Search found 488 matches

by Pi-C
Fri Jan 24, 2020 9:03 pm
Forum: Gameplay Help
Topic: Place power poles without wires?
Replies: 4
Views: 50

Re: Place power poles without wires?

JasonC wrote:
Fri Jan 24, 2020 8:41 pm
Is it possible to place power poles without auto connecting electrical wiring?
No, they will always be connect when you place a power pole. However, after placing the pole, you can use <SHIFT> + left click once to remove electric wires (repeat to also remove green/red circuit network wires).
by Pi-C
Fri Jan 24, 2020 5:35 pm
Forum: Translations
Topic: German localization discussion
Replies: 121
Views: 52733

Re: German localization discussion

Genau deshalb spiele ich nur auf englisch. Klingt alles irgendwie nicht dem Original entsprechend. Agree! "Hochleistungsrüstung", "Tempomodul", und "Objekt-Hologramm" sehen so … typisch deutsch … aus (sehr lange Komposita, technisch korrekt, aber ein wenig künstlich, ein wenig steril). Ich habe mei...
by Pi-C
Fri Jan 24, 2020 10:48 am
Forum: Modding interface requests
Topic: Setting inventory filters in prototype definition
Replies: 1
Views: 30

Setting inventory filters in prototype definition

I think the title may be a bit misleading, so let me explain in more detail what I want: Ammo inventories of turrets and vehicles are filtered so that you can only place usable ammo there. For example, in your tank, you can place all of normal/piercing/uranium bullets into the SMG's ammo slot, but n...
by Pi-C
Wed Jan 22, 2020 11:00 am
Forum: Mods
Topic: [>= 0.17.73] GCKI -- Gizmos Car Keys (improved)
Replies: 5
Views: 281

Re: [>= 0.17.73] GCKI -- Gizmos Car Keys (improved)

Version 0.18.1:
- Quick update of info.json so the mod works with Factorio 0.18
by Pi-C
Sun Jan 19, 2020 7:20 am
Forum: Ideas and Suggestions
Topic: Blueprint Book is not enough for me
Replies: 7
Views: 369

Re: Blueprint Book is not enough for me

Or at LEAST the ability to zoom and scroll on a blueprint! I would immensely appreciate such a feature! Generally my blueprints are small enough not to bother about zooming, then again, if I do blueprint a bigger area (e.g. complete train station, branches off the main bus all the way down to the a...
by Pi-C
Sat Jan 18, 2020 9:23 pm
Forum: Gameplay Help
Topic: Multiple train on a single stop?
Replies: 5
Views: 174

Re: Multiple train on a single stop?

I was wondering if there was a way to unload multiple types of wares at a single train stop with the following requirements: -The easy one: Different wares would come from different trains. -The tough cookie: The train stop would only call the trains whose wares it needs. Say I want to unload both ...
by Pi-C
Sat Jan 18, 2020 8:36 am
Forum: Ideas and Suggestions
Topic: Separate signals to/from red and green wires
Replies: 52
Views: 3806

Re: Separate signals to/from red and green wires

(IMHO we need a new display mode, where the circuits are displayed and edited as a circuit-plan. But that would be a complete new suggestion.) Nice idea, at first glance. If you're cramming lots of combinators in limited space (and then noticed you forgot something and need to put down some extra c...
by Pi-C
Fri Jan 17, 2020 9:00 am
Forum: Ideas and Requests For Mods
Topic: Empty-inventory-slot reader
Replies: 13
Views: 181

Re: Empty-inventory-slot reader

Would I really want to know the exact number of free slots -- or would it be enough to know that there is at least one empty slot? The second approach could be more efficient because you'd only have to iterate over the inventory until you find the first empty slot (if you're lucky, it's the first o...
by Pi-C
Fri Jan 17, 2020 8:40 am
Forum: Ideas and Requests For Mods
Topic: Empty-inventory-slot reader
Replies: 13
Views: 181

Re: Empty-inventory-slot reader

If you are really cheesy sort the inventory first, then all your tricks work flawlessly. ;) There's Inventory.sort_and_merge() which could fix that but is probably too expensive. :roll: How does inventory.sort_and_merge() work? I need such stations everywhere a track branches off the line in order ...
by Pi-C
Thu Jan 16, 2020 8:45 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 105
Views: 5965

Re: Changelog tutorial

Heh, triggered a very minor "bug": Interesting. I'll play around with that later. :-) To stay on topic, any know of a changelog pretty printer, that works for both website and in-game? They have different widths which makes some things awkward, I usually just shorten my lines a bit and gently casca...
by Pi-C
Thu Jan 16, 2020 10:47 am
Forum: Ideas and Requests For Mods
Topic: Empty-inventory-slot reader
Replies: 13
Views: 181

Re: Empty-inventory-slot reader

Throwing out an idea: specific entities/items for each rolling stock made available. A simple way to handle the signal would be that when the entity is placed, it searches the surface for the nearest train station within some distance (find all train stations, go over each). These entities/items: w...
by Pi-C
Thu Jan 16, 2020 9:40 am
Forum: Mods
Topic: [MOD 0.17 - 0.18] Inventory Sensor
Replies: 151
Views: 24395

Re: [MOD 0.17] Inventory Sensor 1.7.3

Optera wrote:
Thu Jan 16, 2020 8:05 am
Please start a new thread in Modding Discussions for it.
Sorry for capturing your thread! I've just made a new one here.
by Pi-C
Thu Jan 16, 2020 9:38 am
Forum: Ideas and Requests For Mods
Topic: Empty-inventory-slot reader
Replies: 13
Views: 181

Empty-inventory-slot reader

This has been originally discussed in the thread for Optera's Inventory Sensor mod: Is it possible to get the number of empty slots in an inventory with this mod? Use case: I want to determine whether a cargo train still has some slots that can be filled and route it accordingly. For example, it wou...
by Pi-C
Wed Jan 15, 2020 6:06 pm
Forum: Ideas and Suggestions
Topic: GG's Starlog 10 - FactoRadio
Replies: 6
Views: 190

Re: GG's Starlog 10 - FactoRadio

Why should it be limited? It makes no sense. :) and only 50 tiles? Two wires with big poles? Come on... :) Frankly, I don't know -- I also prefer it the way Shortwave does it (signals transmittable everywhere). But this limit was explicitly mentioned in the original posting, so perhaps GG Cannon ha...
by Pi-C
Wed Jan 15, 2020 4:47 pm
Forum: Mods
Topic: [MOD 0.17 - 0.18] Inventory Sensor
Replies: 151
Views: 24395

Re: [MOD 0.17] Inventory Sensor 1.7.3

That would be a pretty large hit to performance. Instead of entity.get_inventory() it'd have to iterate each slot in the inventory. With the way IS has to poll every n-th tick to catch manual trains and wagons without locomotives, the performance hit will be too large for me to consider adding this...
by Pi-C
Wed Jan 15, 2020 4:21 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 105
Views: 5965

Re: Changelog tutorial

@Pi-C - I love your post and use it every time I make a change to my mods (bc I don't do that often and always have a parsing problem somewhere with a new entry in the change log file... :evil: ) Thanks for the compliment -- and for keeping your changelogs working! :-D @Devs - I think there is a mi...
by Pi-C
Wed Jan 15, 2020 2:25 pm
Forum: Mods
Topic: [MOD 0.17 - 0.18] Inventory Sensor
Replies: 151
Views: 24395

Re: [MOD 0.17] Inventory Sensor 1.7.3

Would a special combinator that say, read available space in stacks as output signals, and output maybe E as empty spaces make sense? While I don't have Inventory Sensors yet, I have a couple of other mods that add new combinators ( Remote Switch , the wisp detector from Will-o'-the-Wisps , Ghost S...
by Pi-C
Wed Jan 15, 2020 11:39 am
Forum: Mods
Topic: [MOD 0.17 - 0.18] Inventory Sensor
Replies: 151
Views: 24395

Re: [MOD 0.17] Inventory Sensor 1.7.3

Is it possible to get the number of empty slots in an inventory with this mod? Use case: I want to determine whether a cargo train still has some slots that can be filled and route it accordingly. For example, it would make sense that a partially filled cargo train goes to a station and picks up mor...
by Pi-C
Tue Jan 14, 2020 3:12 pm
Forum: Questions, reviews and ratings
Topic: What should my next Let's Play be? :)
Replies: 1
Views: 50

Re: What should my next Let's Play be? :)

I'd be interested in watching somebody use Cargo Ships together with Bio Industries, preferably with oil patches turned off (CS provides offshore oil) and coal patches turned to minimum richness/frequency/size (you can make coal in BI). :-)
by Pi-C
Sun Jan 12, 2020 11:07 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 10 - FactoRadio
Replies: 6
Views: 190

Re: GG's Starlog 10 - FactoRadio

https://mods.factorio.com/mod/shortwave That mod I tested and I like it, even if it has some problems with blueprints ( does not connect wires for bp) As far as I know, it transmits everywhere on the map (haven't tested this with different surfaces yet), not over a limited distance as required in t...

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