Search found 4 matches
- Fri Oct 19, 2018 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Clock combinator
- Replies: 5
- Views: 3750
Re: Clock combinator
In my opinion, having logic gates such as such as AND, OR, XOR, NAND would be most important. ? AND, OR, and XOR are already part of the arithmetic combinator, you just have to normalize all true to 1 and all false to zero first (which is easy if the inputs are coming from decider combinators) You ...
- Tue Oct 09, 2018 8:34 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
- Replies: 67
- Views: 38565
Re: Poll: Should belts use energy (and Offshore Pumps etc...)
My vote/opinions with full nuance: Anything that creates new bootstrap complexity should be avoid in regular mode of play. (Hard or custom setting are okay). Reasonable power draw is fine for all entities otherwise. From a player's perspective, a belt an entity, not a single square segment of the be...
- Mon Oct 08, 2018 8:35 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 237711
Re: Peace with Aliens
I'd say making the aliens intelligent is a no-go. The genocide of native Americans is a pretty standard sci-fi metaphor, so that would make the choice seem to be "Genocide Yes/No?", which would make the current main mode of play something many people wouldn't consider choosing. As other pe...
- Thu Oct 04, 2018 4:03 pm
- Forum: Ideas and Suggestions
- Topic: Clock combinator
- Replies: 5
- Views: 3750
Clock combinator
Clock combinator A timing and counting combinator to more simply implement time based logic. What ? A combinator with three modes. All three modes accept a duration parameter (measured in ticks) with a minimum value of one. Delay mode input is relayed, unaltered, after a delay of x ticks. Any of th...