Search found 7 matches

by jdogg
Sun Jul 26, 2020 5:40 am
Forum: Modding interface requests
Topic: Add left_click_sound to LuaStyle
Replies: 0
Views: 594

Add left_click_sound to LuaStyle

Was wondering if this would be possible so I could change the sound file of the the style through the control script. The idea being if the player can't reach the entity my GUI is trying access it plays the default cannot-build.ogg but if they can it just uses the normal gui-click.ogg sound. I can g...
by jdogg
Wed Jul 15, 2020 9:07 pm
Forum: Modding help
Topic: Add [P/] to rich text formatting?
Replies: 2
Views: 985

Re: Add [P/] to rich text formatting?

Literally nothing, I feel dumb but I searched for way too long and couldn't find how to do it. Where is that even documented at or is that just a common thing for .cfg files? Also thank you that makes my descriptions look so much cleaner :D
by jdogg
Wed Jul 15, 2020 8:48 pm
Forum: Modding help
Topic: Add [P/] to rich text formatting?
Replies: 2
Views: 985

Add [P/] to rich text formatting?

Would it be possible to add a paragraph break [P/] to the rich text formatting for making the locale description look right no matter what screen resolution your using? The idea behind it would be so this: [entity-description] main-description=Integrated passive provider and requester chests[P/][col...
by jdogg
Tue Jul 07, 2020 6:09 pm
Forum: Modding interface requests
Topic: Possible to make custom_input_prototypes read-write?
Replies: 2
Views: 1118

Re: Possible to make custom_input_prototypes read-write?

Yeah I'd assume the same honestly, but I was hoping for a way to maybe access it on a per player basis since different players have different preferences of custom inputs. Maybe something along the lines of: script.on_event(defines.events.on_gui_click, function(event) local player = game.get_player(...
by jdogg
Mon Jul 06, 2020 8:29 pm
Forum: Modding interface requests
Topic: Possible to make custom_input_prototypes read-write?
Replies: 2
Views: 1118

Possible to make custom_input_prototypes read-write?

So I added a GUI with a button to read all the custom_input_prototypes and their key_sequence and it spits out a table with all the duplicates key sequences. I was wondering if it is even possible to allow a mod to write to the key sequence like you would do by going into the setting -> controls men...
by jdogg
Tue Apr 07, 2020 8:50 pm
Forum: Mod portal Discussion
Topic: Integrating Mod packs into the Mod portal
Replies: 16
Views: 10190

Re: Integrating Mod packs into the Mod portal

Has any more thought been put into implementing this or even some form of it such as a "Download All Dependencies " and/or "Download Selected Dependencies" including check boxes within the dependencies portion of the portal?
by jdogg
Mon Oct 08, 2018 9:48 pm
Forum: Mods
Topic: Hermios trains
Replies: 35
Views: 20588

Re: Hermios trains

I was able to update the electric pole sprite sheet and adjusted the info.json file to work with factorio v0.16.x. However I'm not a developer and don't really understand what makes the mod work haha. It does seam to be working but anything i do to the rail graphic has no effect and they're just aut...

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