Search found 9 matches
- Sat Mar 28, 2020 2:09 am
- Forum: Not a bug
- Topic: [18.17] Cheat Mode meets GUI
- Replies: 2
- Views: 896
[18.17] Cheat Mode meets GUI
I know that the title might not seem like its an error but it is. anyway back to my topic, i decided to use cheat mode for a moment (because the biters were getting on my nerves) and when i used the command /c game.player.cheat_mode=false to end cheat mode i opened the GUI to go and craft something ...
- Tue Jun 25, 2019 4:46 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 203915
Re: [MOD 0.13] Black Market (sell and buy on the market)
is there any way you can make a chart that shows the prices rising and falling to make it easier to gain a profit (kinda like the power output of a factory)?
Edit: just saw the health reason thing so nvm I guess.
Edit: just saw the health reason thing so nvm I guess.
- Thu Oct 18, 2018 11:46 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 203915
Re: [MOD 0.13] Black Market (sell and buy on the market)
question: Is this singleplayer or multiplayer, or both.
- Wed Oct 10, 2018 8:59 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 531467
Re: [MOD 0.14] AAI Programmable Vehicles
um, why does this mod make it to where the base tanks, and any other mod tanks, have only one shooter, in the original tank there is cannon, minigun, and flamethrower, after I enabled this mod it made it to where you can only see and fire the cannon?
- Mon Oct 08, 2018 2:24 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 531467
Re: [MOD 0.14] AAI Programmable Vehicles
My game just did the same, don't know what caused it, I just have a group of bots patrolling certain areas of my base. WHY!
- Thu Oct 04, 2018 3:19 am
- Forum: Show your Creations
- Topic: Did You add the Blueprint?
- Replies: 5
- Views: 18708
Re: Did You add the Blueprint?
how do I add a blueprint to my book from the code?
EDIT: just found out, thanks for those who may try to answer this
EDIT: just found out, thanks for those who may try to answer this
- Wed Oct 03, 2018 5:55 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 531467
Re: [MOD 0.14] AAI Programmable Vehicles
the easiest I have found is delete the first one.westamastaflash wrote: βWed Oct 03, 2018 4:55 pmHow do I delete a path? The current way I've been doing it is deleting every waypoint but this is a real pain in the butt. Is there any way to delete a complete path?
Edit: completely disregard this post then
- Wed Oct 03, 2018 2:47 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 531467
Re: [MOD 0.14] AAI Programmable Vehicles
How are you sure it werent biters? They are atracted to radars... the patrol, the turrets I have crawling around the place, and searched the inside of my factory to make sure they weren't there. the patrol would keep most of the biters out. the turrets always have ammo and are in range of it. The g...
- Tue Oct 02, 2018 11:58 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 531467
Re: [MOD 0.14] AAI Programmable Vehicles
ok, I am gonna try to say this calmly... what is your mod doing? ok so I had some of the vehicles (chaingunner, flame tank, hauler) for this mod and the signals mod, etc. anyway, to the point. I was walking around and I ,have (now had) a small radar array, went by it and noticed all 9 of the radars ...