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by Bredo70
Thu Oct 25, 2018 4:36 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 574446

Re: [MOD 0.14] AAI Programmable Vehicles

Mernom wrote: ↑
Thu Oct 25, 2018 8:57 am
...

There is an 'on' and 'off' signal in the signal listing, but I'm not sure if it's functional.
Yes I know that it exists in the list, I just cant get them to work. I'm sending the On/Off signal together with the vehicle id to a Unit Controller, but there is no change in the AI state.
by Bredo70
Tue Oct 23, 2018 1:58 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 574446

Re: [MOD 0.14] AAI Programmable Vehicles

Hi I've just read trough all the 38 pages of posts in this thread without finding the answer to my question so here it goes: I have a full setup of AAI with miners, haulers, chaingunners and wardens working pretty much as I want. Most buildings are on timers to minimize CPU hits and power for my att...

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