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by knightelite
Mon Nov 11, 2019 7:50 pm
Forum: Implemented Suggestions
Topic: Saved research progress should be shown before continuing research
Replies: 18
Views: 585

Show progress of partially researched techs

If I switch technologies that I am researching (because I ran out of a science pack I needed, say) there isn't any way to tell whether or not one of them is partially researched until I select it and hit "Start Research". Perhaps the icons could include a progress bar or something, or a mouse over c...
by knightelite
Thu Nov 07, 2019 4:36 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3648

Re: UPS Wars 3 - Electronic Circuits

Has anyone considered having a train long enough to be loaded by multiple patches? Load e.g. 4 wagons per patch then advance the train by 4 wagons and repeat till it's all full. Or have lots of locomotives to fill the gap between patches or simply leave cars empty. I do not think this would help. T...
by knightelite
Tue Nov 05, 2019 2:57 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3648

Re: UPS Wars 3 - Electronic Circuits

Nice work DaveMcW. Just waiting to beat us all until things had stagnated a bit :D.
by knightelite
Tue Nov 05, 2019 2:47 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3648

Re: UPS Wars 3 - Electronic Circuits

Nice work quyxkh! That last trains one looks really good in the video. Clever idea to clock the trains to pickup at the right time instead of doing the factories. I wonder if there's potential additional UPS/train savings to be had by having the train loop go like this: Copper Pickup Copper Dropoff ...
by knightelite
Sun Nov 03, 2019 6:08 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3648

Re: UPS Wars 3 - Electronic Circuits

I'll see if I decide to try and improve mine. At least I'll probably win the "longest trains" category :D.
by knightelite
Sat Nov 02, 2019 4:28 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3648

Re: UPS Wars 3 - Electronic Circuits

79042.199 ms - knightelite build2.1 - trains - cars_sleeping One problem I can see with your save is the left copper smelting train tries to leave the station, but is stuck at a red signal. This prevents all the copper ore inserters from going to sleep. Thanks, I'll take a look. Biggest problem I c...
by knightelite
Sat Nov 02, 2019 3:25 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3648

Re: UPS Wars 3 - Electronic Circuits

Turns out that trains build I posted has terrain generation happening in it, which consumes quite a bit of compute time. Here's a new one without terrain that should show some improvement. Steve's is probably still faster though.
by knightelite
Fri Nov 01, 2019 1:09 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3648

Re: UPS Wars 3 - Electronic Circuits

Second submission from me, all trains all the time! Needs some tuning now I guess, since quyxkh is destroying me still. Since I have a lot more cars now (960 as compared to 80 in my previous map), the cars sleeping makes a much larger performance difference. https://cdn.discordapp.com/attachments/57...
by knightelite
Wed Oct 30, 2019 12:03 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3648

Re: UPS Wars 3 - Electronic Circuits

darkfrei wrote:
Wed Oct 30, 2019 11:23 am
Are cargo wagons without trains allowed?
If cars are allowed, I would expect cargo wagons without trains are also allowed :).
by knightelite
Wed Oct 30, 2019 5:22 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3648

Re: UPS Wars 3 - Electronic Circuits

My factory is very exciting because it is uses a diagonal layout :D. https://cdn.discordapp.com/attachments/579346716243787782/638965249063649281/unknown.png It uses cars as a handoff from the copper cable assembler to the electronic circuit assembler. For anyone else wanting to do this, you need to...
by knightelite
Tue Oct 29, 2019 10:07 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3648

Re: UPS Wars 3 - Electronic Circuits

"Shady tactics" :). I'm still hoping that particular optimization makes it into the base game eventually. For anyone who is curious, here's some performance numbers for sleeping/non-sleeping cars and chests. This was tested back in version 0.17.32, so results may have changed since then. One of the ...
by knightelite
Tue Oct 29, 2019 11:22 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 3 - Electronic Circuits
Replies: 99
Views: 3648

Re: UPS Wars 3 - Electronic Circuits

Are sleeping cars allowed to be used? (Cars can be put to sleep to use as chests via console commands, and it cuts down their UPS usage considerably).
by knightelite
Thu Jul 04, 2019 5:37 pm
Forum: Not a bug
Topic: [0.17.52] [Minor] Deconstruction Planner: in Editor mode, using DP on trains on rails will leave behind curved rails
Replies: 5
Views: 281

Re: [0.17.52] [Minor] Deconstruction Planner: in Editor mode, using DP on trains on rails will leave behind curved rails

He answered it when I filed the same bug a while ago: https://forums.factorio.com/viewtopic.php?f=23&t=70100 The editor apparently behaves that way due to how it iterates over entities to be removed (basically curved rails are checked before trains are removed so they stay, straight rails are checke...
by knightelite
Tue Jul 02, 2019 8:27 pm
Forum: Pending
Topic: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.
Replies: 15
Views: 907

Re: [kovarex] [0.17.7] Disabling waypoint between train & train-breaking-distance doesn't cause trains to repath.

So I had a thought (that might be dumb) on how to implement the behavior that farcast and I want. Would it be possible to create some kind of "virtual station" <train braking distance -1 tile> along the train's path from the waypoint station, and only consider the waypoint station to have been "pass...
by knightelite
Tue Jun 11, 2019 8:25 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.47] train still ignoring red signal by circuit in special case
Replies: 5
Views: 592

Re: [0.17.47] train still ignoring red signal by circuit in special case

You got your point across effectively :) . I agree with you, and I think (I'll try it tonight if you haven't done it yet) that if the train was out of the shared block this would work in the expected way. So perhaps this is working as expected now, but it's definitely not the intuitive behavior for ...
by knightelite
Tue Jun 11, 2019 3:57 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.47] train still ignoring red signal by circuit in special case
Replies: 5
Views: 592

Re: [0.17.47] train still ignoring red signal by circuit in special case

Thinking about this some more (I can't test now because I'm at work) what is happening is that because the block with the circuit controlled signal on its output is so short, the train still hasn't cleared the original block yet therefore still reserving it. That's why it doesn't stop. I'm willing t...
by knightelite
Tue Jun 11, 2019 3:11 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.47] train still ignoring red signal by circuit in special case
Replies: 5
Views: 592

Re: [0.17.47] train still ignoring red signal by circuit in special case

I checked it, and I think you're right. It still does ignore the circuit controlled red signal in this demo even though it is held red prior to the train's braking distance arriving at it.

Video demonstrating the problem.
by knightelite
Thu Jun 06, 2019 3:18 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.44] train ignoring red signal by circuit in special case
Replies: 19
Views: 1395

Re: [kovarex] [0.17.44] train ignoring red signal by circuit in special case

The whole train signaling logic is built around the premise that only one train can occupy a block. I'm quite curious what would be your motivation and gain from trying to get more trains to the same block. I thought about it, and I think while possible , for more than two trains the method this bu...

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