Search found 14 matches

by mikes61293
Fri Nov 08, 2019 8:32 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 184
Views: 12616

Re: Friday Facts #320 - Color correction

This seems like a decent idea taken a few steps too far. The revised saturation and brightness make the game look almost cartoonish. Factorio has a lot of different colors to represent the different items/levels of development. They don't look too out of place due to the overall muted color palette....
by mikes61293
Wed Jul 10, 2019 2:36 pm
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 60
Views: 5143

Re: PyRO Chains Analysis

nitrobenzene is expensive ill look deper into te loops BUT for example iron >drill head>iron ore>iron is a loop it is positive BUT the secondary inputs are so large it is not worth it I brought this up, because you've said earlier that the Iron Pulp 2 chain is not getting buffed, because it'd creat...
by mikes61293
Tue May 14, 2019 5:41 pm
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 60
Views: 5143

Re: PyRO Chains Analysis

It looks like turning your unslimed iron into pulp and processing it into high grade iron is never worth it. I think the chain should be balanced such that converting your unslimed iron is a marginal increase in efficiency if you're smelting high grade iron (tier 3.2) and a decent increase with sin...
by mikes61293
Tue May 14, 2019 4:29 pm
Forum: PyMods
Topic: PyRO Chains Analysis
Replies: 60
Views: 5143

Re: PyRO Chains Analysis

It looks like turning your unslimed iron into pulp and processing it into high grade iron is never worth it. I think the chain should be balanced such that converting your unslimed iron is a marginal increase in efficiency if you're smelting high grade iron (tier 3.2) and a decent increase with sint...
by mikes61293
Sun May 12, 2019 7:40 pm
Forum: PyMods
Topic: Early game biters management
Replies: 6
Views: 408

Re: Early game biters management

In world gen i tweaked the settings turning off time, evolution and turning down pollution and base destruction. You'll probably also need to increase the resources in your starting area. I think 1-2 Million of iron, copper, stone and stone should get you to the point where you can comfortably expan...
by mikes61293
Thu May 09, 2019 7:22 pm
Forum: PyMods
Topic: How to avoid massive coke consumption?
Replies: 24
Views: 1293

Re: How to avoid massive coke consumption?

Not at that stage; syngas is already 600C, about the only hotter thing that's feasible to reach at that stage is acetylene, which costs too much coke to be viable. Just in general the mk1 combustion turbine uses coal inefficiently, unless you just want to get some use out of a byproduct (for exampl...
by mikes61293
Tue May 07, 2019 4:27 am
Forum: PyMods
Topic: Modlist
Replies: 9
Views: 759

Re: Modlist

AAI Industry pairs really well pymods. The introduction of motors means you can have a mall without needing to automate tier 1 circuits.
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by mikes61293
Mon May 06, 2019 9:40 pm
Forum: PyMods
Topic: Modlist
Replies: 9
Views: 759

Re: Modlist

Does anyone have experience with Alien Biomes late game? I'm thinking about adding it to my save but I'm worried about memory bloat when I get up to megabase scale. Y would it bloat memory. As far as I'm aware it just adds more tiles and trees and stuff like that. Should be any reason for it to inc...
by mikes61293
Mon May 06, 2019 3:01 pm
Forum: PyMods
Topic: Modlist
Replies: 9
Views: 759

Re: Modlist

Does anyone have experience with Alien Biomes late game? I'm thinking about adding it to my save but I'm worried about memory bloat when I get up to megabase scale.
by mikes61293
Wed May 01, 2019 2:58 pm
Forum: PyMods
Topic: What should we do next?
Replies: 29
Views: 2148

Re: What should we do next?

I'm going to second romotos. I think Alien Life will add some nice option to replace existing chains. However, I think that adding more options on the base building side via industry will be more beneficial right now than new chains.
by mikes61293
Thu Apr 25, 2019 3:57 pm
Forum: PyMods
Topic: Modlist
Replies: 9
Views: 759

Modlist

What mods do you guys use alongside Py's? On my last playthrough when PyRO came out I had Rampant, AAI, and Rampant Arsenal enabled but I was wiped out even after consoling my pollution levels down. I'm thinking for this playthrough with PyPH out I'm going to use the following major mods: All PyMods...
by mikes61293
Mon Dec 31, 2018 2:36 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1296
Views: 102796

Re: pY Raw Ores Discussion

10 acetylen for 1 lead ore imo too high. I cant fight with bitter on 40% pollution and tin2. Imo need adjust or recept or ammo recept for military power. Just vanilla plus allpy version. I agree, this mod requires a lot more space, time, and resources than vanilla. The power curve of played vs bite...
by mikes61293
Wed Dec 26, 2018 2:34 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1296
Views: 102796

Re: pY Raw Ores Discussion

i dunno how to change vanilla stack numbers Put in one of the lua files this line for each plate data.raw.item["item name"].stack_size = 500 thank you! the era of 50 coal stack is gone! Ahahahahahaaaaaa :lol: Congratulations! Its the begining of 500 coal stack era! Is there an easy way to edit all ...
by mikes61293
Fri Dec 07, 2018 4:51 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1296
Views: 102796

Re: pY Raw Ores Discussion

Are we close to a release? I'm itching to play with the full Py suite.

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