Search found 204 matches

by Hornwitser
Tue Feb 06, 2024 6:01 pm
Forum: Resolved for the next release
Topic: [1.1.104] Desync after setting LuaTechnology.level while it's being researched
Replies: 1
Views: 225

[1.1.104] Desync after setting LuaTechnology.level while it's being researched

When setting the level of a technology that is currently being researched with a progress the game desyncs for players that attempt to join the game afterwards. Steps to reproduce 1. Unlock all technologies with /cheat all 2. Start researching mining productivity 5 on the technology screen 3. Set th...
by Hornwitser
Sun May 14, 2023 8:04 pm
Forum: Translations
Topic: zh-CN translate bug
Replies: 1
Views: 1082

Re: zh-CN translate bug

Translations are handled through Crowdin, you should submit this issue to the Chinese translation at https://crowdin.com/project/factorio/zh-CN .
by Hornwitser
Mon May 08, 2023 12:06 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 21491

Re: Save window geometry upon exit / Remember window positions / Store window size/location between games

The first, and most important, is that the factorio window *itself* does not remember its own geometry. When I start factorio.exe, the game opens a 1024x768 window every single time, and then I must manually resize it by dragging the corner, which is obviously ludicrous ... This 1024x768 value is o...
by Hornwitser
Wed Jan 25, 2023 5:03 pm
Forum: Modding help
Topic: [SOLVED][HELP] data.raw Difficulty error
Replies: 10
Views: 1243

Re: [HELP] data.raw Difficulty error

This does not have anything to do with difficulty other than the place you put the ingredients to apply for normal difficulty. The documentation for ingredients state that it is a table of IngredientsPrototype. The error is saying it expected to find a table inside data.raw.technology["power-ce...
by Hornwitser
Wed Jan 25, 2023 1:05 am
Forum: Modding help
Topic: [SOLVED][Help] Lock item
Replies: 7
Views: 1081

Re: [Help] Lock item

You can access the tables of existing prototypes through data.raw. If I'm not mistaken then something like

Code: Select all

data.raw["recipe"]["electronic-stone-furnace"].enabled = false
should do what you want to achieve.
by Hornwitser
Wed Jan 11, 2023 8:23 pm
Forum: Ideas and Suggestions
Topic: No minable resources filter in deconstruction planner
Replies: 5
Views: 967

Re: No minable resources filter in deconstruction planner

Both Auto Deconstruct and Picker Inventory Tools provide a better (as in 'more automatic') version of this feature today. I know about auto deconstruct, but I wanted to do the deconstruction myself so that I can keep track of how much of a mine has depleted since the last time I looked at it. I kno...
by Hornwitser
Wed Jan 11, 2023 3:34 pm
Forum: Ideas and Suggestions
Topic: No minable resources filter in deconstruction planner
Replies: 5
Views: 967

No minable resources filter in deconstruction planner

TL;DR Filter for mining drills with no minable resources in deconstruction planner What ? Add a filter for mining drills with "no minable resources" to the deconstruction planner just like there's a filter for ghosts and a filter items on the ground. Basically it would be a special filter...
by Hornwitser
Fri Dec 02, 2022 9:44 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 411
Views: 237093

Re: Performance optimization - post your saves

Slowdown with 200 long trains I've built a 40 km long railway to get to those juicy 200M ore fields with default map gen options (call it a challenge if you may). To get the ore back to base there are about 200 trains moving at any given point in time consisting of 32 wagons each so that's about 6....
by Hornwitser
Thu Dec 01, 2022 1:33 pm
Forum: Technical Help
Topic: saving problem
Replies: 2
Views: 555

Re: saving problem

Presumably it's that if you do the following sequence of actions: 1. load a save game 2. enter the menu while in the game 3. click on load game and choose a save with a different set of mods to it 4. upon being asked to sync mods click on sync mods and load 5. change your mind and click back twice y...
by Hornwitser
Thu Nov 24, 2022 8:09 pm
Forum: Technical Help
Topic: [1.1.72] Extremely slow map download speed
Replies: 2
Views: 804

Re: [1.1.72] Extremely slow map download speed

You have provided far too little detail to make any useful deductions about what's going on. Does downloading other files from the server go slowly or is it just Factorio that is slow? If you downgrade the link to 1Gbps does it still run slow? What is your network setup exactly? What OS do you use? ...
by Hornwitser
Sun Nov 20, 2022 2:05 pm
Forum: Duplicates
Topic: Unable to bulk tranfer itens to trash
Replies: 8
Views: 1500

Re: Unable to bulk tranfer itens to trash

Yes! I tried deleting all my mods. I tried download the game again and playing without Steam... Always the same behaviour! Thanks. With the help of the thread Bilka linked I was able to get out of the broken state by going to the game's Interface Settings and unchecking the option "Flat charac...
by Hornwitser
Sun Nov 20, 2022 1:35 pm
Forum: Duplicates
Topic: Unable to bulk tranfer itens to trash
Replies: 8
Views: 1500

Re: Unable to bulk tranfer itens to trash

Loading your save game with no mods installed I get the same behaviour. Can't quick transfer from character inventory to trash slots. How weird.
by Hornwitser
Sun Nov 20, 2022 3:03 am
Forum: Duplicates
Topic: Unable to bulk tranfer itens to trash
Replies: 8
Views: 1500

Re: Unable to bulk tranfer itens to trash

Could you perhaps provide the save file that you believe is broken?
by Hornwitser
Thu Nov 17, 2022 5:26 pm
Forum: Mod portal Discussion
Topic: Link followed by two spaces and newline flows into the next line
Replies: 0
Views: 580

Link followed by two spaces and newline flows into the next line

If I post a line consisting of a URL followed by two spaces, a newline, and some text on the next line in a comment on the mod portal then the URL flows into the next line instead of ending on the line break. I.e. in this comment on the portal I posted the following https://factorio.com/ Some text o...
by Hornwitser
Fri Nov 11, 2022 10:16 pm
Forum: Technical Help
Topic: [SOLVED] I lost all my save files after last game update (GOG+Steam)
Replies: 16
Views: 3335

Re: I lost all my save files after last game update (GOG+Steam)

Looking at the responses from this old thread on reddit you're not the only one that has experienced losing your saves to a cloud.

If the cloud sync function was properly designed it would never ever auto delete your saves no matter what.
by Hornwitser
Wed Nov 09, 2022 8:23 pm
Forum: Technical Help
Topic: [Nintendo Switch] COOP Latency
Replies: 6
Views: 1027

Re: [Nintendo Switch] COOP Latency

That is strange. The only cause for high latency that I can think of is if you have interference on your wifi, but that should have also caused spikes on the buffers and jumps numbers. It would help if you could provide a logfile from the server running with the --verbose option turned on. To turn -...
by Hornwitser
Tue Nov 08, 2022 10:54 pm
Forum: Technical Help
Topic: [Nintendo Switch] COOP Latency
Replies: 6
Views: 1027

Re: [Nintendo Switch] COOP Latency

Do the numbers you see for "buffers: 2/0/1" and "jumps: 0" stay at low/single digit numbers, or are they jumping widely around?
Do you connect via the Browse public games menu, the Browse LAN games menu or the Connect to address menu?
by Hornwitser
Mon Oct 17, 2022 9:33 pm
Forum: Technical Help
Topic: Headless dedicated server Unable to load savegame
Replies: 2
Views: 584

Re: Headless dedicated server Unable to load savegame

This is typical behaviour when running out of memory on Linux. The process eating up all the memory is killed (terminated abruptly) and that's that. Try running the command "free -h" without quotes to see how much memory is available on the system and confirm that you have what you expect ...
by Hornwitser
Mon Oct 17, 2022 9:24 pm
Forum: Technical Help
Topic: Where can I find the location the Console commands are stored?
Replies: 1
Views: 555

Re: Where can I find the location the Console commands are stored?

The built-in commands are coded into the executable of the game, they are not stored in a separate file. You can find documentation for them on the wiki.
by Hornwitser
Mon Oct 17, 2022 10:23 am
Forum: Modding interface requests
Topic: Read/write access to Game Blueprints
Replies: 1
Views: 590

Read/write access to Game Blueprints

I'm working on a cross server system that makes multiple Factorio servers act as one interconnected one and our players wants to be able to have the game blueprints library shared between all the servers they have so that they don't have to manually update it on each server. For that I need read/wri...

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