Search found 214 matches
- Sat Oct 26, 2024 11:23 pm
- Forum: Technical Help
- Topic: How to fix garbled rail blueprints after updating to 2.0
- Replies: 3
- Views: 1482
Re: How to fix garbled rail blueprints after updating to 2.0
This seems like it might be a bug. See https://forums.factorio.com/viewtopic.php?f=11&t=116106 The game lets you import blueprint strings with the old rails and build them. They specifically fixed a bug which caused rail blueprints in the blueprint library to be garbled, so this is (for now at ...
- Wed Oct 23, 2024 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.9] Rail tooltip reference DLC content in base game
- Replies: 1
- Views: 800
[2.0.9] Rail tooltip reference DLC content in base game
When running the Steam version of the base game without Space Age installed the rail tooltip mentions a key bind to switch between ground and elevated paths, a feature which does not exist. 10-23-2024, 16-27-38.png This was spotted by Dino [NG] on steam https://steamcommunity.com/app/427520/discussi...
- Wed Oct 23, 2024 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
- Replies: 15
- Views: 2857
- Wed Oct 23, 2024 1:35 pm
- Forum: Technical Help
- Topic: How to fix garbled rail blueprints after updating to 2.0
- Replies: 3
- Views: 1482
How to fix garbled rail blueprints after updating to 2.0
If you updated the game from 1.1 to one of the 2.0 versions before 2.0.9 then the rail blueprints in your blueprint library may have been garbled. garbled-1.jpg To fix this you can revert your blueprint library to the 1.1 version by following these steps. Make sure you're on version 2.0.9 or later...
- Tue Oct 22, 2024 9:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
- Replies: 15
- Views: 2857
Re: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
I've written a guide for fixing rail blueprints and verified that it works on version 2.0.9 of the game. This version is currently experimental so if you don't have this version either wait for it to become stable or update to the experimental release. How to fix garbled rail blueprints after updati...
- Mon Oct 21, 2024 2:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa] The character "," cannot be part of the name
- Replies: 3
- Views: 737
Re: The character "," cannot be part of the name
It appears you have uploaded the wrong screenshot. The attached image shows the Steam's Top Sellers list, not the error you described.
- Sat Oct 19, 2024 10:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
- Replies: 15
- Views: 2857
[posila][2.0.6] Rail blueprints in blueprint storage are destroyed when updating from 1.1
If you have an existing blueprints in your blueprint storage from 1.1 containing the old legacy rails, then these blueprints will be effectively destroyed when you run 2.0 and they get migrated 10-20-2024, 00-45-19.png But if you export such blueprints to a string in 1.1 and import them in the game ...
- Fri Oct 18, 2024 12:24 pm
- Forum: Resolved Requests
- Topic: [2.0.5] Recipe prototype example code uses "result"
- Replies: 1
- Views: 183
[2.0.5] Recipe prototype example code uses "result"
One of the example code for the RecipePrototype in the docs is { type = "recipe", name = "iron-plate", category = "smelting", energy_required = 3.5, ingredients = {{type = "item", name = "iron-ore", amount = 1}}, result = "iron-plate" } How...
- Thu Oct 17, 2024 9:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [JG][2.0.5] Advanced thruster fuel icon uses a burnt brick
- Replies: 1
- Views: 309
[JG][2.0.5] Advanced thruster fuel icon uses a burnt brick
Not sure if this is known/tracked/in-progress, but the icon for the Advanced thruster fuel recipe uses a burnt brick instead of carbon.
- Sun Apr 14, 2024 3:57 pm
- Forum: Technical Help
- Topic: playing multiplayer on same account
- Replies: 8
- Views: 4579
Re: playing multiplayer on same account
Yes, this is possible, but it's much easier if you use a non-steam copy of the game for the second player. Fortunately the devs have been kind enough to include a non-steam copy of the game with a steam purchase. This is what you need to do. Register a Factorio.com account in-game with your steam co...
- Tue Feb 06, 2024 6:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104] Desync after setting LuaTechnology.level while it's being researched
- Replies: 1
- Views: 1126
[1.1.104] Desync after setting LuaTechnology.level while it's being researched
When setting the level of a technology that is currently being researched with a progress the game desyncs for players that attempt to join the game afterwards. Steps to reproduce 1. Unlock all technologies with /cheat all 2. Start researching mining productivity 5 on the technology screen 3. Set th...
- Sun May 14, 2023 8:04 pm
- Forum: Translations
- Topic: zh-CN translate bug
- Replies: 1
- Views: 1588
Re: zh-CN translate bug
Translations are handled through Crowdin, you should submit this issue to the Chinese translation at https://crowdin.com/project/factorio/zh-CN .
- Mon May 08, 2023 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 85
- Views: 26558
Re: Save window geometry upon exit / Remember window positions / Store window size/location between games
The first, and most important, is that the factorio window *itself* does not remember its own geometry. When I start factorio.exe, the game opens a 1024x768 window every single time, and then I must manually resize it by dragging the corner, which is obviously ludicrous ... This 1024x768 value is o...
- Wed Jan 25, 2023 5:03 pm
- Forum: Modding help
- Topic: [SOLVED][HELP] data.raw Difficulty error
- Replies: 10
- Views: 2044
Re: [HELP] data.raw Difficulty error
This does not have anything to do with difficulty other than the place you put the ingredients to apply for normal difficulty. The documentation for ingredients state that it is a table of IngredientsPrototype. The error is saying it expected to find a table inside data.raw.technology["power-ce...
- Wed Jan 25, 2023 1:05 am
- Forum: Modding help
- Topic: [SOLVED][Help] Lock item
- Replies: 7
- Views: 1725
Re: [Help] Lock item
You can access the tables of existing prototypes through data.raw. If I'm not mistaken then something like
should do what you want to achieve.
Code: Select all
data.raw["recipe"]["electronic-stone-furnace"].enabled = false
- Wed Jan 11, 2023 8:23 pm
- Forum: Ideas and Suggestions
- Topic: No minable resources filter in deconstruction planner
- Replies: 5
- Views: 1950
Re: No minable resources filter in deconstruction planner
Both Auto Deconstruct and Picker Inventory Tools provide a better (as in 'more automatic') version of this feature today. I know about auto deconstruct, but I wanted to do the deconstruction myself so that I can keep track of how much of a mine has depleted since the last time I looked at it. I kno...
- Wed Jan 11, 2023 3:34 pm
- Forum: Ideas and Suggestions
- Topic: No minable resources filter in deconstruction planner
- Replies: 5
- Views: 1950
No minable resources filter in deconstruction planner
TL;DR Filter for mining drills with no minable resources in deconstruction planner What ? Add a filter for mining drills with "no minable resources" to the deconstruction planner just like there's a filter for ghosts and a filter items on the ground. Basically it would be a special filter...
- Fri Dec 02, 2022 9:44 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 278190
Re: Performance optimization - post your saves
Slowdown with 200 long trains I've built a 40 km long railway to get to those juicy 200M ore fields with default map gen options (call it a challenge if you may). To get the ore back to base there are about 200 trains moving at any given point in time consisting of 32 wagons each so that's about 6....
- Thu Dec 01, 2022 1:33 pm
- Forum: Technical Help
- Topic: saving problem
- Replies: 2
- Views: 804
Re: saving problem
Presumably it's that if you do the following sequence of actions: 1. load a save game 2. enter the menu while in the game 3. click on load game and choose a save with a different set of mods to it 4. upon being asked to sync mods click on sync mods and load 5. change your mind and click back twice y...
- Thu Nov 24, 2022 8:09 pm
- Forum: Technical Help
- Topic: [1.1.72] Extremely slow map download speed
- Replies: 2
- Views: 1211
Re: [1.1.72] Extremely slow map download speed
You have provided far too little detail to make any useful deductions about what's going on. Does downloading other files from the server go slowly or is it just Factorio that is slow? If you downgrade the link to 1Gbps does it still run slow? What is your network setup exactly? What OS do you use? ...