Search found 149 matches

by Cadde
Fri Aug 19, 2022 10:18 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 125981

Re: Friday Facts #367 - Expansion news

So uhm, i've been away for a while... But i've been playing a lot of Factorio. And i am sitting here, playing the full suite of Pyanodon, rolling along in a train with 15 wagons on it thinking it really should be moving slower than this. It's heavy! And so i remember i've also played a lot of OTTD (...
by Cadde
Thu Nov 28, 2019 12:24 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 259451

Re: Stations & other LTN based designs

When I suggested 7 inserters instead of 6 I assumed some merging chests or warehouse so "double use" wouldn't be an issue. On the other hand with requester chests the fill rate it determined by the number of bots on the way to each chest. Double the requested amount and a chest gets twice...
by Cadde
Wed Nov 27, 2019 7:03 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 259451

Re: Stations & other LTN based designs

LTN Provider V0.7 (bob inserters, merging chests) Iteration 7 https://puu.sh/EJhAk/e52c106f7f.png 0eNrtXf1y5EYRf5Wr/YsP69B8a66AqkACBEJyHCEhR6Vca1tnq1jvbmm1JubKD8Bb8Gw8CZLW9mpH3ZJ6ZGvvpPyR1NketVr9MdO/nu6Z97OzxTZep8kym716P0vOV8vN7NU/3s82yeVyvih+l92u49mrWZLF17OT2XJ+Xfy0WF0mmyw5D7J0niyDTbZaz+5OZsnyIv5h...
by Cadde
Tue Nov 26, 2019 6:02 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 259451

Re: Stations & other LTN based designs

HOLY QUACK! I have to give props to mrvn for tempting me to explain why adding three rows doesn't do much. It lead me to figure out the throughput of diagonal trick inserters. My mind wandered to the idea of using the diagonal trick to load a wagon and this is what i came up with: https://puu.sh/EI...
by Cadde
Tue Nov 26, 2019 5:32 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 259451

Re: Stations & other LTN based designs

This looks totally mad. Well thanks i guess? I can't accept anything where I have to adjust 31 combinators after blueprinting to match the 31 goods to ship at the station. The problem there is that there simply is no good way to select just one signal from many with combinators. Eliminating that wo...
by Cadde
Mon Nov 25, 2019 2:53 am
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 259451

Re: Stations & other LTN based designs

Thanks for the feedback! I don't want one station per cargo as that would take up way more space. The (old)design can handle 31 different cargoes (though i would expect it to handle 6 or so without completely bogging down) which would take up at least 10 spaces wide per platform whereas the old desi...
by Cadde
Sat Nov 23, 2019 4:18 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 229
Views: 259451

Re: Stations & other LTN based designs

I've been doodling a bit with a "perfect" provider that would NEVER overfill a cargo wagon and thus eliminate the "stuck inserter" issue once and for all. Before you go "uuhh locked slots per wagon" there's a number of problems with that. 1. I am using bob's inserters a...
by Cadde
Fri Nov 22, 2019 8:29 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 72503

Re: Friday Facts #320 - Color correction

I would love it if the ETA is "When we made it better". Or soon™ + ™
by Cadde
Wed Nov 20, 2019 4:51 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 72503

Re: Friday Facts #320 - Color correction

If your monitor is so far off from the baseline standard that the changes they made look cartoony or overly bright compared to the old, that's not their fault. And there you go again, blaming the hardware for something that most definitely is a matter of personal taste. I've looked at the compariso...
by Cadde
Tue Nov 19, 2019 11:57 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 72503

Re: Friday Facts #320 - Color correction

I think you misunderstand what the importance behind a color calibrated monitor is. *Words words words* And i think you overestimate the average humans interest in caring for all that which you said about color calibration. Furthermore, i did say average here. Meaning Wube should strive for the mid...
by Cadde
Mon Nov 18, 2019 8:50 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 72503

Re: Friday Facts #320 - Color correction

Ok seriously, all the people saying "color corrected monitors" need to just stop and instead consider... How many users use the same color profiles and have monitors set up for that? How many users use the exact "correct" color settings on their screens when playing games? The fi...
by Cadde
Fri Nov 08, 2019 6:00 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 72503

Re: Friday Facts #320 - Color correction

Maybe they should just re-work the sprites so there a "hue/saturation/brightness" mask put over them and then let users define what they think look best. If i want grayscale for some reason i could then just turn down saturation all the way. Or, if i like my eyes bleeding i could pull satu...
by Cadde
Fri Nov 08, 2019 4:17 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 72503

Re: Friday Facts #320 - Color correction

I am NOT a fan of this change. 1) It's gotten TOO bright overall. Some things could do with some brightness but not everything. 2) Saturation and colors should be reserved for vibrant stuff. Most stuff in the world isn't supposed to be vibrant. Not everything is trying to get your attention, not eve...
by Cadde
Tue Oct 29, 2019 1:02 am
Forum: Ideas and Suggestions
Topic: Train wagons carrying one item button
Replies: 74
Views: 19042

Re: QoL: Set filters in wagons with holding item and dragging

Even a small button saying "set filters to currently occupied" would be swell to be honest, until the GUI can handle such "advanced" operations. ;)
by Cadde
Tue Sep 24, 2019 8:05 am
Forum: PyMods
Topic: PY POWER ANALISIS
Replies: 48
Views: 14094

Re: PY POWER ANALISIS

Much much better!

What route to syngas would that be?
by Cadde
Tue Sep 17, 2019 6:22 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 185664

Re: pY Petroleum Handling

Remind me again, what's the point in oil sand? Because currently, anything you get from oil sand you can get from other sources at less cost in both space and energy usage. In fact, trying to convert oil sand into power generation is a net loss at the moment. Where i think for every MW spent, you sh...
by Cadde
Tue Sep 17, 2019 4:52 pm
Forum: PyMods
Topic: PY POWER ANALISIS
Replies: 48
Views: 14094

Re: PY POWER ANALISIS

first im not sure what version u use and i am sure i use a older version CoalProcessing 1.4.3 PetroleumHandling 1.3.0 And all other pymods around those versions. second the power math is not done with %temperature use my calculator u u want to know the exact walues p= flow*(temp-15)*k[T] Flow is ir...
by Cadde
Tue Sep 17, 2019 12:32 pm
Forum: PyMods
Topic: PY POWER ANALISIS
Replies: 48
Views: 14094

Re: PY POWER ANALISIS

5 fuel oil gives 50% more for a minimal processing so unless desperate don't burn crude directly Huh? Am i missing something here? Using just crude and fuel oil in the calcs... I.E, not other processing. Crude -> Combustion mix 1:1 ratio at 50% temperature = 0.5 Crude -> Fuel Oil 2:1 ratio = 0.5 ->...
by Cadde
Sun Sep 15, 2019 10:35 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 63051

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Ever since the "no fluid mixing" thing entered the scene i've been a sad panda. I used to do multi use factories before the change where i could turn on a certain setup if i wanted more of a certain less frequently used fluid that was only used every once in a blue moon. This is no longer ...
by Cadde
Sun Sep 01, 2019 12:44 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 39607

Re: Friday Facts #310 - Glowing Heat pipes

Just for the record, I hate the idea of letting reactors explode, too, and I hate it precisely because I am trained in physics. If anything, a reactor overload should damage your machines within a certain vicinity (as it would fry the circuitry with primary and secondary electromagnetic energy), an...

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