Search found 204 matches
- Tue Feb 06, 2024 6:01 pm
- Forum: Resolved for the next release
- Topic: [1.1.104] Desync after setting LuaTechnology.level while it's being researched
- Replies: 1
- Views: 277
[1.1.104] Desync after setting LuaTechnology.level while it's being researched
When setting the level of a technology that is currently being researched with a progress the game desyncs for players that attempt to join the game afterwards. Steps to reproduce 1. Unlock all technologies with /cheat all 2. Start researching mining productivity 5 on the technology screen 3. Set th...
- Sun May 14, 2023 8:04 pm
- Forum: Translations
- Topic: zh-CN translate bug
- Replies: 1
- Views: 1122
Re: zh-CN translate bug
Translations are handled through Crowdin, you should submit this issue to the Chinese translation at https://crowdin.com/project/factorio/zh-CN .
- Mon May 08, 2023 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 21800
Re: Save window geometry upon exit / Remember window positions / Store window size/location between games
The first, and most important, is that the factorio window *itself* does not remember its own geometry. When I start factorio.exe, the game opens a 1024x768 window every single time, and then I must manually resize it by dragging the corner, which is obviously ludicrous ... This 1024x768 value is o...
- Wed Jan 25, 2023 5:03 pm
- Forum: Modding help
- Topic: [SOLVED][HELP] data.raw Difficulty error
- Replies: 10
- Views: 1283
Re: [HELP] data.raw Difficulty error
This does not have anything to do with difficulty other than the place you put the ingredients to apply for normal difficulty. The documentation for ingredients state that it is a table of IngredientsPrototype. The error is saying it expected to find a table inside data.raw.technology["power-ce...
- Wed Jan 25, 2023 1:05 am
- Forum: Modding help
- Topic: [SOLVED][Help] Lock item
- Replies: 7
- Views: 1140
Re: [Help] Lock item
You can access the tables of existing prototypes through data.raw. If I'm not mistaken then something like
should do what you want to achieve.
Code: Select all
data.raw["recipe"]["electronic-stone-furnace"].enabled = false
- Wed Jan 11, 2023 8:23 pm
- Forum: Ideas and Suggestions
- Topic: No minable resources filter in deconstruction planner
- Replies: 5
- Views: 1008
Re: No minable resources filter in deconstruction planner
Both Auto Deconstruct and Picker Inventory Tools provide a better (as in 'more automatic') version of this feature today. I know about auto deconstruct, but I wanted to do the deconstruction myself so that I can keep track of how much of a mine has depleted since the last time I looked at it. I kno...
- Wed Jan 11, 2023 3:34 pm
- Forum: Ideas and Suggestions
- Topic: No minable resources filter in deconstruction planner
- Replies: 5
- Views: 1008
No minable resources filter in deconstruction planner
TL;DR Filter for mining drills with no minable resources in deconstruction planner What ? Add a filter for mining drills with "no minable resources" to the deconstruction planner just like there's a filter for ghosts and a filter items on the ground. Basically it would be a special filter...
- Fri Dec 02, 2022 9:44 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 239721
Re: Performance optimization - post your saves
Slowdown with 200 long trains I've built a 40 km long railway to get to those juicy 200M ore fields with default map gen options (call it a challenge if you may). To get the ore back to base there are about 200 trains moving at any given point in time consisting of 32 wagons each so that's about 6....
- Thu Dec 01, 2022 1:33 pm
- Forum: Technical Help
- Topic: saving problem
- Replies: 2
- Views: 570
Re: saving problem
Presumably it's that if you do the following sequence of actions: 1. load a save game 2. enter the menu while in the game 3. click on load game and choose a save with a different set of mods to it 4. upon being asked to sync mods click on sync mods and load 5. change your mind and click back twice y...
- Thu Nov 24, 2022 8:09 pm
- Forum: Technical Help
- Topic: [1.1.72] Extremely slow map download speed
- Replies: 2
- Views: 828
Re: [1.1.72] Extremely slow map download speed
You have provided far too little detail to make any useful deductions about what's going on. Does downloading other files from the server go slowly or is it just Factorio that is slow? If you downgrade the link to 1Gbps does it still run slow? What is your network setup exactly? What OS do you use? ...
- Sun Nov 20, 2022 2:05 pm
- Forum: Duplicates
- Topic: Unable to bulk tranfer itens to trash
- Replies: 8
- Views: 1578
Re: Unable to bulk tranfer itens to trash
Yes! I tried deleting all my mods. I tried download the game again and playing without Steam... Always the same behaviour! Thanks. With the help of the thread Bilka linked I was able to get out of the broken state by going to the game's Interface Settings and unchecking the option "Flat charac...
- Sun Nov 20, 2022 1:35 pm
- Forum: Duplicates
- Topic: Unable to bulk tranfer itens to trash
- Replies: 8
- Views: 1578
Re: Unable to bulk tranfer itens to trash
Loading your save game with no mods installed I get the same behaviour. Can't quick transfer from character inventory to trash slots. How weird.
- Sun Nov 20, 2022 3:03 am
- Forum: Duplicates
- Topic: Unable to bulk tranfer itens to trash
- Replies: 8
- Views: 1578
Re: Unable to bulk tranfer itens to trash
Could you perhaps provide the save file that you believe is broken?
- Thu Nov 17, 2022 5:26 pm
- Forum: Mod portal Discussion
- Topic: Link followed by two spaces and newline flows into the next line
- Replies: 0
- Views: 590
Link followed by two spaces and newline flows into the next line
If I post a line consisting of a URL followed by two spaces, a newline, and some text on the next line in a comment on the mod portal then the URL flows into the next line instead of ending on the line break. I.e. in this comment on the portal I posted the following https://factorio.com/ Some text o...
- Fri Nov 11, 2022 10:16 pm
- Forum: Technical Help
- Topic: [SOLVED] I lost all my save files after last game update (GOG+Steam)
- Replies: 16
- Views: 3535
Re: I lost all my save files after last game update (GOG+Steam)
Looking at the responses from this old thread on reddit you're not the only one that has experienced losing your saves to a cloud.
If the cloud sync function was properly designed it would never ever auto delete your saves no matter what.
If the cloud sync function was properly designed it would never ever auto delete your saves no matter what.
- Wed Nov 09, 2022 8:23 pm
- Forum: Technical Help
- Topic: [Nintendo Switch] COOP Latency
- Replies: 6
- Views: 1066
Re: [Nintendo Switch] COOP Latency
That is strange. The only cause for high latency that I can think of is if you have interference on your wifi, but that should have also caused spikes on the buffers and jumps numbers. It would help if you could provide a logfile from the server running with the --verbose option turned on. To turn -...
- Tue Nov 08, 2022 10:54 pm
- Forum: Technical Help
- Topic: [Nintendo Switch] COOP Latency
- Replies: 6
- Views: 1066
Re: [Nintendo Switch] COOP Latency
Do the numbers you see for "buffers: 2/0/1" and "jumps: 0" stay at low/single digit numbers, or are they jumping widely around?
Do you connect via the Browse public games menu, the Browse LAN games menu or the Connect to address menu?
Do you connect via the Browse public games menu, the Browse LAN games menu or the Connect to address menu?
- Mon Oct 17, 2022 9:33 pm
- Forum: Technical Help
- Topic: Headless dedicated server Unable to load savegame
- Replies: 2
- Views: 603
Re: Headless dedicated server Unable to load savegame
This is typical behaviour when running out of memory on Linux. The process eating up all the memory is killed (terminated abruptly) and that's that. Try running the command "free -h" without quotes to see how much memory is available on the system and confirm that you have what you expect ...
- Mon Oct 17, 2022 9:24 pm
- Forum: Technical Help
- Topic: Where can I find the location the Console commands are stored?
- Replies: 1
- Views: 584
Re: Where can I find the location the Console commands are stored?
The built-in commands are coded into the executable of the game, they are not stored in a separate file. You can find documentation for them on the wiki.
- Mon Oct 17, 2022 10:23 am
- Forum: Modding interface requests
- Topic: Read/write access to Game Blueprints
- Replies: 1
- Views: 613
Read/write access to Game Blueprints
I'm working on a cross server system that makes multiple Factorio servers act as one interconnected one and our players wants to be able to have the game blueprints library shared between all the servers they have so that they don't have to manually update it on each server. For that I need read/wri...