from one of two different ends and can also be logistics chest fed, you might prefer this design of mine instead, which is based on an old 2x6 design by Nefrums and is slightly less efficient:
0eNrlfUtvo0my3V8RCjBs45ZmvnxnNrzxxstZ ...
0eNrlfUtvo0my3V8RCjBs45ZmvnxnNrzxxstZ ...
- Mon Nov 23, 2020 6:25 am
- Forum: Energy Production
- Topic: Compact Nuclear designs /w tank storage + simple auto start/stop: 2x2, and 2x5 in a city block
- Replies: 5
- Views: 3617
Compact Nuclear designs /w tank storage + simple auto start/stop: 2x2, and 2x5 in a city block
EDIT: massively revamped and simplified so that "it just works".
The 2x2 is based on an old design I got off the forums years ago that I can no longer find, and the 2x5 is of my own design, but then stuck inside one of Nilaus' city blocks, with a dead simple auto start/stop feature added which ...
The 2x2 is based on an old design I got off the forums years ago that I can no longer find, and the 2x5 is of my own design, but then stuck inside one of Nilaus' city blocks, with a dead simple auto start/stop feature added which ...
- Sun Nov 08, 2020 11:34 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The new blueprint for the Factorio 1.0.
- Replies: 13
- Views: 23180
Re: The new blueprint for the Factorio 1.0.
Thanks, looks good! I'm sure I will be trying out at least a few in my games.
- Sun Nov 08, 2020 11:24 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 68 Science Per Minute Raw Ore Bus
- Replies: 12
- Views: 16441
Re: 68 Science Per Minute Raw Ore Bus
Incredible! Saved me tons of work.
I tried it out for a few hours, and discovered a few bugs and fixed them. Pastebin link below.
Changes summary:
- Fixed belt type mismatch between the main bus blueprint and the Utility Science blueprint
- Replaced the burner inserters with yellow inserters in ...
I tried it out for a few hours, and discovered a few bugs and fixed them. Pastebin link below.
Changes summary:
- Fixed belt type mismatch between the main bus blueprint and the Utility Science blueprint
- Replaced the burner inserters with yellow inserters in ...
- Sat May 27, 2017 10:36 pm
- Forum: Pending
- Topic: [0.15.16] Sudden crash in distant combat
- Replies: 2
- Views: 1371
Re: [0.15.16] Sudden crash in distant combat
I am unable to reproduce it so far, so it probably makes sense to close this.
- Sat May 27, 2017 9:53 pm
- Forum: Pending
- Topic: [0.15.16] Sudden crash in distant combat
- Replies: 2
- Views: 1371
[0.15.16] Sudden crash in distant combat
Hi,
I just had an interesting crash, not sure why. I was starting combat near the edge of the explored map when it suddenly crashed. My system had been crashing with BSODs a lot lately, so it is possibly system-specific, but I had resolved all the issues causing those crashes, and had been playing ...
I just had an interesting crash, not sure why. I was starting combat near the edge of the explored map when it suddenly crashed. My system had been crashing with BSODs a lot lately, so it is possibly system-specific, but I had resolved all the issues causing those crashes, and had been playing ...
- Sun Apr 10, 2016 12:31 am
- Forum: Releases
- Topic: Version 0.12.30
- Replies: 25
- Views: 37800
Re: Version 0.12.30
Not trying to be annoying, but It says "bufixes" instead of "bugfixes" again.
- Mon Mar 14, 2016 8:56 pm
- Forum: Ideas and Suggestions
- Topic: New Game - Fast-paced or Slow-paced options
- Replies: 0
- Views: 834
New Game - Fast-paced or Slow-paced options
Hi,
My suggestion is to add a few options to choose when creating a new game which rather than making the game easier or harder, instead make the game faster or slower paced.
Examples:
- An option to make research progress faster
- An option to make research take fewer science packs
- An option ...
My suggestion is to add a few options to choose when creating a new game which rather than making the game easier or harder, instead make the game faster or slower paced.
Examples:
- An option to make research progress faster
- An option to make research take fewer science packs
- An option ...
- Tue Mar 08, 2016 5:28 am
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 241105
Re: Friday Facts #128 - Back down to earth
Sounds like a great idea. The last thing I want to deal with when I am trying to defend my base in early to mid game is what will happen to my production if I did not load balance properly, or if an ore field runs out when I am not expecting it. Then I have to try and figure out a quick fix for the ...
- Sun Jan 17, 2016 6:02 am
- Forum: Won't fix.
- Topic: in-game update experimental 12.17-12.18 failed
- Replies: 4
- Views: 15070
Re: in-game update 12.17-12.18 failed
Tried to update from 12.7 to current, and this happened twice.
- Sun Jan 17, 2016 6:00 am
- Forum: Won't fix.
- Topic: in-game update experimental 12.17-12.18 failed
- Replies: 4
- Views: 15070
in-game update experimental 12.17-12.18 failed
Update failed:
Error opening update package:
(snip) /__PATH__read-data__/../doc-html/Builtin-Types.html not found
Error opening update package:
(snip) /__PATH__read-data__/../doc-html/Builtin-Types.html not found
- Sun Oct 04, 2015 8:20 am
- Forum: Wiki Talk
- Topic: If you want to work on the wiki you need an account
- Replies: 42
- Views: 47293
Re: If you want to work on the wiki you need an account
Hi,
I too wanted to edit the Wiki after seeing that there is no mention of the fact that the optimal ratio of hot water tanks to steam engines to power a night time steam backup power source is precisely 3 tanks per 10 steam engines, but I received the following error from the Wiki software ...
I too wanted to edit the Wiki after seeing that there is no mention of the fact that the optimal ratio of hot water tanks to steam engines to power a night time steam backup power source is precisely 3 tanks per 10 steam engines, but I received the following error from the Wiki software ...
- Sat Oct 03, 2015 10:01 pm
- Forum: Minor issues
- Topic: Starting on a small isle?? Read this before you post!
- Replies: 33
- Views: 40920
Re: Starting on a small isle?? Read this before you post!
Obviously a boat needs to be added to the game. The question then becomes whether or not to give the player a boat at the start. I think that is a bit of a lazy solution.
Therefore, before placing the player on the map, the biter pathfinding AI should be used to see if there is a path between the ...
Therefore, before placing the player on the map, the biter pathfinding AI should be used to see if there is a path between the ...
- Sat Oct 03, 2015 8:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10] Sandbox Mode - StoryUpdate
- Replies: 3
- Views: 5281
Re: [0.12.10] Sandbox Mode - StoryUpdate
For those who don't know, you can fix this by modifying the control.lua file in your install directory under Factorio\data\base\scenarios\sandbox\control.lua and it will be fixed for all new games you make. Just search for "udpate" and change to "update" and save. Recommend you do NOT use Windows ...
- Mon Sep 28, 2015 5:41 am
- Forum: Ideas and Suggestions
- Topic: Oil Expansion
- Replies: 18
- Views: 14831
Re: Oil Expansion
Excellent work Klonan! I was always thinking that some other power source was missing, and it took me a while to put my finger on it, but this totally takes care of it!
Now all we need is a more visible way to tell when we are beginning to run low on crude oil, so that if someone decides to forgo ...
Now all we need is a more visible way to tell when we are beginning to run low on crude oil, so that if someone decides to forgo ...
- Sat Sep 26, 2015 7:53 pm
- Forum: Ideas and Suggestions
- Topic: Oil Expansion
- Replies: 18
- Views: 14831
Re: Oil Expansion
That's pretty cool! Is it actually realistic that generators are less energy efficient than steam plants though? What I envision is some sort of structure which has a higher power density than burners and steam engines, and hopefully produces less pollution, but only works with the oils or something.