Search found 135 matches

by Hornwitser
Mon Oct 25, 2021 1:54 pm
Forum: Outdated/Not implemented
Topic: dissociated multiplayer option for high latency players
Replies: 8
Views: 322

Re: dissociated multiplayer option for high latency players

I tried playing the game with a simulated 2 second latency link (120 ticks) and, well. I don't find it unplayable. Yes, inventory actions take 2 seconds to complete, but for most of the actions I could do the clicks and carry on knowing the action will be happen in 2 seconds. Walking around, placing...
by Hornwitser
Sun Oct 24, 2021 6:42 am
Forum: Technical Help
Topic: Linux Headless Server - Game Saves
Replies: 1
Views: 91

Re: Linux Headless Server - Game Saves

Do you have any mods installed that could be responsible for creating a new world when you join? Is the map you download from the server the expected size? Does the playtime of the server match the playtime of the map in the server browser? Are there more than one surface in the map and you're joini...
by Hornwitser
Sun Oct 24, 2021 6:30 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4776

Re: What are the most impractical items in Factorio?

Each efficiency 2 in a furnace reduces pollution by 0.1/m. Unfortunately, even with maximum efficiency 1s everywhere along the production chain, making that efficiency 2 module emits about 60 units of pollution. So it takes ten hours before the savings match the cost. Where do you get this number f...
by Hornwitser
Wed Sep 22, 2021 2:42 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 8304

Re: Version 1.1.40

What inspired the implementation of the auth server ban system?
by Hornwitser
Sat Sep 04, 2021 12:23 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 30
Views: 2691

Re: New API Docs website

I also want to hammer home that this site design (that's also shared with the main site, blog, mod portal and others) has the worst scroll lag I've ever experienced on a site with a mobile friendly layout on my mid range phone. I stopped reading FFFs on my phone because I'd rather not read the FFF t...
by Hornwitser
Fri Sep 03, 2021 11:06 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 30
Views: 2691

Re: New API Docs website

My first impressions to this was wow, why is it so visually noisy? Maybe it's something to get used to. My second impression was why is it so hard to read? The old one was something I'd describe as highly refined functionality over form to the point of beauty. Easy to read, easy to skim, just great....
by Hornwitser
Tue Aug 31, 2021 5:00 pm
Forum: Ideas and Suggestions
Topic: Improve wording on signals in Rail Signals Basics tutorial
Replies: 2
Views: 162

Improve wording on signals in Rail Signals Basics tutorial

After some discussion on the confusing workings of the yellow signal on the Technical Factorio discord it was pointed out that the Rail Signals Basics tutorial has this to say about the signal colours: signal-tutorial.png The problem with this description is that a signal into a block that is reserv...
by Hornwitser
Mon Aug 02, 2021 9:42 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 135
Views: 11067

Re: Small documentation improvement requests

A lot of events are described as "called when x happens", but it's really unclear what this means in isolation. For example the on_player_removed event is described as: "Called when a player is removed (deleted) from the game. [...]" Does this mean it's before the player is remov...
by Hornwitser
Mon May 24, 2021 9:29 pm
Forum: Pending
Topic: Pass user verification on the first connection attempt to public servers
Replies: 8
Views: 917

Re: Pass user verification on the first connection attempt to public servers

I see, I misunderstood how the authentication worked, I thought it was related to the server ID. Anyway what I noticed looking at the packet trace was that the second connection attempt was done with a new port on the client. So the previous NAT punch with established communication wouldn't be valid...
by Hornwitser
Mon May 24, 2021 6:14 pm
Forum: Ideas and Suggestions
Topic: Allow longer server names on the public server list
Replies: 0
Views: 107

Allow longer server names on the public server list

TL;DR Allow the names of servers in the public server list to be longer before getting chopped off. What ? Currently the limit for a server name is 50 bytes when encoded as UTF-8, and names longer than this limit is chopped off, I suggest increasing it to be much longer. Why ? Very few people seems...
by Hornwitser
Wed May 19, 2021 4:27 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.33] Desync on power loss and restore
Replies: 1
Views: 964

[boskid][1.1.33] Desync on power loss and restore

Stevetrov encountered this desync removing and placing down an EEI on a server. Looks to be an issue with the active entity order. I managed to figure out a way to semi reliably reproduce it. Steps to reproduce 1. Paste the attached blueprint on a new server in the editor 2. Wait until it starts out...
by Hornwitser
Sun May 16, 2021 4:04 pm
Forum: Technical Help
Topic: Server UPS spikes
Replies: 4
Views: 471

Re: Server UPS spikes

Please provide the log file and what OS, hardware and version of Factorio you're running on for both the server and the client.
by Hornwitser
Sat May 15, 2021 11:04 pm
Forum: Technical Help
Topic: Factorio in 4K, should be gtx 970 enough?
Replies: 8
Views: 943

Re: Factorio in 4K, should be gtx 970 enough?

I've played with a 970 in 4k. From my experience I had noticeable frame rate drops when zooming all the way out with forests in view or when a lot of biter corpses were visible. Other than that it was fine.
by Hornwitser
Sat May 15, 2021 10:51 pm
Forum: Technical Help
Topic: Server UPS spikes
Replies: 4
Views: 471

Re: Server UPS spikes

Is the system clock on your server functioning and set to the right date and time?
by Hornwitser
Fri Apr 30, 2021 2:31 pm
Forum: Technical Help
Topic: How does the "whitelist" on a server work?
Replies: 5
Views: 594

Re: How does the "whitelist" on a server work?

The dedicated server server mode more or less ignores everything in config.ini expect for the paths so there's nothing useful in there. To make the whitelist work on startup there's 2 requirements, you need to pass --use-server-whitelist on the command line and the whitelist loaded (which defaults t...
by Hornwitser
Wed Apr 28, 2021 11:27 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 279
Views: 73180

Re: Friday Facts #365 - Future plans

I am eagerly awaiting Factorio 2.0 in 2029... not. But really though, game development is slow and you should all know what rushed game development results in by now.
by Hornwitser
Wed Apr 28, 2021 8:17 pm
Forum: Pending
Topic: Pass user verification on the first connection attempt to public servers
Replies: 8
Views: 917

Re: Pass user verification on the first connection attempt to public servers

It should not be workarounded (sending credentials without real need, security!), instead that problem should be fixed. User verification is a requirement for a server to be listed on the public server list. Connecting to public servers with user verification enabled requires the client sending the...
by Hornwitser
Mon Apr 26, 2021 9:38 pm
Forum: Pending
Topic: Pass user verification on the first connection attempt to public servers
Replies: 8
Views: 917

Pass user verification on the first connection attempt to public servers

TL;DR Pass user verification on the first connection attempt to public servers. What ? When connecting to a server in the public servers list the client first tries to connect without the credentials that prove it's a verified user. But public servers have to have user verification enabled to be li...
by Hornwitser
Sat Apr 24, 2021 4:47 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.32] Lights render resolution option does absolutely nothing
Replies: 3
Views: 551

[1.1.32] Lights render resolution option does absolutely nothing

I was curious how this graphics option updated on the fly, and tried to make the rendering resolution of lights increase. But no matter how much I switched between 0.25 and 1 at night I couldn't see any difference at all, even after restarting the game. So I started digging and found DrawEngine.cpp:...
by Hornwitser
Thu Apr 08, 2021 3:28 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.30] NatPunchRequest not sent unless a multiplayer game has been hosted first
Replies: 6
Views: 2006

Re: [1.1.30] NatPunchRequest not sent unless a multiplayer game has been hosted first

And I think you don't understand how nat punching works. But the good news is that it actually functions in 0.16.51, so I've put together this demonstration video for you that shows the ping pong servers does relay nat punch requests contrary to what you're saying, and that this relaying is integral...

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