Search found 37 matches
- Sat Oct 28, 2017 2:59 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 71775
Re: Friday Facts #214 - Concrete rendering
i would personally like to see the next graphical update based on the wires connecting poles... they are the only things yet to get an upgrade
- Tue Nov 15, 2016 9:09 am
- Forum: Ideas and Suggestions
- Topic: Logistic robots carry fluid
- Replies: 3
- Views: 2689
Re: Logistic robots carry fluid
See https://forums.factorio.com/viewtopic.php?f=6&t=2539 liquid robots Quite old, but the arguments are still valid. Also added to https://forums.factorio.com/viewtopic.php?f=80&t=15330 Transport of Fluids/Liquids via Barrels or Tank Wagons thank you for pointing this out to me , i wasn't a...
- Mon Nov 14, 2016 1:59 am
- Forum: Ideas and Suggestions
- Topic: Logistic robots carry fluid
- Replies: 3
- Views: 2689
Logistic robots carry fluid
With the most recent addition of the flame thrower turrets refueling the turrets can be a bit of a hassle , i suggest logistic robots capable instead of carrying items , can carry fluids such as water , lubricant etc. the robots would deliver to barrels placed in the world much like normal chests (r...
- Sat Nov 12, 2016 5:11 am
- Forum: Ideas and Suggestions
- Topic: Repairing items in inventory
- Replies: 19
- Views: 7560
Re: Repairing items in inventory
so instead of dropping it , its just repaired? seems like a good idea i guess
- Tue Nov 08, 2016 8:04 am
- Forum: Not a bug
- Topic: More items Can fit into assembly machines than possible
- Replies: 1
- Views: 1168
More items Can fit into assembly machines than possible
It can be seen that items such as copper plates can fit into assembly machines higher than stacks of 100 , 112 to be exact . i have noticed this bug with other assembly machines holding items sutch as steel and iron plates Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=793762838 G...
- Mon Nov 07, 2016 7:31 am
- Forum: Ideas and Suggestions
- Topic: Foliage / Grass grows up and around machines
- Replies: 6
- Views: 2734
Foliage / Grass grows up and around machines
A vary small addition that may add more of a shed of realism to the whole game. machines placed for a long time on grass or sand will begin to show around machines. And if they are removed a noticlable putline or "footprint" can be seen that will also fade over time.The whole why is solely...
- Mon Nov 07, 2016 7:19 am
- Forum: Ideas and Suggestions
- Topic: Car tire Screeches when the car is turning
- Replies: 3
- Views: 1760
Re: Car tire Screeches when the car is turning
well more of a dirt skid on tiles and a tire skreetch on concrete
aubergine18 wrote:Would it still screech when doing turns on sand tiles? Would screeching be variant on rate of turn?
- Mon Nov 07, 2016 1:50 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 178993
Re: Count to 1,000,000
440 Error : submission timed out wile browsing
- Mon Nov 07, 2016 1:48 am
- Forum: Off topic
- Topic: Can we make a AMA thread for the devs?
- Replies: 0
- Views: 1155
Can we make a AMA thread for the devs?
I was thinking of making an AMA thread for the developers of Factorio so members of the community can ask them questions . i have a feeling ., like with my steam summer sale thread thiat this can quickly descend into madness so if it can be possible to only limit the users to posting questions and n...
- Sun Nov 06, 2016 10:55 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 178993
Re: Count to 1,000,000
437 (k) is the number of iron plates being produced in my factory per minute!
- Fri Nov 04, 2016 11:49 pm
- Forum: Ideas and Suggestions
- Topic: Make trains pull Coal from adjacent carriages if possible
- Replies: 5
- Views: 2188
Make trains pull Coal from adjacent carriages if possible
The title says all as an automatic refuelling trains on long journeys can be hard , with the addition of this feature , trains can access the coal stored and an adjacent carriage to fuel their engines , this only works on the car directly attached to the train and can be enabled/disabled through an ...
- Wed Nov 02, 2016 7:05 am
- Forum: Outdated/Not implemented
- Topic: Landfill requiring Exponential amounts to fill in lakes
- Replies: 3
- Views: 2775
Landfill requiring Exponential amounts to fill in lakes
What: So the idea is that landfill , once crafted will fill in lakes , but to curb people filling in their entire bases i propose the idea that , the further away you get form the originally generated lake the more landfill is required ,so the first 5 block will only require 1 then the next 5 will r...
- Sun Oct 30, 2016 12:32 pm
- Forum: Ideas and Suggestions
- Topic: Car tire Screeches when the car is turning
- Replies: 3
- Views: 1760
Car tire Screeches when the car is turning
the title says all really , super duper small idea but it might add to some ambience of the game.
- Mon Aug 29, 2016 4:20 am
- Forum: Ideas and Suggestions
- Topic: Allow modules to modify recipes. (more module types)
- Replies: 2
- Views: 1438
Re: Allow modules to modify recipes. (more module types)
though this may seem cool all of these upgrades are already rolled into the productivity , Efficiency and production modules. though a pollution reduction module would be nice to see
- Mon Aug 22, 2016 11:43 pm
- Forum: Ideas and Suggestions
- Topic: Reactors multi block structures
- Replies: 5
- Views: 3326
Re: Reactors multi block structures
Open pool reactors are used almost exclusively for research purposes due to how bad a radiation blocker water is, so are usually pretty weak. Good for research, thats about it. I guess that is true ... but say there culd be a sprite of a 1x1 , 2x2 and a 3x3 sprite and the game uses an algorithm for...
- Mon Aug 22, 2016 3:26 am
- Forum: Ideas and Suggestions
- Topic: Reactors multi block structures
- Replies: 5
- Views: 3326
Re: Reactors multi block structures
The ability to build massive or tiny reactors would be amazing. Though I am not sure how easy it would be to design a modular sprite without limiting the reactors to specific sizes and then having the inputs/outputs defined by the placement of the blocks, not actually effecting the look of the buil...
- Sun Aug 21, 2016 1:43 am
- Forum: Ideas and Suggestions
- Topic: Reactors multi block structures
- Replies: 5
- Views: 3326
Reactors multi block structures
Hello , I would like to say i am super hyped for what is to come in the 0.14 update and as i read about nuclear reactors a though popped int my mind Part 1 - The blocks What if they were multi block structures allowing players to create a reactor any size they want? Adding blocks like Reactor Casing...
- Thu Aug 18, 2016 2:38 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 36669
- Thu Jun 16, 2016 12:56 am
- Forum: General discussion
- Topic: I think Fallout has a Factorio DLC coming up
- Replies: 1
- Views: 1951
I think Fallout has a Factorio DLC coming up
I just found out that fallout is going to be adding logistical networks and the like to their new DLC it seems alot like another game i seen to play quite a lot
Link: https://www.twitch.tv/daopa/v/72195026
Link: https://www.twitch.tv/daopa/v/72195026
- Thu Jun 16, 2016 12:11 am
- Forum: Ideas and Suggestions
- Topic: Water pools, vehicles and enmies.
- Replies: 3
- Views: 1798
Re: Water pools, vehicles and enmies.
do you think it would be a good idea to stagger the swimming in 2 researches ? like Swimming 1 = Only in light blue water Swimming 2 = Only in dark pool water