Search found 17 matches
- Thu Apr 30, 2020 3:24 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325833
Re: pY Alien Life - Discussion
How's the development of this mod going so far? From the posts I'm seeing on here it looks like its getting close to done. I've been waiting for it to come out before I start up a new factory. :D Oh I thought it may have been a patreon only release. Do I just download the master branch on Github?
- Wed Apr 29, 2020 9:54 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325833
Re: pY Alien Life - Discussion
How's the development of this mod going so far? From the posts I'm seeing on here it looks like its getting close to done. I've been waiting for it to come out before I start up a new factory.
- Fri Mar 20, 2020 3:25 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 98991
Re: Friday Facts #339 - Beacon HR + Redesign process
I agree with most of the things that have been posted here. This new beacon design really misses the mark. I like the original concept drawings, but I think each iteration looks progressively worse. The final product looks like bunch alien overseers in the middle of the factory. Things I like: The t...
- Fri Nov 08, 2019 8:32 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 82200
Re: Friday Facts #320 - Color correction
This seems like a decent idea taken a few steps too far. The revised saturation and brightness make the game look almost cartoonish. Factorio has a lot of different colors to represent the different items/levels of development. They don't look too out of place due to the overall muted color palette....
- Wed Jul 10, 2019 2:36 pm
- Forum: PyMods
- Topic: PyRO Chains Analysis
- Replies: 74
- Views: 25347
Re: PyRO Chains Analysis
nitrobenzene is expensive ill look deper into te loops BUT for example iron >drill head>iron ore>iron is a loop it is positive BUT the secondary inputs are so large it is not worth it I brought this up, because you've said earlier that the Iron Pulp 2 chain is not getting buffed, because it'd creat...
- Tue May 14, 2019 5:41 pm
- Forum: PyMods
- Topic: PyRO Chains Analysis
- Replies: 74
- Views: 25347
Re: PyRO Chains Analysis
It looks like turning your unslimed iron into pulp and processing it into high grade iron is never worth it. I think the chain should be balanced such that converting your unslimed iron is a marginal increase in efficiency if you're smelting high grade iron (tier 3.2) and a decent increase with sin...
- Tue May 14, 2019 4:29 pm
- Forum: PyMods
- Topic: PyRO Chains Analysis
- Replies: 74
- Views: 25347
Re: PyRO Chains Analysis
It looks like turning your unslimed iron into pulp and processing it into high grade iron is never worth it. I think the chain should be balanced such that converting your unslimed iron is a marginal increase in efficiency if you're smelting high grade iron (tier 3.2) and a decent increase with sint...
- Sun May 12, 2019 7:40 pm
- Forum: PyMods
- Topic: Early game biters management
- Replies: 6
- Views: 2627
Re: Early game biters management
In world gen i tweaked the settings turning off time, evolution and turning down pollution and base destruction. You'll probably also need to increase the resources in your starting area. I think 1-2 Million of iron, copper, stone and stone should get you to the point where you can comfortably expan...
- Thu May 09, 2019 7:22 pm
- Forum: PyMods
- Topic: How to avoid massive coke consumption?
- Replies: 24
- Views: 7485
Re: How to avoid massive coke consumption?
Not at that stage; syngas is already 600C, about the only hotter thing that's feasible to reach at that stage is acetylene, which costs too much coke to be viable. Just in general the mk1 combustion turbine uses coal inefficiently, unless you just want to get some use out of a byproduct (for exampl...
Re: Modlist
AAI Industry pairs really well pymods. The introduction of motors means you can have a mall without needing to automate tier 1 circuits.
Re: Modlist
Does anyone have experience with Alien Biomes late game? I'm thinking about adding it to my save but I'm worried about memory bloat when I get up to megabase scale. Y would it bloat memory. As far as I'm aware it just adds more tiles and trees and stuff like that. Should be any reason for it to inc...
Re: Modlist
Does anyone have experience with Alien Biomes late game? I'm thinking about adding it to my save but I'm worried about memory bloat when I get up to megabase scale.
- Wed May 01, 2019 2:58 pm
- Forum: PyMods
- Topic: What should we do next?
- Replies: 29
- Views: 9119
Re: What should we do next?
I'm going to second romotos. I think Alien Life will add some nice option to replace existing chains. However, I think that adding more options on the base building side via industry will be more beneficial right now than new chains.
Modlist
What mods do you guys use alongside Py's? On my last playthrough when PyRO came out I had Rampant, AAI, and Rampant Arsenal enabled but I was wiped out even after consoling my pollution levels down. I'm thinking for this playthrough with PyPH out I'm going to use the following major mods: All PyMods...
- Mon Dec 31, 2018 2:36 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 482783
Re: pY Raw Ores Discussion
10 acetylen for 1 lead ore imo too high. I cant fight with bitter on 40% pollution and tin2. Imo need adjust or recept or ammo recept for military power. Just vanilla plus allpy version. I agree, this mod requires a lot more space, time, and resources than vanilla. The power curve of played vs bite...
- Wed Dec 26, 2018 2:34 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 482783
Re: pY Raw Ores Discussion
i dunno how to change vanilla stack numbers Put in one of the lua files this line for each plate data.raw.item["item name"].stack_size = 500 thank you! the era of 50 coal stack is gone! Ahahahahahaaaaaa :lol: Congratulations! Its the begining of 500 coal stack era! Is there an easy way to...
- Fri Dec 07, 2018 4:51 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 482783
Re: pY Raw Ores Discussion
Are we close to a release? I'm itching to play with the full Py suite.