Yes I know that it exists in the list, I just cant get them to work. I'm sending the On/Off signal together with the vehicle id to a Unit Controller, but there is no change in the AI state.
Search found 2 matches
- Thu Oct 25, 2018 4:36 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 587138
Re: [MOD 0.14] AAI Programmable Vehicles
- Tue Oct 23, 2018 1:58 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 587138
Re: [MOD 0.14] AAI Programmable Vehicles
Hi I've just read trough all the 38 pages of posts in this thread without finding the answer to my question so here it goes: I have a full setup of AAI with miners, haulers, chaingunners and wardens working pretty much as I want. Most buildings are on timers to minimize CPU hits and power for my att...