Search found 129 matches

by knightelite
Tue Dec 08, 2020 9:42 pm
Forum: Ideas and Suggestions
Topic: Spidertron UI for logistic
Replies: 1
Views: 123

Re: Spidertron UI for logistic

Seems like good changes to me.
by knightelite
Sun Oct 25, 2020 5:22 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.45] Shift + Scroll Wheel does not scroll one specific blueprint book correctly
Replies: 6
Views: 463

Re: [kovarex] [0.18.45] Shift + Scroll Wheel does not scroll one specific blueprint book correctly

So what would happen to these blueprints? Would they uprev automatically, or would they just stop working?
by knightelite
Tue Oct 20, 2020 3:20 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.45] Shift + Scroll Wheel does not scroll one specific blueprint book correctly
Replies: 6
Views: 463

Re: [kovarex] [0.18.45] Shift + Scroll Wheel does not scroll one specific blueprint book correctly

I've attached it. I've renamed the broken book to something like "grid megabase broken scroll", but that didn't seem to affect the behavior. It still behaves as shown in the video. Making a copy of it still results in the copy behaving correctly.
by knightelite
Mon Sep 07, 2020 5:57 pm
Forum: Duplicates
Topic: [1.0.0] Cannot place ghost train if ghost is 90 degrees rotated from rail.
Replies: 3
Views: 245

Re: [1.0.0] Cannot place ghost train if ghost is 90 degrees rotated from rail.

I've definitely noticed the difficulty with ghost placing trains as well, to the point I basically don't do it (outside of blueprints that include them).
by knightelite
Wed Aug 26, 2020 4:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Cursor is not in the Name field after clicking to edit the blueprint book
Replies: 5
Views: 284

Re: [0.18.45] Cursor is not in the Name field after clicking to edit the blueprint book

Maybe you want to tackle this one at the same time? Even though it's not quite the same, it is similarly annoying.

viewtopic.php?f=6&t=82547
by knightelite
Fri Aug 21, 2020 4:19 pm
Forum: Ideas and Suggestions
Topic: Highlight text on tab selection
Replies: 16
Views: 502

Re: Highlight text on tab selection

I'm not sure I agree that this merge should have moved this into "Ideas and Suggestions" instead of "Bug Reports". The usability of tab+keyboard on these fields is pretty bad compared to what's expected from modern UX, and I think should remain in the bugs forum.
by knightelite
Fri Aug 21, 2020 7:43 am
Forum: Ideas and Suggestions
Topic: Highlight text on tab selection
Replies: 16
Views: 502

Re: 1.0 Using "Tab" to go from X: field to Y field in blueprint window does not select/mark the Y: value

This is also the case with the dialog boxes to set colors for train stops, trains etc... Tab puts the cursor at the end of the box and adds to the existing number instead of overwriting it.
by knightelite
Wed Aug 19, 2020 9:57 pm
Forum: Duplicates
Topic: [1.0.0] Extremely difficult to set absolute grid reference on large blueprints so they line up correctly
Replies: 5
Views: 521

Re: [1.0.0] Extremely difficult to set absolute grid reference on large blueprints so they line up correctly

Shower thought: What if you could set the reference point in-world by simply placing the blueprint, which would be particularly useful for blueprints that are designed to tile nicely with related blueprints already aligned in-world to some arbitrary point. It could also have some way to specify tha...
by knightelite
Wed Aug 19, 2020 1:58 pm
Forum: Duplicates
Topic: [1.0.0] Extremely difficult to set absolute grid reference on large blueprints so they line up correctly
Replies: 5
Views: 521

[1.0.0] Extremely difficult to set absolute grid reference on large blueprints so they line up correctly

I have a large rail blueprint, which I have used a number of times in my base. I now find myself wanting to make a version of it with landfill underneath, but it needs to align to the same grid as the original blueprints. I've been having an extremely hard time lining them up correctly, for several ...
by knightelite
Sat Aug 15, 2020 5:56 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] spidertron wrong name
Replies: 3
Views: 832

Re: [1.0.0] spidertron wrong name

Other entities show the name as well as the entity type.
loco_name.png
loco_name.png (68.15 KiB) Viewed 741 times
by knightelite
Sat Aug 15, 2020 3:44 am
Forum: Won't fix.
Topic: [1.0.0] Requestor chest for spidertron recipe can overfill chest with LDS's preventing other ingredient delivery.
Replies: 2
Views: 314

Re: [1.0.0] Requestor chest for spidertron recipe can overfill chest with LDS's preventing other ingredient delivery.

This is actually a common issue if you do that type of copy paste on fast recipes on beaconed assemblers as well. An 8-beacon + 4 speed module III assembler making Assembling Machine 1 will request 4750 iron plate, 2600 iron gears and 1500 electronic circuits.
by knightelite
Sun Aug 09, 2020 9:37 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.18.45] Shift + Scroll Wheel does not scroll one specific blueprint book correctly
Replies: 6
Views: 463

[kovarex] [0.18.45] Shift + Scroll Wheel does not scroll one specific blueprint book correctly

What did you do? Open blueprint book (called "Grid Megabase") from "my blueprints". Attempt to use Shift+Scroll to scroll within it. What happened? It did not show all the blueprints, instead getting stuck and only displaying the last blueprint from the first nested book until I scrolled back throu...
by knightelite
Sun Aug 09, 2020 9:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.45] Cursor is not in the Name field after clicking to edit the blueprint book
Replies: 5
Views: 284

[0.18.45] Cursor is not in the Name field after clicking to edit the blueprint book

What did you do? Open the blueprint book edit GUI, and start typing. What happened? Typing into the Name field did not occur, keys were still bound to keyboard controls for the game (w key moved up, P key opens production GUI, etc...). I am able to type in the name field after clicking in it with t...
by knightelite
Sun Aug 09, 2020 11:47 am
Forum: Minor issues
Topic: [0.17.4] Cliff Deconstruction not issued (MR)
Replies: 10
Views: 2110

Re: [0.17.4] Cliff Deconstruction not issued (MR)

I've run into this a few times recently, and it would be nice to have a solution.
by knightelite
Sun Aug 09, 2020 10:36 am
Forum: Ideas and Suggestions
Topic: Fix Landfill Blueprinting
Replies: 19
Views: 579

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Depends what you want; there may be some situations where one of these is better than the other. Like the one I suggested lets you include landfill only under the sections of the blueprint that you want to have built on water, and not on other pieces (like walls and turrets are likely unnecessary o...
by knightelite
Sat Aug 01, 2020 6:40 am
Forum: Ideas and Suggestions
Topic: Fix Landfill Blueprinting
Replies: 19
Views: 579

Re: Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

https://forums.factorio.com/viewtopic.php?f=6&t=57981 I think this is actually a better solution. Depends what you want; there may be some situations where one of these is better than the other. Like the one I suggested lets you include landfill only under the sections of the blueprint that you wan...
by knightelite
Fri Jul 31, 2020 6:15 pm
Forum: Ideas and Suggestions
Topic: Fix Landfill Blueprinting
Replies: 19
Views: 579

Blueprints with entities on top of landfill should not need to be placed more than once when building on water.

Basically landfill ghosts should have entity ghosts on top of them so the blueprint doesn't need to be placed multiple times when building over water.

See discussion and video on this reddit thread: https://www.reddit.com/r/factorio/comme ... ts_should/

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