Search found 15 matches

by MisterDoctor
Wed Jul 08, 2020 2:23 am
Forum: Outdated/Not implemented
Topic: Suggestion: Show Power Ranges When Placing Chests
Replies: 10
Views: 1172

Re: Suggestion: Show Power Ranges When Placing Chests

- The game value is super low because it removes a kind of mini-puzzling sub-game. if you mean people would be unhappy because they want to be confused by this, I think I'd disagree (or at least be surprised), but I would understand that as a valid reason. - because the added layer will not make an...
by MisterDoctor
Mon Jul 06, 2020 7:02 am
Forum: Outdated/Not implemented
Topic: Suggestion: Show Power Ranges When Placing Chests
Replies: 10
Views: 1172

Re: Suggestion: Show Power Ranges When Placing Chests

That sentence explains the rest of your argumentation. no it doesn't. this does though: the core problem is that the power ranges are relevant even to unpowered items, since the placement of unpowered items is associated with the placement of powered items. essentially, information that is present ...
by MisterDoctor
Mon Jul 06, 2020 12:13 am
Forum: Outdated/Not implemented
Topic: Suggestion: Show Power Ranges When Placing Chests
Replies: 10
Views: 1172

Re: Suggestion: Show Power Ranges When Placing Chests

As you said: the main reason why power is important is the inserter. If you place the inserter before placing the chest, the problem would be essentially gone. makes no sense that I should have to remember to do that; it's a workaround at best. also, if you place a powered inserter first, then the ...
by MisterDoctor
Sun Jul 05, 2020 7:55 pm
Forum: Outdated/Not implemented
Topic: Suggestion: Show Power Ranges When Placing Chests
Replies: 10
Views: 1172

Re: Suggestion: Show Power Ranges When Placing Chests

How about a hotkey to show supply ranges? The core problem is: the power ranges are relevant to the placement of a chest, but are inaccessible unless specifically placing a powered item. and other things like belts, too. I just placed a line of belts going to a train, but I couldn't see the power ra...
by MisterDoctor
Sun Jul 05, 2020 4:28 am
Forum: Outdated/Not implemented
Topic: Suggestion: Show Power Ranges When Placing Chests
Replies: 10
Views: 1172

Suggestion: Show Power Ranges When Placing Chests

TL;DR Show the blue power availability "radii" when placing chests. I guess it is normally only shown for objects that require power. What ? Almost all of the time, you need to place an inserter in order to fill a chest (I think the only exception is receiver chests?). Inserters require e...
by MisterDoctor
Fri Jan 24, 2020 5:20 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 33971

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

I find it not appropriate to describe Dominik's departure in the way you did it. How else should we handle it? I want to be as transparent and honest with you as I can be. You very much implied that the decision to release without the character gui is the main reason why he left. This could be reph...
by MisterDoctor
Fri Jul 26, 2019 6:37 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 91925

Re: Friday Facts #304 - Small bugs; Big changes

Adamo wrote: ↑
Fri Jul 26, 2019 6:09 am
I guess if we moved sulfur to be made from HO, though, it makes slightly more sense than making it out of PG.
Don't you know, this is a perfectly balanced equation :D :

30 C2H4 + 30 H2O => 2 S
by MisterDoctor
Thu Jul 25, 2019 8:39 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 91925

Re: Friday Facts #304 - Small bugs; Big changes

Definitely don't like the oil change. Setting up oil is I think my favorite part of every playthrough. It's by far the funnest thing to set up. I've heard this game described as "diesel punk", and it makes sense. Working with oil is one of the best parts of the game. I wish for an even mor...
by MisterDoctor
Thu May 09, 2019 5:01 am
Forum: Technical Help
Topic: [SOLVED][0.17.37] Invisible Entities When Zoomed Out
Replies: 5
Views: 890

Re: [0.17.37] Invisible Entities When Zoomed Out

ok yeah, updating drivers fixed it, should have known. thanks.
by MisterDoctor
Wed May 08, 2019 6:23 am
Forum: Technical Help
Topic: [SOLVED][0.17.37] Invisible Entities When Zoomed Out
Replies: 5
Views: 890

Re: [0.17.37] Invisible Entities When Zoomed Out

I don't have time right now, but I can confirm that the problem does go away if I switch to the monitor on the Intel HD Graphics, and then restart the game. If I switch back to an Nvidia monitor, and restart the game, the problem is back.
by MisterDoctor
Wed May 08, 2019 6:04 am
Forum: Technical Help
Topic: [SOLVED][0.17.37] Invisible Entities When Zoomed Out
Replies: 5
Views: 890

Re: [0.17.37] Invisible Entities When Zoomed Out

0.000 2019-05-07 22:42:19; Factorio 0.17.37 (build 44853, win64, steam) 0.000 Operating system: Windows 7 Service Pack 1 0.001 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Read data path: F:/Steam/steamapps/common/Factorio/data 0.001 Write data path: ...
by MisterDoctor
Wed May 08, 2019 5:41 am
Forum: Technical Help
Topic: [SOLVED][0.17.37] Invisible Entities When Zoomed Out
Replies: 5
Views: 890

[SOLVED][0.17.37] Invisible Entities When Zoomed Out

This affects all of my saves. This is the first time I've ever had even the tiniest bug, and it happened immediately upon trying 0.17.37. Zooming out past 100% (well I assume it's 100%) immediately makes a lot of things invisible. Particularly belts, but also grass, and some other things. Gun Turret...
by MisterDoctor
Sun Oct 28, 2018 5:51 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 114016

Re: Friday Facts #266 - Cleanup of mechanics

Asm 3 is superior to 1/2 in every aspect except production cost. right k, I guess I was assuming that there was an advantage to using grey instead of yellow. it seems that currently blue is the least energy efficient and yellow the most. not sure how I'd fine tune that. there is still a cost/benefi...
by MisterDoctor
Sun Oct 28, 2018 4:42 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 114016

Re: Friday Facts #266 - Cleanup of mechanics

Factorio is a hybrid puzzle/power fantasy game. The puzzle lies in the math, limitations of various things like AM ingredient limits, and the reward for creating and solving puzzles of your own within the tools and limitations supplied by the game (like an in-game video decoder). The power fantasy ...
by MisterDoctor
Sat Oct 27, 2018 11:44 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 114016

Re: Friday Facts #266 - Cleanup of mechanics

I liked everything up till the assembling machine slots. This will lose the feeling of the three machines being of vastly different tiers. It might be ok, I guess, if you were considering having earlier recipes that used 3 or 4 ingredients. And maybe if you had other ideas for how to maintain such a...

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