Search found 7 matches
- Sun Jul 26, 2020 5:40 am
- Forum: Modding interface requests
- Topic: Add left_click_sound to LuaStyle
- Replies: 0
- Views: 594
Add left_click_sound to LuaStyle
Was wondering if this would be possible so I could change the sound file of the the style through the control script. The idea being if the player can't reach the entity my GUI is trying access it plays the default cannot-build.ogg but if they can it just uses the normal gui-click.ogg sound. I can g...
- Wed Jul 15, 2020 9:07 pm
- Forum: Modding help
- Topic: Add [P/] to rich text formatting?
- Replies: 2
- Views: 985
Re: Add [P/] to rich text formatting?
Literally nothing, I feel dumb but I searched for way too long and couldn't find how to do it. Where is that even documented at or is that just a common thing for .cfg files? Also thank you that makes my descriptions look so much cleaner
- Wed Jul 15, 2020 8:48 pm
- Forum: Modding help
- Topic: Add [P/] to rich text formatting?
- Replies: 2
- Views: 985
Add [P/] to rich text formatting?
Would it be possible to add a paragraph break [P/] to the rich text formatting for making the locale description look right no matter what screen resolution your using? The idea behind it would be so this: [entity-description] main-description=Integrated passive provider and requester chests[P/][col...
- Tue Jul 07, 2020 6:09 pm
- Forum: Modding interface requests
- Topic: Possible to make custom_input_prototypes read-write?
- Replies: 2
- Views: 1118
Re: Possible to make custom_input_prototypes read-write?
Yeah I'd assume the same honestly, but I was hoping for a way to maybe access it on a per player basis since different players have different preferences of custom inputs. Maybe something along the lines of: script.on_event(defines.events.on_gui_click, function(event) local player = game.get_player(...
- Mon Jul 06, 2020 8:29 pm
- Forum: Modding interface requests
- Topic: Possible to make custom_input_prototypes read-write?
- Replies: 2
- Views: 1118
Possible to make custom_input_prototypes read-write?
So I added a GUI with a button to read all the custom_input_prototypes and their key_sequence and it spits out a table with all the duplicates key sequences. I was wondering if it is even possible to allow a mod to write to the key sequence like you would do by going into the setting -> controls men...
- Tue Apr 07, 2020 8:50 pm
- Forum: Mod portal Discussion
- Topic: Integrating Mod packs into the Mod portal
- Replies: 16
- Views: 10190
Re: Integrating Mod packs into the Mod portal
Has any more thought been put into implementing this or even some form of it such as a "Download All Dependencies " and/or "Download Selected Dependencies" including check boxes within the dependencies portion of the portal?
- Mon Oct 08, 2018 9:48 pm
- Forum: Mods
- Topic: Hermios trains
- Replies: 35
- Views: 20588
Re: Hermios trains
I was able to update the electric pole sprite sheet and adjusted the info.json file to work with factorio v0.16.x. However I'm not a developer and don't really understand what makes the mod work haha. It does seam to be working but anything i do to the rail graphic has no effect and they're just aut...