Yes I know that it exists in the list, I just cant get them to work. I'm sending the On/Off signal together with the vehicle id to a Unit Controller, but there is no change in the AI state.Mernom wrote: Thu Oct 25, 2018 8:57 am ...
There is an 'on' and 'off' signal in the signal listing, but I'm not sure if it's functional.
Search found 2 matches
- Thu Oct 25, 2018 4:36 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 671645
Re: [MOD 0.14] AAI Programmable Vehicles
- Tue Oct 23, 2018 1:58 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 671645
Re: [MOD 0.14] AAI Programmable Vehicles
Hi
I've just read trough all the 38 pages of posts in this thread without finding the answer to my question so here it goes:
I have a full setup of AAI with miners, haulers, chaingunners and wardens working pretty much as I want. Most buildings are on timers to minimize CPU hits and power for my ...
I've just read trough all the 38 pages of posts in this thread without finding the answer to my question so here it goes:
I have a full setup of AAI with miners, haulers, chaingunners and wardens working pretty much as I want. Most buildings are on timers to minimize CPU hits and power for my ...