Search found 11 matches

by drdking
Sat Sep 21, 2019 3:08 am
Forum: PyMods
Topic: Is my math right? (Checking the value of Combustion Mixture)
Replies: 4
Views: 1600

Is my math right? (Checking the value of Combustion Mixture)

I've been messing around with a Combustion Mixture power setup and I'm trying to figure out if it's actually worth it early-mid game over a steam boiler setup. Sorry for formatting, I'll try to make it as clear as possible. Edit: Literally as I was writing this I discovered the Oil Burner building (...
by drdking
Sat Sep 14, 2019 1:38 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 189226

Re: pY Petroleum Handling

immortal_sniper1 wrote: ↑
Sat Sep 14, 2019 6:56 am

cant u get nexelite from tailings then put the nexelite ore into a furnace?
That's locked behind Nexelite processing 1, which requires red and logi science. You could make the argument to make that tech only take red science, but I agree that nexelite should be a Tier 2 (at a minimum) material.
by drdking
Sat Sep 14, 2019 12:14 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 189226

Re: pY Petroleum Handling

Tholins currently only takes red science to research, but to make the Tholine machines you need Nexelit which requires Red and Logi science. I feel that the first Tholins tech should have Logi science packs as a requirement as well. Though I admit that I might be missing something somewhere.
by drdking
Fri Aug 16, 2019 1:06 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 288567

Re: pY Alien Life - Discussion

My work schedule is about to lighten up again which means I have time to dive into another Py game. I haven't had time to play since Petroleum handling was released. Any idea when this may drop so I know if I should wait to start, or is it going to be a few weeks so I can start a new game without fe...
by drdking
Fri Mar 29, 2019 10:33 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 189226

Re: pY Petroleum Handling

That looks awesome
by drdking
Fri Mar 29, 2019 6:26 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101219

Re: pY Industry - Discussion

This is a Factorio problem, not a mod problem. Fluid mechanics in Factorio have always been a bit out of wack due to how they're programmed. For most uses the smallest diameter pipes were the best ones to use. Supposedly the new fluid mechanics changes will fix this and make fluids work more like ho...
by drdking
Tue Mar 26, 2019 1:43 am
Forum: Resolved Problems and Bugs
Topic: [0.17.18] Map Generator dialog too tall and doesn't scroll
Replies: 2
Views: 740

[0.17.18] Map Generator dialog too tall and doesn't scroll

I think this is related to the other inventory/UI bugs in 0.17.18 but I noticed when trying to generate a new map w/ mods that add a lot of extra settings the generator dialog box is too tall for the screen, you can't scroll it or access any of its lower buttons. 20190325213059_1.jpg 20190325214237_...
by drdking
Sun Mar 24, 2019 1:19 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 319
Views: 151299

Re: [MOD 0.17.x]Helmod: Assistant to plan its base.

The new update looks great. I just want to second the bug that the pin button isn't working anymore.
by drdking
Sat Mar 23, 2019 4:45 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 101219

Re: pY Industry - Discussion

Looks like my bot swarm will be finally be able to get off the ground once this goes live :)
by drdking
Mon Mar 11, 2019 12:29 am
Forum: PyMods
Topic: Newbie in need
Replies: 23
Views: 8593

Re: Newbie in need

Thanks for all that. I have another question/issue right now: I'm trying to automate circuits 1, which requires Raw Fiber, which as far as I can tell can only be made in a Kicalk Plantation The Kicalk Plantation requires Tank 5000L. Tank 5000L requires the Storage Tanks tech, which is only red scien...
by drdking
Sun Mar 10, 2019 3:46 am
Forum: PyMods
Topic: Newbie in need
Replies: 23
Views: 8593

Re: Newbie in need

Adding a related question to this thread: Just started messing around with this mod (and the rest of the set) tonight. Is the very beginning supposed to be super slow and tedious? My first thought is that I need iron/copper plates: 8 ore to 1 plate So it takes 3 burner drills to run 1 stone furnace,...

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