In my opinion, having logic gates such as such as AND, OR, XOR, NAND would be most important.
? AND, OR, and XOR are already part of the arithmetic combinator, you just have to normalize all true to 1 and all false to zero first (which is easy if the inputs are coming from decider combinators ...
Search found 4 matches
- Fri Oct 19, 2018 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Clock combinator
- Replies: 5
- Views: 4079
- Tue Oct 09, 2018 8:34 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
- Replies: 67
- Views: 41335
Re: Poll: Should belts use energy (and Offshore Pumps etc...)
My vote/opinions with full nuance:
Anything that creates new bootstrap complexity should be avoid in regular mode of play. (Hard or custom setting are okay).
Reasonable power draw is fine for all entities otherwise.
From a player's perspective, a belt an entity, not a single square segment of ...
Anything that creates new bootstrap complexity should be avoid in regular mode of play. (Hard or custom setting are okay).
Reasonable power draw is fine for all entities otherwise.
From a player's perspective, a belt an entity, not a single square segment of ...
- Mon Oct 08, 2018 8:35 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 249178
Re: Peace with Aliens
I'd say making the aliens intelligent is a no-go. The genocide of native Americans is a pretty standard sci-fi metaphor, so that would make the choice seem to be "Genocide Yes/No?", which would make the current main mode of play something many people wouldn't consider choosing.
As other people have ...
As other people have ...
- Thu Oct 04, 2018 4:03 pm
- Forum: Ideas and Suggestions
- Topic: Clock combinator
- Replies: 5
- Views: 4079
Clock combinator
Clock combinator
A timing and counting combinator to more simply implement time based logic.
What ?
A combinator with three modes. All three modes accept a duration parameter (measured in ticks) with a minimum value of one.
Delay mode
input is relayed, unaltered, after a delay of x ticks ...
A timing and counting combinator to more simply implement time based logic.
What ?
A combinator with three modes. All three modes accept a duration parameter (measured in ticks) with a minimum value of one.
Delay mode
input is relayed, unaltered, after a delay of x ticks ...