Search found 4 matches

by Astrologic
Mon Oct 22, 2018 3:36 am
Forum: Ideas and Suggestions
Topic: Research teams
Replies: 7
Views: 1982

Re: Research teams

It'd be a fun challenge. I mean, you're more likely to leave one factory to join another, but if you really wanted to go off into the wild and start again from scratch, it'd be good to have that option. And yes, you'd keep all the tech which was researched. So you'd at least be able to build ...
by Astrologic
Sat Oct 20, 2018 4:55 pm
Forum: Ideas and Suggestions
Topic: Research teams
Replies: 7
Views: 1982

Re: Research teams

If D dies, D gets nothing, and he spawns randomly after his death. Survival of the fittest.
Then again, D might have gotten himself kicked out of the team because he equipped uranium rounds and went psycho on the team leader with a machine gun. Either way, I wouldn't mind if these things came to ...
by Astrologic
Sat Oct 20, 2018 3:38 am
Forum: Ideas and Suggestions
Topic: Research teams
Replies: 7
Views: 1982

Re: Research teams

It's different because the teams in the scenarios aren't dynamic. You can't create a free world and just do what you like. Let's say I meet 8 people, I like 3 of them, so I invite them to my party. But let's say the other 4 don't like us, or each other. That creates 5 teams.
I do not know how ...
by Astrologic
Fri Oct 19, 2018 6:12 pm
Forum: Ideas and Suggestions
Topic: Research teams
Replies: 7
Views: 1982

Research teams

I feel like this wouldn't just help the game, but I feel it's necessary for any pvp aspect of the game.
This is my idea. When you join/host a multiplayer game, you can initiate a research team. You are the leader of that particular research team.
You can invite others to join it, put a password on ...

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