Search found 9 matches
- Sat Jun 21, 2025 8:53 pm
- Forum: Multiplayer
- Topic: M45-Science (Community)
- Replies: 1
- Views: 5208
Re: M45-Science (Community)
Thanks for the rail server I play on it a lot!
- Tue Nov 05, 2024 6:54 am
- Forum: 1 / 0 magic
- Topic: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
- Replies: 18
- Views: 3185
Re: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
added log + Regular zoom screenshotsposila wrote: Mon Nov 04, 2024 11:17 am
Can you post your factorio log, please, arye321? Also maximum zoom out in map editor is too far, the engine is not ment to handle rendering such large area, so I don't consider such case to be a bug.
Animated water off
Animated water on
- Mon Nov 04, 2024 8:11 am
- Forum: 1 / 0 magic
- Topic: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
- Replies: 18
- Views: 3185
Re: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
Genhis: I'll see if it recreates a third time and will post if it does. Once again, loading up the save where it was 30 FPS is again at 60 FPS. Whether I need to let time pass or run around to page in other textures/entities, dunno.
arye321: Was that 15 FPS after some time period?
No, as soon ...
- Sun Nov 03, 2024 3:35 am
- Forum: 1 / 0 magic
- Topic: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
- Replies: 18
- Views: 3185
Re: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
Genhis wrote: Sat Nov 02, 2024 9:17 pm Can you post a screenshot with "show-gpu-time-usage" debug option (F4) when your FPS are consistently low? Before and after you disable animated water.
Animated water on , 15 fps
Animated water off , 60 fps
- Wed Oct 23, 2024 9:16 am
- Forum: Technical Help
- Topic: convert map exchange string to map generator settings
- Replies: 9
- Views: 8330
Re: convert map exchange string to map generator settings
For the record, since this is the result in google when trying to export map-settings.json for a server, here is a combination of what work:
/c game.write_file("map-settings.json", game.table_to_json(game.parse_map_exchange_string(game.get_map_exchange_string())))
/c game.write_file("map-gen ...
- Mon Oct 21, 2024 3:11 pm
- Forum: Not a bug
- Topic: [2.0.7] LuaGameScript doesnt contain key write_file
- Replies: 2
- Views: 607
Re: [2.0.7] LuaGameScript doesnt contain key write_file
Thanks, this commands works (changed game. to helpers. ):
Code: Select all
/c helpers.write_file('map.txt', helpers.table_to_json(helpers.parse_map_exchange_string(">>>MAP EXCHANGE STRING")))
- Mon Oct 21, 2024 3:00 pm
- Forum: Not a bug
- Topic: [2.0.7] LuaGameScript doesnt contain key write_file
- Replies: 2
- Views: 607
[2.0.7] LuaGameScript doesnt contain key write_file
Hi, to generate map preview with command line I need to extract map_gen_settings.json from the Map exchange string
/c game.write_file('map.txt', game.table_to_json(game.parse_map_exchange_string("<your exchange string here>")))
this command is from your wiki
https://wiki.factorio.com/Command ...
/c game.write_file('map.txt', game.table_to_json(game.parse_map_exchange_string("<your exchange string here>")))
this command is from your wiki
https://wiki.factorio.com/Command ...
- Wed Nov 25, 2020 2:08 pm
- Forum: Duplicates
- Topic: [posila] [1.1.1] Crash when pressing Ctrl+Z EntityGhost::setup
- Replies: 1
- Views: 1139
[posila] [1.1.1] Crash when pressing Ctrl+Z EntityGhost::setup
After I placed the lab, I wait and press Ctrl+Z. I recreated it like 5 times. exactly the same way.
- Thu Sep 10, 2020 5:04 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 241
- Views: 203243
Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
yep I just got a server from nitrado, he got in and manually removed everythingPureX wrote: Thu Jul 09, 2020 12:58 am I have a video of a guy named 'tokastar' griefing a game I was playing. He joined about 4 different servers I played on and he was going wild
video:
http://purexclydey.com/xdd/uploads/clips/tokastar.mp4