TL;DR
A smart placement mode which makes belts automatically rotate at corners when placing them without releasing the mouse.
What ?
Better than many long words, I could easily add an edited gif to show what I mean by smart placement:
Factorio-Smart-Placement.gif
Why ?
It's kind of ...
Search found 6 matches
- Mon Jul 22, 2019 8:19 am
- Forum: Ideas and Suggestions
- Topic: Smart Belt Placement
- Replies: 9
- Views: 2679
- Sun Jul 21, 2019 7:35 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 278387
Re: Friday Facts #304 - Small bugs; Big changes
I don't really like the oil changes....
Something I do when I reach the oil stage and not consume the oils equally is to remove the tanks and replace them, so that I just get rid of the not used oils and send them into the void....
My idea is:
Why don't we have a pipe thing that lets us throw the ...
Something I do when I reach the oil stage and not consume the oils equally is to remove the tanks and replace them, so that I just get rid of the not used oils and send them into the void....
My idea is:
Why don't we have a pipe thing that lets us throw the ...
- Sun Nov 04, 2018 12:32 pm
- Forum: Translations
- Topic: Issues with RTL language display
- Replies: 1
- Views: 2913
Re: Issues with RTL language display
I encountered the same problem with new lines (in Arabic), And suggested the same thing to use multiple lines support....
- Sat Nov 03, 2018 2:37 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 56425
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
The interactive tags are so cool !
I always used them in Terraria, and most of the time wanted to use it in factorio too, that's now possible, awesome
I guess the interactive tags would be also used by compilatron
I always used them in Terraria, and most of the time wanted to use it in factorio too, that's now possible, awesome

I guess the interactive tags would be also used by compilatron

- Mon Oct 29, 2018 6:57 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 268659
Re: Friday Facts #266 - Cleanup of mechanics
I liked the pickaxe removal, but hated the assembling machines ingredients number limit removal.
Maybe the ingredients number may not mean how complex the item is, and if so why not add a property that specifies how complex the recipe is.
This limit removal makes the higher levels of assembling ...
Maybe the ingredients number may not mean how complex the item is, and if so why not add a property that specifies how complex the recipe is.
This limit removal makes the higher levels of assembling ...
- Sat Oct 20, 2018 11:01 am
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 65263
Re: Friday Facts #265 - Nomenclature & Steam networking
Steam Networking, finally!
In Syria, port forwarding used to work before 2015, but after that, the ISP made something and port forwarding no longer works :( , since then I was not able to play mp with my friends until I discovered hamatchi, But even with hamatchi, we had lots of problems, like the ...
In Syria, port forwarding used to work before 2015, but after that, the ISP made something and port forwarding no longer works :( , since then I was not able to play mp with my friends until I discovered hamatchi, But even with hamatchi, we had lots of problems, like the ...