Search found 37 matches

by Lord_lammington
Sat Oct 28, 2017 2:59 am
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 40126

Re: Friday Facts #214 - Concrete rendering

i would personally like to see the next graphical update based on the wires connecting poles... they are the only things yet to get an upgrade
by Lord_lammington
Tue Nov 15, 2016 9:09 am
Forum: Ideas and Suggestions
Topic: Logistic robots carry fluid
Replies: 3
Views: 1247

Re: Logistic robots carry fluid

See https://forums.factorio.com/viewtopic.php?f=6&t=2539 liquid robots Quite old, but the arguments are still valid. Also added to https://forums.factorio.com/viewtopic.php?f=80&t=15330 Transport of Fluids/Liquids via Barrels or Tank Wagons thank you for pointing this out to me , i wasn't a...
by Lord_lammington
Mon Nov 14, 2016 1:59 am
Forum: Ideas and Suggestions
Topic: Logistic robots carry fluid
Replies: 3
Views: 1247

Logistic robots carry fluid

With the most recent addition of the flame thrower turrets refueling the turrets can be a bit of a hassle , i suggest logistic robots capable instead of carrying items , can carry fluids such as water , lubricant etc. the robots would deliver to barrels placed in the world much like normal chests (r...
by Lord_lammington
Sat Nov 12, 2016 5:11 am
Forum: Ideas and Suggestions
Topic: Repairing items in inventory
Replies: 4
Views: 764

Re: Repairing items in inventory

so instead of dropping it , its just repaired? seems like a good idea i guess
by Lord_lammington
Tue Nov 08, 2016 8:04 am
Forum: Not a bug
Topic: More items Can fit into assembly machines than possible
Replies: 1
Views: 496

More items Can fit into assembly machines than possible

It can be seen that items such as copper plates can fit into assembly machines higher than stacks of 100 , 112 to be exact . i have noticed this bug with other assembly machines holding items sutch as steel and iron plates Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=793762838 G...
by Lord_lammington
Mon Nov 07, 2016 7:31 am
Forum: Ideas and Suggestions
Topic: Foliage / Grass grows up and around machines
Replies: 6
Views: 1192

Foliage / Grass grows up and around machines

A vary small addition that may add more of a shed of realism to the whole game. machines placed for a long time on grass or sand will begin to show around machines. And if they are removed a noticlable putline or "footprint" can be seen that will also fade over time.The whole why is solely...
by Lord_lammington
Mon Nov 07, 2016 7:19 am
Forum: Ideas and Suggestions
Topic: Car tire Screeches when the car is turning
Replies: 3
Views: 726

Re: Car tire Screeches when the car is turning

well more of a dirt skid on tiles and a tire skreetch on concrete
aubergine18 wrote:Would it still screech when doing turns on sand tiles? Would screeching be variant on rate of turn?
by Lord_lammington
Mon Nov 07, 2016 1:50 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 101935

Re: Count to 1,000,000

440 Error : submission timed out wile browsing
by Lord_lammington
Mon Nov 07, 2016 1:48 am
Forum: Off topic
Topic: Can we make a AMA thread for the devs?
Replies: 0
Views: 608

Can we make a AMA thread for the devs?

I was thinking of making an AMA thread for the developers of Factorio so members of the community can ask them questions . i have a feeling ., like with my steam summer sale thread thiat this can quickly descend into madness so if it can be possible to only limit the users to posting questions and n...
by Lord_lammington
Sun Nov 06, 2016 10:55 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 101935

Re: Count to 1,000,000

437 (k) is the number of iron plates being produced in my factory per minute!
by Lord_lammington
Fri Nov 04, 2016 11:49 pm
Forum: Ideas and Suggestions
Topic: Make trains pull Coal from adjacent carriages if possible
Replies: 5
Views: 927

Make trains pull Coal from adjacent carriages if possible

The title says all as an automatic refuelling trains on long journeys can be hard , with the addition of this feature , trains can access the coal stored and an adjacent carriage to fuel their engines , this only works on the car directly attached to the train and can be enabled/disabled through an ...
by Lord_lammington
Wed Nov 02, 2016 7:05 am
Forum: Outdated/Not implemented
Topic: Landfill requiring Exponential amounts to fill in lakes
Replies: 3
Views: 1379

Landfill requiring Exponential amounts to fill in lakes

What: So the idea is that landfill , once crafted will fill in lakes , but to curb people filling in their entire bases i propose the idea that , the further away you get form the originally generated lake the more landfill is required ,so the first 5 block will only require 1 then the next 5 will r...
by Lord_lammington
Sun Oct 30, 2016 12:32 pm
Forum: Ideas and Suggestions
Topic: Car tire Screeches when the car is turning
Replies: 3
Views: 726

Car tire Screeches when the car is turning

the title says all really , super duper small idea but it might add to some ambience of the game.
by Lord_lammington
Mon Aug 29, 2016 4:20 am
Forum: Ideas and Suggestions
Topic: Allow modules to modify recipes. (more module types)
Replies: 2
Views: 613

Re: Allow modules to modify recipes. (more module types)

though this may seem cool all of these upgrades are already rolled into the productivity , Efficiency and production modules. though a pollution reduction module would be nice to see
by Lord_lammington
Mon Aug 22, 2016 11:43 pm
Forum: Ideas and Suggestions
Topic: Reactors multi block structures
Replies: 5
Views: 1482

Re: Reactors multi block structures

Open pool reactors are used almost exclusively for research purposes due to how bad a radiation blocker water is, so are usually pretty weak. Good for research, thats about it. I guess that is true ... but say there culd be a sprite of a 1x1 , 2x2 and a 3x3 sprite and the game uses an algorithm for...
by Lord_lammington
Mon Aug 22, 2016 3:26 am
Forum: Ideas and Suggestions
Topic: Reactors multi block structures
Replies: 5
Views: 1482

Re: Reactors multi block structures

The ability to build massive or tiny reactors would be amazing. Though I am not sure how easy it would be to design a modular sprite without limiting the reactors to specific sizes and then having the inputs/outputs defined by the placement of the blocks, not actually effecting the look of the buil...
by Lord_lammington
Sun Aug 21, 2016 1:43 am
Forum: Ideas and Suggestions
Topic: Reactors multi block structures
Replies: 5
Views: 1482

Reactors multi block structures

Hello , I would like to say i am super hyped for what is to come in the 0.14 update and as i read about nuclear reactors a though popped int my mind Part 1 - The blocks What if they were multi block structures allowing players to create a reactor any size they want? Adding blocks like Reactor Casing...
by Lord_lammington
Thu Jun 16, 2016 12:56 am
Forum: General discussion
Topic: I think Fallout has a Factorio DLC coming up
Replies: 1
Views: 1201

I think Fallout has a Factorio DLC coming up

I just found out that fallout is going to be adding logistical networks and the like to their new DLC it seems alot like another game i seen to play quite a lot
Link: https://www.twitch.tv/daopa/v/72195026
:D
by Lord_lammington
Thu Jun 16, 2016 12:11 am
Forum: Ideas and Suggestions
Topic: Water pools, vehicles and enmies.
Replies: 3
Views: 780

Re: Water pools, vehicles and enmies.

do you think it would be a good idea to stagger the swimming in 2 researches ? like Swimming 1 = Only in light blue water Swimming 2 = Only in dark pool water

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