Search found 321 matches
- Fri Feb 28, 2020 10:33 am
- Forum: Ideas and Suggestions
- Topic: Underground infrastructure in concrete
- Replies: 15
- Views: 1581
Re: Underground infrastructure in concrete
This would have a bunch of weird edge cases, like having one half of a pipe start on concrete and end on grass, for example. (Not only for programming it without bugs, but to make it understandable to new players.) It would be a lot simpler, to have longer underground pipes and belts, which are con...
- Fri Aug 09, 2019 2:21 pm
- Forum: Ideas and Suggestions
- Topic: Train station priority!
- Replies: 20
- Views: 4157
Re: Train station priority!
Technically possibly to implement with a lot of very complex circuits spanning the entire map. This is one of those things that I feel a *more* intuitive solution should be available. Being able to limit (ideally with circuits, but I'll be pretty happy to just be able to specify the number in the UI...
- Fri Aug 09, 2019 2:16 pm
- Forum: Ideas and Suggestions
- Topic: Using whole blueprint book frame to drop blueprints in
- Replies: 1
- Views: 479
Re: Using whole blueprint book frame to drop blueprints in
Yes please? This becomes a little more frustrating when your entire page is filled with blueprint books and is exactly full of blueprint books. Becomes difficult to drop it not on a book.
- Fri Aug 09, 2019 1:36 pm
- Forum: Ideas and Suggestions
- Topic: Factorio data-dump mode
- Replies: 11
- Views: 2222
Re: Factorio data-dump mode
It's doable with a mod, but I wouldn't say it's ideal. The game would still be wasting time loading all the sprite sheets which aren't needed since the game can just exit right after startup and never needs to render any sprites at all. If the devs don't implement something like this, I'll probably...
- Wed Aug 07, 2019 3:40 pm
- Forum: Ideas and Suggestions
- Topic: Modular game build
- Replies: 13
- Views: 1646
Re: Modular game build
This would be a tremendous amount of code bloat. If Wube has to maintain a 'v1, v2, v3, etc...' version of the terrain generator, recipes, etc... and make sure they all play together... I just can't imagine. Is it doable? Technically, yes. The amount of slowdown on a project that this would likely c...
- Wed Aug 07, 2019 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Add a late-game tier for smelting
- Replies: 3
- Views: 985
Re: Add a late-game tier for smelting
I think you're talking about the infinite mining productivity research? If your goal is to have comparable scaling on the smelting, the only way to really do that would be with an infinite scaling 'smelting speed' research, which doesn't seem like a terrible idea. Though it'd throw off everybody's c...
- Wed Aug 07, 2019 3:20 pm
- Forum: Ideas and Suggestions
- Topic: Factorio data-dump mode
- Replies: 11
- Views: 2222
Re: Factorio data-dump mode
Sounds like an ideal candidate for a tiny mod. Once everything is done loading, I'd expect that a mod could dump all of the data to some point. Either stdout or to a file somewhere. Either would then allow a 3rd party application to read the data to do calculations.
- Wed Aug 07, 2019 3:11 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.62] Signal Latency
- Replies: 2
- Views: 752
Re: [0.17.62] Signal Latency
This is honestly a little difficult to understand. Just enabling and disabling train stations is 'sufficient' to get trains to them on demand. I *think* you're trying to use circuits to resolve the 'herd of trains' problem where all available trains will immediately leave and all head for the same s...
- Tue Aug 06, 2019 5:46 pm
- Forum: Outdated/Not implemented
- Topic: Prevent restarting the game on updated disabled mod
- Replies: 9
- Views: 1817
Re: Prevent restarting the game on updated disabled mod
And this is why I like to caveat my "this looks like a simple change" with "but I don't know the codebase, and what often looks like a simple change may have lots of problems that I can't see"
- Fri Aug 02, 2019 1:15 pm
- Forum: Ideas and Suggestions
- Topic: Option for disabling artillery auto target
- Replies: 51
- Views: 16403
Re: Option for disabling artillery auto target
This is honestly one of those things that's a bit strange doesn't exist to me... I don't have a way to make my artillery not fire?
- Thu Aug 01, 2019 1:15 pm
- Forum: Implemented Suggestions
- Topic: `zstd -1` on atlas caches could double even SSD read speed
- Replies: 7
- Views: 2265
Re: `zstd -1` on atlas caches could double even SSD read speed
Lol just checked out the data rates on the new PCIe SSDs, they're stupid fast. Thanks for indulging us older-hw users on this. You are not wrong, but... to quote from Latency at a human scale -- which scales one CPU cycle to one second, and reflects modern system latency: L3 cache is about one minu...
- Wed Jul 31, 2019 3:15 pm
- Forum: Ideas and Suggestions
- Topic: Get rid of barrels and all barrel-related content
- Replies: 20
- Views: 8228
Re: Get rid of barrels and all barrel-related content
They're, at worst, harmless with no maintenance cost to leave in the game? I'd understand suggesting their removal if there was a reason to believe that the barrels were some strain on the development effort... but I'd be hard-pressed to believe that's the case...
- Wed Jul 31, 2019 3:06 pm
- Forum: Outdated/Not implemented
- Topic: Suggestion: Introduce choice to prevent updated ingredient changes but allow new features / bug fixes / content
- Replies: 9
- Views: 1536
Re: Suggestion: Introduce choice to prevent updated ingredient changes but allow new features / bug fixes / content
Sorry dude, but I'm solidly with Koub and Templar. You're... A: Playing an Early Access game B: Playing on the unstable version of the early access game this is being regularly patched and changed. Did you really think that during this process there weren't going to be factory breaking changes...? :(
- Wed Jul 31, 2019 3:01 pm
- Forum: Ideas and Suggestions
- Topic: Improved tank cannon responsiveness.
- Replies: 5
- Views: 925
Re: Improved tank cannon responsiveness.
While I'll agree the tank should feel slow, right now this behavior is simply odd. You can't line up your shot before shooting? I'd be good to potentially reduce the cannon tracking speed, but it should probably just consistently attempt to track the mouse.
- Mon Jul 29, 2019 3:55 pm
- Forum: Ideas and Suggestions
- Topic: Let us restrict the number of trains a train stop can accept
- Replies: 12
- Views: 3186
Re: Let us restrict the number of trains a train stop can accept
Huh. Another thread with this idea, though this one has an interesting detail that it looks like this was a feature that was supposed to be in 0.15. I wonder what happened. o.O
- Fri Jul 26, 2019 1:55 pm
- Forum: Ideas and Suggestions
- Topic: load limitation
- Replies: 3
- Views: 631
Re: load limitation
Even if the coal limit was completely removed, it wouldn't fix the problem. This is an issue where a single inserter is trying to feed in enough coal to power many boilers; it's a throughput issue. This setup simply won't work for any longer chain. Faster inserters can get it working much better, bu...
- Fri Jul 26, 2019 1:25 pm
- Forum: Implemented Suggestions
- Topic: More than 12 shortcuts
- Replies: 9
- Views: 2268
Re: More than 12 shortcuts
The current limit does feel a little arbitrarily small...
- Thu Jul 25, 2019 1:39 pm
- Forum: Ideas and Suggestions
- Topic: NVIDIA Freestyle support
- Replies: 12
- Views: 2150
Re: NVIDIA Freestyle support
You mean like installing a mod containing a custom shader someone else wrote and put up on the mod portal? That's pretty-much what I've been thinking of the whole time. Just an expansion of the game's modding capabilities to include shaders. That was not at all what I was thinking about when this c...
- Wed Jul 24, 2019 4:26 pm
- Forum: Ideas and Suggestions
- Topic: Isolate roboports by limiting them by circuit networks
- Replies: 17
- Views: 1897
Re: Isolate roboports by limiting them by circuit networks
Ohh god this got way more complicated than it needs to be real quick. 99% of the time, logistics networks wouldn't need any wiring either way. Their default performance in game is already generally acceptable. Connect to everything in range. The ability to manually wire them together or to give them...
- Wed Jul 24, 2019 4:16 pm
- Forum: Ideas and Suggestions
- Topic: NVIDIA Freestyle support
- Replies: 12
- Views: 2150
Re: NVIDIA Freestyle support
<-- Not OP Also, I don't care which application is used to achieve the effect, but requiring that people learn glsl to achieve the desired effects... seems a bit much. I wouldn't be happy about being required to assist in cooking my meal in order to have a restaurant leave something off of my meal. ...