Search found 1082 matches

by Pi-C
Sat Jul 24, 2021 9:54 am
Forum: Technical Help
Topic: Failure loading mod
Replies: 7
Views: 327

Re: Failure loading mod

Ok, That worked. Thanks a lot. You're welcome! What have you done with the new data? Nothing. :-) The problem is that "space-exploration-postprocess" has changed significantly about 3 months ago. Up to version 0.5.11, it contained a hard dependency on "space-exploration": "...
by Pi-C
Sat Jul 24, 2021 8:06 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 21
Views: 1157

Re: What are the most impractical items in Factorio?

[Iron chests are nice and cheap for any purpose. … you can recycle steel chest to logichests I used both iron and steel chests when building malls. There usually aren't that many slots required anyway, just some stacks to always have a sufficient supply of things I may wanted to carry around, so ir...
by Pi-C
Fri Jul 23, 2021 7:28 pm
Forum: Technical Help
Topic: Failure loading mod
Replies: 7
Views: 327

Re: Failure loading mod

If i want to start it, the game tells me i have to synchronize my mods No, it doesn't tell you that you HAVE to synchronize your mods. The message should be "Mods have been removed or mod settings have changed. Are you sure you want to continue loading this save?", and synchronizing your ...
by Pi-C
Fri Jul 23, 2021 11:15 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 21
Views: 1157

Re: What are the most impractical items in Factorio?

disentius wrote:
Fri Jul 23, 2021 10:23 am
players
Players are not items. I'm not sure whether they qualify as entities (if they have a character, that would be an entity), but they are definitely not items! :-D
by Pi-C
Thu Jul 22, 2021 2:01 pm
Forum: Modding help
Topic: Target masks again
Replies: 0
Views: 70

Target masks again

I have these dummy entities that should be attacked just by my turrets, nothing else. So I've defined a trigger_target_type and set it as the only value in entity.trigger_target_mask, my turrets' attack_target_mask, and all other turrets' (ammo-turret, fluid-turret, electric-turret) ignore_target_ma...
by Pi-C
Mon Jul 19, 2021 9:38 pm
Forum: Modding interface requests
Topic: Cannot change the color of an entity
Replies: 3
Views: 203

Re: Cannot change the color of an entity

Turrets aren't among the entities that support LuaEntity.color : color :: Color [Read-Write] The character, rolling stock, train stop, car, spider-vehicle, flying text, corpse or simple-entity-with-owner color. Returns nil if this entity doesn't use custom colors. Note: Car color is overridden by th...
by Pi-C
Mon Jul 19, 2021 12:26 pm
Forum: Modding help
Topic: source_type of ammo items seems to be ignored
Replies: 11
Views: 297

Re: source_type of ammo items seems to be ignored

Qon wrote:
Mon Jul 19, 2021 11:23 am
I found some helpful topic (yours on that water turret mod) that had info on that that I will have to find again
There's a link to that thread on the wiki page for trigger target masks.
by Pi-C
Mon Jul 19, 2021 10:57 am
Forum: Modding help
Topic: source_type of ammo items seems to be ignored
Replies: 11
Views: 297

Re: source_type of ammo items seems to be ignored

Equip the artillery GUN, not the turret that uses the gun. Thanks, got it now! Actually, I've realized only yesterday that there's a difference between turrets and guns, and that you can assign trigger target masks to guns and even ammo items. Looks like I've accidentally found a solution to a prob...
by Pi-C
Mon Jul 19, 2021 10:46 am
Forum: Gameplay Help
Topic: Locate specific items "missing the material for construction " on the map
Replies: 8
Views: 619

Re: Locate specific items "missing the material for construction " on the map

I made a mod that I never released that gives buttons, timers and maybe hotkeys for running commands. I don't have access to it right now (...because I didn't release it basically) but I guess this request is a perfect argument for actually finishing and releasing it. Seems like it. My mini-mod rea...
by Pi-C
Mon Jul 19, 2021 10:32 am
Forum: Modding help
Topic: source_type of ammo items seems to be ignored
Replies: 11
Views: 297

Re: source_type of ammo items seems to be ignored

The same also goes for vanilla and I am not sure how you'd define "guns that you can never equip" as e.g. in editor mode you can just grab an artillery cannon and equip it as the player (and shoot arty!). Apparently I can't do that (no mods, new game, editor mode), unless there is a speci...
by Pi-C
Mon Jul 19, 2021 9:19 am
Forum: Modding help
Topic: source_type of ammo items seems to be ignored
Replies: 11
Views: 297

Re: source_type of ammo items seems to be ignored

OK, so there's no way to prevent ammo from being inserted into an ammo inventory? Obviously, I couldn't add flamethrower ammo to a slot reserved by the rocket launcher because ammo_category wouldn't match. But nothing would prevent me from adding an artillery-shell to a player's ammo slot not yet as...
by Pi-C
Mon Jul 19, 2021 8:55 am
Forum: Modding help
Topic: source_type of ammo items seems to be ignored
Replies: 11
Views: 297

source_type of ammo items seems to be ignored

Prototype/AmmoItem : ammo_type Type: table of AmmoType or AmmoType When using an array of AmmoType, the AmmoType has an extra property: source_type - AmmoSourceType - Mandatory. - Defines for which kind of entity this ammo type applies. Each entity kind can only be used once per array. When using a...
by Pi-C
Sun Jul 18, 2021 10:12 pm
Forum: Mods
Topic: Including new recipe on vanilla tech when it's already researched
Replies: 2
Views: 195

Re: Including new recipe on vanilla tech when it's already researched

I'm creating a mod with a new combinator that interacts with trains and I'd like to unlock it with the vanilla "circuit-network" technology. … But it doesn't work in saves that already researched that technology. How can I fix that? If your mod was added to an existing game, script.on_ini...
by Pi-C
Sun Jul 18, 2021 7:45 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 92
Views: 6176

Re: Small documentation improvement requests

Thanks for the explanation! This info should definitely be added to the documentation. It helped me tremendously to get my projectiles working as expected: My basic ammo is missing its target occasionally, but not flying in the opposite direction. :-) Also regarding ProjectileTriggerDelivery: If ra...
by Pi-C
Sun Jul 18, 2021 6:15 pm
Forum: Gameplay Help
Topic: Locate specific items "missing the material for construction " on the map
Replies: 8
Views: 619

Re: Locate specific items "missing the material for construction " on the map

Can I bind that to a key somehow? I've made you a mini-mod. It's too specialized, so I won't upload it to the mod portal -- just download it here and put it in your mod folder! Also, I didn't define a key-binding yet, you must set it yourself (Settings --> Controls from the main menu). Alternativel...
by Pi-C
Sun Jul 18, 2021 4:14 pm
Forum: Technical Help
Topic: Installing downloaded mods ??
Replies: 20
Views: 1014

Re: Installing downloaded mods ??

steve7100 wrote:
Wed Jul 14, 2021 4:41 pm
Yes I'm trying to find the ACTUAL folder where Factorio accesses mod files
Why don't you search your system for a file name?
by Pi-C
Sun Jul 18, 2021 12:05 pm
Forum: Technical Help
Topic: Installing downloaded mods ??
Replies: 20
Views: 1014

Re: Installing downloaded mods ??

I don't have Mac but I am 90% sure folder is hidden by default (as it is in windows) so ~ is important :D Directories with program data and settings are usually hidden so that users don't just delete them randomly and break their programs. However, on Linux (and I guess on Macs as well), the '~' is...
by Pi-C
Sun Jul 18, 2021 11:50 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1472
Views: 227433

Re: Simple Questions and Short Answers

Is there a simple way to find out, which other recipes do use the same ingredients? Perhaps What is it really used for? may help you? You can search for an item/fluid and it will show you all recipes of which it is a product, and all recipes where it is used as an ingredient. However, it doesn't al...
by Pi-C
Sun Jul 18, 2021 10:12 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 92
Views: 6176

Re: Small documentation improvement requests

How exactly does direction_deviation (ProjectileTriggerDelivery) work? Is it a probability that the projectile will deviate from its target, or does it specify an angle? I didn't notice a difference between setting it to 5 or 1.5.

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