Search found 323 matches

by Darinth
Fri Jan 19, 2024 11:49 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 33508

Re: Friday Facts #394 - Assembler flipping and circuit control

Things the weren't showcased that are still broken with regards to flipping as far as I know: A: Pumpjacks. Thankfully... there's functionally no reason to blueprint jumpjacks from my experience. The irregularity of patches already necessitates this as a manual process. Maybe there are plans for thi...
by Darinth
Sat Dec 02, 2023 12:12 am
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 73948

Re: Friday Facts #384 - Combinators 2.0

So when I came here, I looked through the first couple of pages and the last couple and saw a couple of people posting the same thing I was interested in. When I saw saw the name "Selector Combinator" I (I think justifiably) assumed that it would have the arbitrary ability to "Select&...
by Darinth
Fri Feb 28, 2020 10:33 am
Forum: Ideas and Suggestions
Topic: Underground infrastructure in concrete
Replies: 15
Views: 3928

Re: Underground infrastructure in concrete

This would have a bunch of weird edge cases, like having one half of a pipe start on concrete and end on grass, for example. (Not only for programming it without bugs, but to make it understandable to new players.) It would be a lot simpler, to have longer underground pipes and belts, which are con...
by Darinth
Fri Aug 09, 2019 2:21 pm
Forum: Ideas and Suggestions
Topic: Train station priority!
Replies: 20
Views: 9816

Re: Train station priority!

Technically possibly to implement with a lot of very complex circuits spanning the entire map. This is one of those things that I feel a *more* intuitive solution should be available. Being able to limit (ideally with circuits, but I'll be pretty happy to just be able to specify the number in the UI...
by Darinth
Fri Aug 09, 2019 2:16 pm
Forum: Ideas and Suggestions
Topic: Using whole blueprint book frame to drop blueprints in
Replies: 1
Views: 1107

Re: Using whole blueprint book frame to drop blueprints in

Yes please? This becomes a little more frustrating when your entire page is filled with blueprint books and is exactly full of blueprint books. Becomes difficult to drop it not on a book.
by Darinth
Fri Aug 09, 2019 1:36 pm
Forum: Implemented Suggestions
Topic: Factorio data-dump mode
Replies: 14
Views: 6724

Re: Factorio data-dump mode

It's doable with a mod, but I wouldn't say it's ideal. The game would still be wasting time loading all the sprite sheets which aren't needed since the game can just exit right after startup and never needs to render any sprites at all. If the devs don't implement something like this, I'll probably...
by Darinth
Wed Aug 07, 2019 3:40 pm
Forum: Ideas and Suggestions
Topic: Modular game build
Replies: 13
Views: 3553

Re: Modular game build

This would be a tremendous amount of code bloat. If Wube has to maintain a 'v1, v2, v3, etc...' version of the terrain generator, recipes, etc... and make sure they all play together... I just can't imagine. Is it doable? Technically, yes. The amount of slowdown on a project that this would likely c...
by Darinth
Wed Aug 07, 2019 3:32 pm
Forum: Ideas and Suggestions
Topic: Add a late-game tier for smelting
Replies: 3
Views: 2217

Re: Add a late-game tier for smelting

I think you're talking about the infinite mining productivity research? If your goal is to have comparable scaling on the smelting, the only way to really do that would be with an infinite scaling 'smelting speed' research, which doesn't seem like a terrible idea. Though it'd throw off everybody's c...
by Darinth
Wed Aug 07, 2019 3:20 pm
Forum: Implemented Suggestions
Topic: Factorio data-dump mode
Replies: 14
Views: 6724

Re: Factorio data-dump mode

Sounds like an ideal candidate for a tiny mod. Once everything is done loading, I'd expect that a mod could dump all of the data to some point. Either stdout or to a file somewhere. Either would then allow a 3rd party application to read the data to do calculations.
by Darinth
Wed Aug 07, 2019 3:11 pm
Forum: Ideas and Suggestions
Topic: [0.17.62] Signal Latency
Replies: 2
Views: 1655

Re: [0.17.62] Signal Latency

This is honestly a little difficult to understand. Just enabling and disabling train stations is 'sufficient' to get trains to them on demand. I *think* you're trying to use circuits to resolve the 'herd of trains' problem where all available trains will immediately leave and all head for the same s...
by Darinth
Tue Aug 06, 2019 5:46 pm
Forum: Outdated/Not implemented
Topic: Prevent restarting the game on updated disabled mod
Replies: 9
Views: 4053

Re: Prevent restarting the game on updated disabled mod

And this is why I like to caveat my "this looks like a simple change" with "but I don't know the codebase, and what often looks like a simple change may have lots of problems that I can't see"
by Darinth
Fri Aug 02, 2019 1:15 pm
Forum: Implemented Suggestions
Topic: Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train)
Replies: 58
Views: 23008

Re: Option for disabling artillery auto target

This is honestly one of those things that's a bit strange doesn't exist to me... I don't have a way to make my artillery not fire?
by Darinth
Thu Aug 01, 2019 1:15 pm
Forum: Implemented Suggestions
Topic: `zstd -1` on atlas caches could double even SSD read speed
Replies: 7
Views: 4306

Re: `zstd -1` on atlas caches could double even SSD read speed

Lol just checked out the data rates on the new PCIe SSDs, they're stupid fast. Thanks for indulging us older-hw users on this. You are not wrong, but... to quote from Latency at a human scale -- which scales one CPU cycle to one second, and reflects modern system latency: L3 cache is about one minu...
by Darinth
Wed Jul 31, 2019 3:15 pm
Forum: Ideas and Suggestions
Topic: Get rid of barrels and all barrel-related content
Replies: 20
Views: 12879

Re: Get rid of barrels and all barrel-related content

They're, at worst, harmless with no maintenance cost to leave in the game? I'd understand suggesting their removal if there was a reason to believe that the barrels were some strain on the development effort... but I'd be hard-pressed to believe that's the case...
by Darinth
Wed Jul 31, 2019 3:06 pm
Forum: Outdated/Not implemented
Topic: Suggestion: Introduce choice to prevent updated ingredient changes but allow new features / bug fixes / content
Replies: 9
Views: 3305

Re: Suggestion: Introduce choice to prevent updated ingredient changes but allow new features / bug fixes / content

Sorry dude, but I'm solidly with Koub and Templar. You're... A: Playing an Early Access game B: Playing on the unstable version of the early access game this is being regularly patched and changed. Did you really think that during this process there weren't going to be factory breaking changes...? :(
by Darinth
Wed Jul 31, 2019 3:01 pm
Forum: Ideas and Suggestions
Topic: Improved tank cannon responsiveness.
Replies: 5
Views: 2122

Re: Improved tank cannon responsiveness.

While I'll agree the tank should feel slow, right now this behavior is simply odd. You can't line up your shot before shooting? I'd be good to potentially reduce the cannon tracking speed, but it should probably just consistently attempt to track the mouse.
by Darinth
Mon Jul 29, 2019 3:55 pm
Forum: Implemented Suggestions
Topic: Let us restrict the number of trains a train stop can accept
Replies: 13
Views: 6353

Re: Let us restrict the number of trains a train stop can accept

Huh. Another thread with this idea, though this one has an interesting detail that it looks like this was a feature that was supposed to be in 0.15. I wonder what happened. o.O
by Darinth
Fri Jul 26, 2019 1:55 pm
Forum: Ideas and Suggestions
Topic: load limitation
Replies: 3
Views: 1573

Re: load limitation

Even if the coal limit was completely removed, it wouldn't fix the problem. This is an issue where a single inserter is trying to feed in enough coal to power many boilers; it's a throughput issue. This setup simply won't work for any longer chain. Faster inserters can get it working much better, bu...
by Darinth
Fri Jul 26, 2019 1:25 pm
Forum: Implemented Suggestions
Topic: More than 12 shortcuts
Replies: 9
Views: 5072

Re: More than 12 shortcuts

The current limit does feel a little arbitrarily small...
by Darinth
Thu Jul 25, 2019 1:39 pm
Forum: Ideas and Suggestions
Topic: NVIDIA Freestyle support
Replies: 12
Views: 4871

Re: NVIDIA Freestyle support

You mean like installing a mod containing a custom shader someone else wrote and put up on the mod portal? That's pretty-much what I've been thinking of the whole time. Just an expansion of the game's modding capabilities to include shaders. That was not at all what I was thinking about when this c...

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